EditorVertexSelectionTests.cpp 21 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Component/Entity.h>
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <AzCore/UnitTest/TestTypes.h>
  11. #include <AzFramework/Viewport/ViewportScreen.h>
  12. #include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
  13. #include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
  14. #include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
  15. #include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
  16. #include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
  17. #include <AzTest/AzTest.h>
  18. #include <AzToolsFramework/Application/ToolsApplication.h>
  19. #include <AzToolsFramework/Entity/EditorEntityHelpers.h>
  20. #include <AzToolsFramework/Manipulators/EditorVertexSelection.h>
  21. #include <AzToolsFramework/Manipulators/HoverSelection.h>
  22. #include <AzToolsFramework/Manipulators/ManipulatorManager.h>
  23. #include <AzToolsFramework/Manipulators/TranslationManipulators.h>
  24. #include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
  25. #include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
  26. #include <Tests/Utils/Printers.h>
  27. #include <Tests/BoundsTestComponent.h>
  28. namespace UnitTest
  29. {
  30. const auto TestComponentId = AZ::ComponentId(1234);
  31. // test implementation of variable/fixed vertex request buses
  32. // (to be used in place of spline/polygon prism etc)
  33. class TestVariableVerticesVertexContainer
  34. : public AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler
  35. , public AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler
  36. {
  37. public:
  38. void Connect(AZ::EntityId entityId);
  39. void Disconnect();
  40. // FixedVerticesRequestBus/VariableVerticesRequestBus ...
  41. bool GetVertex(size_t index, AZ::Vector3& vertex) const override;
  42. bool UpdateVertex(size_t index, const AZ::Vector3& vertex) override;
  43. void AddVertex(const AZ::Vector3& vertex) override;
  44. bool InsertVertex(size_t index, const AZ::Vector3& vertex) override;
  45. bool RemoveVertex(size_t index) override;
  46. void SetVertices(const AZStd::vector<AZ::Vector3>& vertices) override;
  47. void ClearVertices() override;
  48. size_t Size() const override;
  49. bool Empty() const override;
  50. private:
  51. AZ::VertexContainer<AZ::Vector3> m_vertexContainer;
  52. };
  53. bool TestVariableVerticesVertexContainer::GetVertex(size_t index, AZ::Vector3& vertex) const
  54. {
  55. return m_vertexContainer.GetVertex(index, vertex);
  56. }
  57. bool TestVariableVerticesVertexContainer::UpdateVertex(size_t index, const AZ::Vector3& vertex)
  58. {
  59. return m_vertexContainer.UpdateVertex(index, vertex);
  60. }
  61. void TestVariableVerticesVertexContainer::AddVertex(const AZ::Vector3& vertex)
  62. {
  63. m_vertexContainer.AddVertex(vertex);
  64. }
  65. bool TestVariableVerticesVertexContainer::InsertVertex(size_t index, const AZ::Vector3& vertex)
  66. {
  67. return m_vertexContainer.InsertVertex(index, vertex);
  68. }
  69. bool TestVariableVerticesVertexContainer::RemoveVertex(size_t index)
  70. {
  71. return m_vertexContainer.RemoveVertex(index);
  72. }
  73. void TestVariableVerticesVertexContainer::SetVertices(const AZStd::vector<AZ::Vector3>& vertices)
  74. {
  75. m_vertexContainer.SetVertices(vertices);
  76. }
  77. void TestVariableVerticesVertexContainer::ClearVertices()
  78. {
  79. m_vertexContainer.Clear();
  80. }
  81. size_t TestVariableVerticesVertexContainer::Size() const
  82. {
  83. return m_vertexContainer.Size();
  84. }
  85. bool TestVariableVerticesVertexContainer::Empty() const
  86. {
  87. return m_vertexContainer.Empty();
  88. }
  89. void TestVariableVerticesVertexContainer::Connect(const AZ::EntityId entityId)
  90. {
  91. AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler::BusConnect(entityId);
