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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Component/Entity.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/UnitTest/TestTypes.h>
- #include <AzFramework/Viewport/ViewportScreen.h>
- #include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
- #include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
- #include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
- #include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
- #include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
- #include <AzTest/AzTest.h>
- #include <AzToolsFramework/Application/ToolsApplication.h>
- #include <AzToolsFramework/Entity/EditorEntityHelpers.h>
- #include <AzToolsFramework/Manipulators/EditorVertexSelection.h>
- #include <AzToolsFramework/Manipulators/HoverSelection.h>
- #include <AzToolsFramework/Manipulators/ManipulatorManager.h>
- #include <AzToolsFramework/Manipulators/TranslationManipulators.h>
- #include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
- #include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
- #include <Tests/Utils/Printers.h>
- #include <Tests/BoundsTestComponent.h>
- namespace UnitTest
- {
- const auto TestComponentId = AZ::ComponentId(1234);
- // test implementation of variable/fixed vertex request buses
- // (to be used in place of spline/polygon prism etc)
- class TestVariableVerticesVertexContainer
- : public AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler
- , public AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler
- {
- public:
- void Connect(AZ::EntityId entityId);
- void Disconnect();
- // FixedVerticesRequestBus/VariableVerticesRequestBus ...
- bool GetVertex(size_t index, AZ::Vector3& vertex) const override;
- bool UpdateVertex(size_t index, const AZ::Vector3& vertex) override;
- void AddVertex(const AZ::Vector3& vertex) override;
- bool InsertVertex(size_t index, const AZ::Vector3& vertex) override;
- bool RemoveVertex(size_t index) override;
- void SetVertices(const AZStd::vector<AZ::Vector3>& vertices) override;
- void ClearVertices() override;
- size_t Size() const override;
- bool Empty() const override;
- private:
- AZ::VertexContainer<AZ::Vector3> m_vertexContainer;
- };
- bool TestVariableVerticesVertexContainer::GetVertex(size_t index, AZ::Vector3& vertex) const
- {
- return m_vertexContainer.GetVertex(index, vertex);
- }
- bool TestVariableVerticesVertexContainer::UpdateVertex(size_t index, const AZ::Vector3& vertex)
- {
- return m_vertexContainer.UpdateVertex(index, vertex);
- }
- void TestVariableVerticesVertexContainer::AddVertex(const AZ::Vector3& vertex)
- {
- m_vertexContainer.AddVertex(vertex);
- }
- bool TestVariableVerticesVertexContainer::InsertVertex(size_t index, const AZ::Vector3& vertex)
- {
- return m_vertexContainer.InsertVertex(index, vertex);
- }
- bool TestVariableVerticesVertexContainer::RemoveVertex(size_t index)
- {
- return m_vertexContainer.RemoveVertex(index);
- }
- void TestVariableVerticesVertexContainer::SetVertices(const AZStd::vector<AZ::Vector3>& vertices)
- {
- m_vertexContainer.SetVertices(vertices);
- }
- void TestVariableVerticesVertexContainer::ClearVertices()
- {
- m_vertexContainer.Clear();
- }
- size_t TestVariableVerticesVertexContainer::Size() const
- {
- return m_vertexContainer.Size();
- }
- bool TestVariableVerticesVertexContainer::Empty() const
- {
- return m_vertexContainer.Empty();
- }
- void TestVariableVerticesVertexContainer::Connect(const AZ::EntityId entityId)
- {
- AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler::BusConnect(entityId);
- AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::BusConnect(entityId);
- }
- void TestVariableVerticesVertexContainer::Disconnect()
- {
- AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::BusDisconnect();
- AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler::BusDisconnect();
- }
- class TestEditorVertexSelectionVariable : public AzToolsFramework::EditorVertexSelectionVariable<AZ::Vector3>
- {
- public:
- AZ_CLASS_ALLOCATOR(TestEditorVertexSelectionVariable, AZ::SystemAllocator)
- void ShowVertexDeletionWarning() override
- {
- // noop
- }
- };
- class EditorVertexSelectionFixture : public ToolsApplicationFixture<>
- {
- public:
- void SetUpEditorFixtureImpl() override
- {
- m_entityId = CreateDefaultEditorEntity("Default");
