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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
- #include <AzToolsFramework/Prefab/Overrides/PrefabOverridePublicInterface.h>
- #include <Prefab/PrefabTestFixture.h>
- namespace UnitTest
- {
- using namespace AzToolsFramework::Prefab;
- class PrefabOverrideTestFixture : public PrefabTestFixture
- {
- protected:
- void SetUpEditorFixtureImpl() override;
- //! Creates an entity within a nested prefab under level. The setup looks like:
- //! | Level
- //! | Prefab (grandparentContainerId)
- //! | Nested prefab (parentContainerId)
- //! | New Entity
- //! @param newEntityId The new entity id created under nested prefab.
- //! @param parentContainerId The container entity id of the nested prefab.
- //! @param grandparentContainerId The container entity id of the top-level prefab.
- void CreateEntityInNestedPrefab(AZ::EntityId& newEntityId, AZ::EntityId& parentContainerId, AZ::EntityId& grandparentContainerId);
- //! Focuses on the owning instance of the ancestor entity id and modifies the entity matching the entity id.
- //! This will make the edit become an override.
- //! @param entityId The id of entity to modify.
- //! @param ancestorEntityId The id of an ancestor entity to use for focusing on its owning prefab.
- void CreateAndValidateEditEntityOverride(AZ::EntityId entityId, AZ::EntityId ancestorEntityId);
- //! Focuses on the owning instance of the entity id and modifies it, which makes this a template edit.
- //! @param entityId The Id of the entity to modify.
- void EditEntityAndValidateNoOverride(AZ::EntityId entityId);
- PrefabOverridePublicInterface* m_prefabOverridePublicInterface = nullptr;
- PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr;
- };
- } // namespace UnitTest
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