  92. AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::BusConnect(entityId);
  93. }
  94. void TestVariableVerticesVertexContainer::Disconnect()
  95. {
  96. AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::BusDisconnect();
  97. AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler::BusDisconnect();
  98. }
  99. class TestEditorVertexSelectionVariable : public AzToolsFramework::EditorVertexSelectionVariable<AZ::Vector3>
  100. {
  101. public:
  102. AZ_CLASS_ALLOCATOR(TestEditorVertexSelectionVariable, AZ::SystemAllocator)
  103. void ShowVertexDeletionWarning() override
  104. {
  105. // noop
  106. }
  107. };
  108. class EditorVertexSelectionFixture : public ToolsApplicationFixture<>
  109. {
  110. public:
  111. void SetUpEditorFixtureImpl() override
  112. {
  113. m_entityId = CreateDefaultEditorEntity("Default");
  114. m_vertexContainer.Connect(m_entityId);
  115. RecreateVertexSelection();
  116. }
  117. void TearDownEditorFixtureImpl() override
  118. {
  119. AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
  120. &AzToolsFramework::EditorEntityContextRequestBus::Events::DestroyEditorEntity, m_entityId);
  121. m_vertexContainer.Disconnect();
  122. m_vertexSelection.Destroy();
  123. }
  124. void RecreateVertexSelection();
  125. void PopulateVertices();
  126. void ClearVertices();
  127. static const AZ::u32 VertexCount = 4;
  128. AZ::EntityId m_entityId;
  129. TestEditorVertexSelectionVariable m_vertexSelection;
  130. TestVariableVerticesVertexContainer m_vertexContainer;
  131. };
  132. const AZ::u32 EditorVertexSelectionFixture::VertexCount;
  133. void EditorVertexSelectionFixture::RecreateVertexSelection()
  134. {
  135. namespace aztf = AzToolsFramework;
  136. m_vertexSelection.Create(
  137. AZ::EntityComponentIdPair(m_entityId, TestComponentId), aztf::g_mainManipulatorManagerId,
  138. AZStd::make_unique<aztf::NullHoverSelection>(), aztf::TranslationManipulators::Dimensions::Three,
  139. aztf::ConfigureTranslationManipulatorAppearance3d);
  140. }
  141. void EditorVertexSelectionFixture::PopulateVertices()
  142. {
  143. for (size_t vertIndex = 0; vertIndex < EditorVertexSelectionFixture::VertexCount; ++vertIndex)
  144. {
  145. AzToolsFramework::InsertVertexAfter(AZ::EntityComponentIdPair(m_entityId, TestComponentId), 0, AZ::Vector3::CreateZero());
  146. }
  147. }
  148. void EditorVertexSelectionFixture::ClearVertices()
  149. {
  150. for (size_t vertIndex = 0; vertIndex < EditorVertexSelectionFixture::VertexCount; ++vertIndex)
  151. {
  152. AzToolsFramework::SafeRemoveVertex<AZ::Vector3>(AZ::EntityComponentIdPair(m_entityId, TestComponentId), 0);
  153. }
  154. }
  155. TEST_F(EditorVertexSelectionFixture, PropertyEditorEntityChangeAfterVertexAdded)
  156. {
  157. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  158. // Given
  159. // connect before insert vertex
  160. EditorEntityComponentChangeDetector editorEntityComponentChangeDetector(m_entityId);
  161. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  162. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  163. // When
  164. PopulateVertices();
  165. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  166. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  167. // Then
  168. EXPECT_TRUE(editorEntityComponentChangeDetector.ChangeDetected());
  169. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  170. }
  171. TEST_F(EditorVertexSelectionFixture, PropertyEditorEntityChangeAfterVertexRemoved)
  172. {
  173. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  174. // Given
  175. PopulateVertices();
  176. // connect after insert vertex
  177. EditorEntityComponentChangeDetector editorEntityComponentChangeDetector(m_entityId);
  178. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  179. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  180. // When
  181. ClearVertices();