- m_vertexContainer.Connect(m_entityId);
- RecreateVertexSelection();
- }
- void TearDownEditorFixtureImpl() override
- {
- AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
- &AzToolsFramework::EditorEntityContextRequestBus::Events::DestroyEditorEntity, m_entityId);
- m_vertexContainer.Disconnect();
- m_vertexSelection.Destroy();
- }
- void RecreateVertexSelection();
- void PopulateVertices();
- void ClearVertices();
- static const AZ::u32 VertexCount = 4;
- AZ::EntityId m_entityId;
- TestEditorVertexSelectionVariable m_vertexSelection;
- TestVariableVerticesVertexContainer m_vertexContainer;
- };
- const AZ::u32 EditorVertexSelectionFixture::VertexCount;
- void EditorVertexSelectionFixture::RecreateVertexSelection()
- {
- namespace aztf = AzToolsFramework;
- m_vertexSelection.Create(
- AZ::EntityComponentIdPair(m_entityId, TestComponentId), aztf::g_mainManipulatorManagerId,
- AZStd::make_unique<aztf::NullHoverSelection>(), aztf::TranslationManipulators::Dimensions::Three,
- aztf::ConfigureTranslationManipulatorAppearance3d);
- }
- void EditorVertexSelectionFixture::PopulateVertices()
- {
- for (size_t vertIndex = 0; vertIndex < EditorVertexSelectionFixture::VertexCount; ++vertIndex)
- {
- AzToolsFramework::InsertVertexAfter(AZ::EntityComponentIdPair(m_entityId, TestComponentId), 0, AZ::Vector3::CreateZero());
- }
- }
- void EditorVertexSelectionFixture::ClearVertices()
- {
- for (size_t vertIndex = 0; vertIndex < EditorVertexSelectionFixture::VertexCount; ++vertIndex)
- {
- AzToolsFramework::SafeRemoveVertex<AZ::Vector3>(AZ::EntityComponentIdPair(m_entityId, TestComponentId), 0);
- }
- }
- TEST_F(EditorVertexSelectionFixture, PropertyEditorEntityChangeAfterVertexAdded)
- {
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Given
- // connect before insert vertex
- EditorEntityComponentChangeDetector editorEntityComponentChangeDetector(m_entityId);
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // When
- PopulateVertices();
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Then
- EXPECT_TRUE(editorEntityComponentChangeDetector.ChangeDetected());
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- }
- TEST_F(EditorVertexSelectionFixture, PropertyEditorEntityChangeAfterVertexRemoved)
- {
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Given
- PopulateVertices();
- // connect after insert vertex
- EditorEntityComponentChangeDetector editorEntityComponentChangeDetector(m_entityId);
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // When
- ClearVertices();
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Then
- EXPECT_TRUE(editorEntityComponentChangeDetector.ChangeDetected());
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- }
- TEST_F(EditorVertexSelectionFixture, PropertyEditorEntityChangeAfterTerrainSnap)
- {
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Given
- PopulateVertices();
- // connect after insert vertex
- EditorEntityComponentChangeDetector editorEntityComponentChangeDetector(m_entityId);
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // When
- // just provide a placeholder mouse interaction event in this case
- m_vertexSelection.SnapVerticesToSurface(AzToolsFramework::ViewportInteraction::MouseInteractionEvent{});
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Then
- EXPECT_TRUE(editorEntityComponentChangeDetector.ChangeDetected());
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- }
- using EditorVertexSelectionManipulatorFixture = IndirectCallManipulatorViewportInteractionFixtureMixin<EditorVertexSelectionFixture>;
- TEST_F(EditorVertexSelectionManipulatorFixture, CannotDeleteAllVertices)
- {
- using ::testing::Eq;
- const auto entityComponentIdPair = AZ::EntityComponentIdPair(m_entityId, TestComponentId);
- const float horizontalPositions[] = { -1.5f, -0.5f, 0.5f, 1.5f };
- for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
- {
- AzToolsFramework::InsertVertexAfter(entityComponentIdPair, vertIndex, AZ::Vector3(horizontalPositions[vertIndex], 5.0f, 0.0f));
- }
- // rebuild the vertex selection after adding the new vertices
- RecreateVertexSelection();
- // build a vector of the vertex positions in screen space
- AZStd::vector<AzFramework::ScreenPoint> vertexScreenPositions;
- for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
- {
- AZ::Vector3 localVertex = AZ::Vector3::CreateZero();
- bool found = false;
- AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
- found, m_entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, vertIndex, localVertex);
- if (found)
- {
- // note: entity position is at the origin so localVertex position is equivalent to world
- vertexScreenPositions.push_back(AzFramework::WorldToScreen(localVertex, m_cameraState));
- }
- }
- // select each vertex (by holding ctrl)
- m_actionDispatcher->CameraState(m_cameraState)
- ->MousePosition(vertexScreenPositions[0])
- ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Control)
- ->MouseLButtonDown()
- ->MouseLButtonUp()
- ->MousePosition(vertexScreenPositions[1])
- ->MouseLButtonDown()
- ->MouseLButtonUp()
- ->MousePosition(vertexScreenPositions[2])
- ->MouseLButtonDown()
- ->MouseLButtonUp()
- ->MousePosition(vertexScreenPositions[3])
- ->MouseLButtonDown()
- ->MouseLButtonUp();
- // and then attempt to delete them
- m_vertexSelection.DestroySelected();
- size_t vertexCountAfter = 0;
- AZ::VariableVerticesRequestBus<AZ::Vector3>::EventResult(
- vertexCountAfter, m_entityId, &AZ::VariableVerticesRequestBus<AZ::Vector3>::Events::Size);
- // deleting all vertices is disallowed - size should remain the same
- EXPECT_THAT(vertexCountAfter, Eq(EditorVertexSelectionFixture::VertexCount));
- }
- TEST_F(EditorVertexSelectionManipulatorFixture, CannotDeleteLastVertexWithManipulator)
- {
- using ::testing::Eq;
- const auto entityComponentIdPair = AZ::EntityComponentIdPair(m_entityId, TestComponentId);
- // add a single vertex (in front of the camera)
- AzToolsFramework::InsertVertexAfter(entityComponentIdPair, 0, AZ::Vector3::CreateAxisY(5.0f));
- // rebuild the vertex selection after adding the new vertices
- RecreateVertexSelection();
- AzFramework::ScreenPoint vertexScreenPosition;
- {
- AZ::Vector3 localVertex;
- bool found = false;
- AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
- found, m_entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, 0, localVertex);
- if (found)
- {
- // note: entity position is at the origin so localVertex position is equivalent to world
- vertexScreenPosition = AzFramework::WorldToScreen(localVertex, m_cameraState);
- }
- }
- // attempt to delete the vertex by clicking with Alt held
- m_actionDispatcher->CameraState(m_cameraState)
- ->MousePosition(vertexScreenPosition)
- ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt)
- ->MouseLButtonDown()
- ->MouseLButtonUp();
- size_t vertexCountAfter = 0;
- AZ::VariableVerticesRequestBus<AZ::Vector3>::EventResult(
- vertexCountAfter, m_entityId, &AZ::VariableVerticesRequestBus<AZ::Vector3>::Events::Size);
- // deleting the last vertex through a manipulator is disallowed - size should remain the same
- EXPECT_THAT(vertexCountAfter, Eq(1));
- }
- static AZ::EntityId CreateEntityForVertexIntersectionPlacement(EditorVertexSelectionManipulatorFixture& fixture)
- {
- auto* app = fixture.GetApplication();
- app->RegisterComponentDescriptor(BoundsTestComponent::CreateDescriptor());
- app->RegisterComponentDescriptor(RenderGeometryIntersectionTestComponent::CreateDescriptor());
- AZ::Entity* entityGround = nullptr;
- AZ::EntityId entityIdGround = CreateDefaultEditorEntity("EntityGround", &entityGround);
- entityGround->Deactivate();
- auto ground = entityGround->CreateComponent<RenderGeometryIntersectionTestComponent>();
- entityGround->Activate();
- ground->m_localBounds = AZ::Aabb::CreateFromMinMax(AZ::Vector3(-10.0f, -10.0f, -0.5f), AZ::Vector3(10.0f, 10.0f, 0.5f));
- return entityIdGround;
- }
- static AZStd::vector<AzFramework::ScreenPoint> SetupVertices(
- const AZ::EntityId entityId, EditorVertexSelectionManipulatorFixture& fixture)
- {
- const auto entityComponentIdPair = AZ::EntityComponentIdPair(entityId, TestComponentId);
- const float horizontalPositions[] = { -3.0f, -1.0f, 1.0f, 3.0f };
- for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
- {
- AzToolsFramework::InsertVertexAfter(entityComponentIdPair, vertIndex, AZ::Vector3(horizontalPositions[vertIndex], 0.0f, 0.0f));
- }
- // rebuild the vertex selection after adding the new vertices
- fixture.RecreateVertexSelection();
- // build a vector of the vertex positions in screen space
- AZStd::vector<AzFramework::ScreenPoint> vertexScreenPositions;
- for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
- {
- AZ::Vector3 localVertex;
- bool found = false;
- AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