  182. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  183. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  184. // Then
  185. EXPECT_TRUE(editorEntityComponentChangeDetector.ChangeDetected());
  186. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  187. }
  188. TEST_F(EditorVertexSelectionFixture, PropertyEditorEntityChangeAfterTerrainSnap)
  189. {
  190. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  191. // Given
  192. PopulateVertices();
  193. // connect after insert vertex
  194. EditorEntityComponentChangeDetector editorEntityComponentChangeDetector(m_entityId);
  195. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  196. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  197. // When
  198. // just provide a placeholder mouse interaction event in this case
  199. m_vertexSelection.SnapVerticesToSurface(AzToolsFramework::ViewportInteraction::MouseInteractionEvent{});
  200. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  201. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  202. // Then
  203. EXPECT_TRUE(editorEntityComponentChangeDetector.ChangeDetected());
  204. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  205. }
  206. using EditorVertexSelectionManipulatorFixture = IndirectCallManipulatorViewportInteractionFixtureMixin<EditorVertexSelectionFixture>;
  207. TEST_F(EditorVertexSelectionManipulatorFixture, CannotDeleteAllVertices)
  208. {
  209. using ::testing::Eq;
  210. const auto entityComponentIdPair = AZ::EntityComponentIdPair(m_entityId, TestComponentId);
  211. const float horizontalPositions[] = { -1.5f, -0.5f, 0.5f, 1.5f };
  212. for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
  213. {
  214. AzToolsFramework::InsertVertexAfter(entityComponentIdPair, vertIndex, AZ::Vector3(horizontalPositions[vertIndex], 5.0f, 0.0f));
  215. }
  216. // rebuild the vertex selection after adding the new vertices
  217. RecreateVertexSelection();
  218. // build a vector of the vertex positions in screen space
  219. AZStd::vector<AzFramework::ScreenPoint> vertexScreenPositions;
  220. for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
  221. {
  222. AZ::Vector3 localVertex = AZ::Vector3::CreateZero();
  223. bool found = false;
  224. AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
  225. found, m_entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, vertIndex, localVertex);
  226. if (found)
  227. {
  228. // note: entity position is at the origin so localVertex position is equivalent to world
  229. vertexScreenPositions.push_back(AzFramework::WorldToScreen(localVertex, m_cameraState));
  230. }
  231. }
  232. // select each vertex (by holding ctrl)
  233. m_actionDispatcher->CameraState(m_cameraState)
  234. ->MousePosition(vertexScreenPositions[0])
  235. ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Control)
  236. ->MouseLButtonDown()
  237. ->MouseLButtonUp()
  238. ->MousePosition(vertexScreenPositions[1])
  239. ->MouseLButtonDown()
  240. ->MouseLButtonUp()
  241. ->MousePosition(vertexScreenPositions[2])
  242. ->MouseLButtonDown()
  243. ->MouseLButtonUp()
  244. ->MousePosition(vertexScreenPositions[3])
  245. ->MouseLButtonDown()
  246. ->MouseLButtonUp();
  247. // and then attempt to delete them
  248. m_vertexSelection.DestroySelected();
  249. size_t vertexCountAfter = 0;
  250. AZ::VariableVerticesRequestBus<AZ::Vector3>::EventResult(
  251. vertexCountAfter, m_entityId, &AZ::VariableVerticesRequestBus<AZ::Vector3>::Events::Size);
  252. // deleting all vertices is disallowed - size should remain the same
  253. EXPECT_THAT(vertexCountAfter, Eq(EditorVertexSelectionFixture::VertexCount));
  254. }
  255. TEST_F(EditorVertexSelectionManipulatorFixture, CannotDeleteLastVertexWithManipulator)
  256. {
  257. using ::testing::Eq;
  258. const auto entityComponentIdPair = AZ::EntityComponentIdPair(m_entityId, TestComponentId);
  259. // add a single vertex (in front of the camera)
  260. AzToolsFramework::InsertVertexAfter(entityComponentIdPair, 0, AZ::Vector3::CreateAxisY(5.0f));
  261. // rebuild the vertex selection after adding the new vertices
  262. RecreateVertexSelection();
  263. AzFramework::ScreenPoint vertexScreenPosition;
  264. {
  265. AZ::Vector3 localVertex;
  266. bool found = false;
  267. AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
  268. found, m_entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, 0, localVertex);
  269. if (found)
  270. {
  271. // note: entity position is at the origin so localVertex position is equivalent to world
  272. vertexScreenPosition = AzFramework::WorldToScreen(localVertex, m_cameraState);
  273. }
  274. }
  275. // attempt to delete the vertex by clicking with Alt held
  276. m_actionDispatcher->CameraState(m_cameraState)
  277. ->MousePosition(vertexScreenPosition)
  278. ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt)
  279. ->MouseLButtonDown()
  280. ->MouseLButtonUp();
  281. size_t vertexCountAfter = 0;
  282. AZ::VariableVerticesRequestBus<AZ::Vector3>::EventResult(
  283. vertexCountAfter, m_entityId, &AZ::VariableVerticesRequestBus<AZ::Vector3>::Events::Size);
  284. // deleting the last vertex through a manipulator is disallowed - size should remain the same
  285. EXPECT_THAT(vertexCountAfter, Eq(1));
  286. }
  287. static AZ::EntityId CreateEntityForVertexIntersectionPlacement(EditorVertexSelectionManipulatorFixture& fixture)
  288. {
  289. auto* app = fixture.GetApplication();
  290. app->RegisterComponentDescriptor(BoundsTestComponent::CreateDescriptor());
  291. app->RegisterComponentDescriptor(RenderGeometryIntersectionTestComponent::CreateDescriptor());
  292. AZ::Entity* entityGround = nullptr;
  293. AZ::EntityId entityIdGround = CreateDefaultEditorEntity("EntityGround", &entityGround);
  294. entityGround->Deactivate();
  295. auto ground = entityGround->CreateComponent<RenderGeometryIntersectionTestComponent>();
  296. entityGround->Activate();
  297. ground->m_localBounds = AZ::Aabb::CreateFromMinMax(AZ::Vector3(-10.0f, -10.0f, -0.5f), AZ::Vector3(10.0f, 10.0f, 0.5f));
  298. return entityIdGround;
  299. }
  300. static AZStd::vector<AzFramework::ScreenPoint> SetupVertices(
  301. const AZ::EntityId entityId, EditorVertexSelectionManipulatorFixture& fixture)
  302. {
  303. const auto entityComponentIdPair = AZ::EntityComponentIdPair(entityId, TestComponentId);
  304. const float horizontalPositions[] = { -3.0f, -1.0f, 1.0f, 3.0f };
  305. for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
  306. {
  307. AzToolsFramework::InsertVertexAfter(entityComponentIdPair, vertIndex, AZ::Vector3(horizontalPositions[vertIndex], 0.0f, 0.0f));
  308. }
  309. // rebuild the vertex selection after adding the new vertices
  310. fixture.RecreateVertexSelection();
  311. // build a vector of the vertex positions in screen space
  312. AZStd::vector<AzFramework::ScreenPoint> vertexScreenPositions;
  313. for (size_t vertIndex = 0; vertIndex < AZStd::size(horizontalPositions); ++vertIndex)
  314. {
  315. AZ::Vector3 localVertex;
  316. bool found = false;
  317. AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
  318. found, entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, vertIndex, localVertex);
  319. if (found)
  320. {
  321. const AZ::Vector3 worldVertex = AzToolsFramework::GetWorldTransform(entityId).TransformPoint(localVertex);
  322. vertexScreenPositions.push_back(AzFramework::WorldToScreen(worldVertex, fixture.m_cameraState));
  323. }
  324. }
  325. return vertexScreenPositions;
  326. }
  327. AzToolsFramework::ViewportInteraction::MouseInteractionEvent BuildMiddleMouseDownEvent(
  328. const AzFramework::ScreenPoint& screenPosition, const AzFramework::ViewportId viewportId)
  329. {
  330. AzToolsFramework::ViewportInteraction::MousePick mousePick;
  331. mousePick.m_screenCoordinates = screenPosition;