- found, entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, vertIndex, localVertex);
- if (found)
- {
- const AZ::Vector3 worldVertex = AzToolsFramework::GetWorldTransform(entityId).TransformPoint(localVertex);
- vertexScreenPositions.push_back(AzFramework::WorldToScreen(worldVertex, fixture.m_cameraState));
- }
- }
- return vertexScreenPositions;
- }
- AzToolsFramework::ViewportInteraction::MouseInteractionEvent BuildMiddleMouseDownEvent(
- const AzFramework::ScreenPoint& screenPosition, const AzFramework::ViewportId viewportId)
- {
- AzToolsFramework::ViewportInteraction::MousePick mousePick;
- mousePick.m_screenCoordinates = screenPosition;
- AzToolsFramework::ViewportInteraction::MouseInteraction mouseInteraction;
- mouseInteraction.m_interactionId.m_cameraId = AZ::EntityId();
- mouseInteraction.m_interactionId.m_viewportId = viewportId;
- mouseInteraction.m_mouseButtons =
- AzToolsFramework::ViewportInteraction::MouseButtonsFromButton(AzToolsFramework::ViewportInteraction::MouseButton::Middle);
- mouseInteraction.m_mousePick = mousePick;
- mouseInteraction.m_keyboardModifiers = AzToolsFramework::ViewportInteraction::KeyboardModifiers(
- static_cast<AZ::u32>(AzToolsFramework::ViewportInteraction::KeyboardModifier::Shift) |
- static_cast<AZ::u32>(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl));
- return AzToolsFramework::ViewportInteraction::MouseInteractionEvent(
- mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Down, /*captured=*/false);
- }
- TEST_F(EditorVertexSelectionManipulatorFixture, VertexPlacedWhereIntersectionPointIsFoundWithCustomReferenceSpace)
- {
- const AZ::EntityId entityIdGround = CreateEntityForVertexIntersectionPlacement(*this);
- // position ground
- AzToolsFramework::SetWorldTransform(
- entityIdGround,
- AZ::Transform::CreateFromMatrix3x3AndTranslation(
- AZ::Matrix3x3::CreateRotationX(AZ::DegToRad(-20.0f)) * AZ::Matrix3x3::CreateRotationY(AZ::DegToRad(-40.0f)) *
- AZ::Matrix3x3::CreateRotationZ(AZ::DegToRad(60.0f)),
- AZ::Vector3(14.0f, -6.0f, 5.0f)));
- // camera (go to position format) - 12.00, 18.00, 16.00, -38.00, -175.00
- m_cameraState.m_viewportSize = AzFramework::ScreenSize(1280, 720);
- AzFramework::SetCameraTransform(
- m_cameraState,
- AZ::Transform::CreateFromMatrix3x3AndTranslation(
- AZ::Matrix3x3::CreateRotationZ(AZ::DegToRad(-175.0f)) * AZ::Matrix3x3::CreateRotationX(AZ::DegToRad(-38.0f)),
- AZ::Vector3(12.0f, 18.0f, 16.0f)));
- // create orientated and scaled transform for vertex selection entity transform
- auto vertexSelectionTransform = AZ::Transform::CreateFromMatrix3x3AndTranslation(
- AZ::Matrix3x3::CreateRotationZ(AZ::DegToRad(45.0f)), AZ::Vector3(14.0f, 7.0f, 5.0f));
- vertexSelectionTransform.MultiplyByUniformScale(3.0f);
- // set the initial starting position of the vertex selection
- AzToolsFramework::SetWorldTransform(m_entityId, vertexSelectionTransform);
- auto vertexScreenPositions = SetupVertices(m_entityId, *this);
- // press and drag the mouse (starting where the surface manipulator is)
- // select each vertex (by holding ctrl)
- m_actionDispatcher->CameraState(m_cameraState)->MousePosition(vertexScreenPositions[0])->MouseLButtonDown()->MouseLButtonUp();
- const auto finalPositionWorld = AZ::Vector3(14.3573294f, -8.94695091f, 7.08627319f);
- // calculate the position in screen space of the final position of the entity
- const auto finalPositionScreen = AzFramework::WorldToScreen(finalPositionWorld, m_cameraState);
- auto middleMouseDownEvent =
- BuildMiddleMouseDownEvent(finalPositionScreen, m_viewportManipulatorInteraction->GetViewportInteraction().GetViewportId());
- // explicitly handle mouse event in vertex selection instance
- m_vertexSelection.HandleMouse(middleMouseDownEvent);
- // read back the position of the vertex now
- AZ::Vector3 localVertex = AZ::Vector3::CreateZero();
- bool found = false;
- AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
- found, m_entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, 0, localVertex);
- // transform to world space
- const AZ::Vector3 worldVertex = vertexSelectionTransform.TransformPoint(localVertex);
- EXPECT_THAT(found, ::testing::IsTrue());
- // ensure final world positions match
- EXPECT_THAT(worldVertex, IsCloseTolerance(finalPositionWorld, 0.01f));
- }
- } // namespace UnitTest
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