  332. AzToolsFramework::ViewportInteraction::MouseInteraction mouseInteraction;
  333. mouseInteraction.m_interactionId.m_cameraId = AZ::EntityId();
  334. mouseInteraction.m_interactionId.m_viewportId = viewportId;
  335. mouseInteraction.m_mouseButtons =
  336. AzToolsFramework::ViewportInteraction::MouseButtonsFromButton(AzToolsFramework::ViewportInteraction::MouseButton::Middle);
  337. mouseInteraction.m_mousePick = mousePick;
  338. mouseInteraction.m_keyboardModifiers = AzToolsFramework::ViewportInteraction::KeyboardModifiers(
  339. static_cast<AZ::u32>(AzToolsFramework::ViewportInteraction::KeyboardModifier::Shift) |
  340. static_cast<AZ::u32>(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl));
  341. return AzToolsFramework::ViewportInteraction::MouseInteractionEvent(
  342. mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Down, /*captured=*/false);
  343. }
  344. TEST_F(EditorVertexSelectionManipulatorFixture, VertexPlacedWhereIntersectionPointIsFoundWithCustomReferenceSpace)
  345. {
  346. const AZ::EntityId entityIdGround = CreateEntityForVertexIntersectionPlacement(*this);
  347. // position ground
  348. AzToolsFramework::SetWorldTransform(
  349. entityIdGround,
  350. AZ::Transform::CreateFromMatrix3x3AndTranslation(
  351. AZ::Matrix3x3::CreateRotationX(AZ::DegToRad(-20.0f)) * AZ::Matrix3x3::CreateRotationY(AZ::DegToRad(-40.0f)) *
  352. AZ::Matrix3x3::CreateRotationZ(AZ::DegToRad(60.0f)),
  353. AZ::Vector3(14.0f, -6.0f, 5.0f)));
  354. // camera (go to position format) - 12.00, 18.00, 16.00, -38.00, -175.00
  355. m_cameraState.m_viewportSize = AzFramework::ScreenSize(1280, 720);
  356. AzFramework::SetCameraTransform(
  357. m_cameraState,
  358. AZ::Transform::CreateFromMatrix3x3AndTranslation(
  359. AZ::Matrix3x3::CreateRotationZ(AZ::DegToRad(-175.0f)) * AZ::Matrix3x3::CreateRotationX(AZ::DegToRad(-38.0f)),
  360. AZ::Vector3(12.0f, 18.0f, 16.0f)));
  361. // create orientated and scaled transform for vertex selection entity transform
  362. auto vertexSelectionTransform = AZ::Transform::CreateFromMatrix3x3AndTranslation(
  363. AZ::Matrix3x3::CreateRotationZ(AZ::DegToRad(45.0f)), AZ::Vector3(14.0f, 7.0f, 5.0f));
  364. vertexSelectionTransform.MultiplyByUniformScale(3.0f);
  365. // set the initial starting position of the vertex selection
  366. AzToolsFramework::SetWorldTransform(m_entityId, vertexSelectionTransform);
  367. auto vertexScreenPositions = SetupVertices(m_entityId, *this);
  368. // press and drag the mouse (starting where the surface manipulator is)
  369. // select each vertex (by holding ctrl)
  370. m_actionDispatcher->CameraState(m_cameraState)->MousePosition(vertexScreenPositions[0])->MouseLButtonDown()->MouseLButtonUp();
  371. const auto finalPositionWorld = AZ::Vector3(14.3573294f, -8.94695091f, 7.08627319f);
  372. // calculate the position in screen space of the final position of the entity
  373. const auto finalPositionScreen = AzFramework::WorldToScreen(finalPositionWorld, m_cameraState);
  374. auto middleMouseDownEvent =
  375. BuildMiddleMouseDownEvent(finalPositionScreen, m_viewportManipulatorInteraction->GetViewportInteraction().GetViewportId());
  376. // explicitly handle mouse event in vertex selection instance
  377. m_vertexSelection.HandleMouse(middleMouseDownEvent);
  378. // read back the position of the vertex now
  379. AZ::Vector3 localVertex = AZ::Vector3::CreateZero();
  380. bool found = false;
  381. AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
  382. found, m_entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, 0, localVertex);
  383. // transform to world space
  384. const AZ::Vector3 worldVertex = vertexSelectionTransform.TransformPoint(localVertex);
  385. EXPECT_THAT(found, ::testing::IsTrue());
  386. // ensure final world positions match
  387. EXPECT_THAT(worldVertex, IsCloseTolerance(finalPositionWorld, 0.01f));
  388. }
  389. } // namespace UnitTest