1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195 |
- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- include(cmake/FileUtil.cmake)
- set(LY_INSTALL_EXTERNAL_BUILD_DIRS "" CACHE PATH "External build directories to be included in the install process. This allows to package non-monolithic and monolithic.")
- unset(normalized_external_build_dirs)
- foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
- cmake_path(ABSOLUTE_PATH external_dir BASE_DIRECTORY ${LY_ROOT_FOLDER} NORMALIZE)
- list(APPEND normalized_external_build_dirs ${external_dir})
- endforeach()
- set(LY_INSTALL_EXTERNAL_BUILD_DIRS ${normalized_external_build_dirs})
- set(CMAKE_INSTALL_MESSAGE NEVER) # Simplify messages to reduce output noise
- define_property(TARGET PROPERTY LY_INSTALL_GENERATE_RUN_TARGET
- BRIEF_DOCS "Defines if a \"RUN\" targets should be created when installing this target Gem"
- FULL_DOCS [[
- Property which is set on targets that should generate a "RUN"
- target when installed. This \"RUN\" target helps to run the
- binary from the installed location directly from the IDE.
- ]]
- )
- # We can have elements being installed under the following components:
- # - Core (required for all) (default)
- # - Default
- # - Default_$<CONFIG>
- # - Monolithic
- # - Monolithic_$<CONFIG>
- # Debug/Monolithic are build permutations, so for a CMake run, it can only generate
- # one of the permutations. Each build permutation can generate only one cmake_install.cmake.
- # Each build permutation will generate the same elements in Core.
- # CPack is able to put the two together by taking Core from one permutation and then taking
- # each permutation.
- ly_set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME CORE)
- if(LY_MONOLITHIC_GAME)
- set(LY_BUILD_PERMUTATION Monolithic)
- else()
- set(LY_BUILD_PERMUTATION Default)
- endif()
- string(TOUPPER ${LY_BUILD_PERMUTATION} LY_INSTALL_PERMUTATION_COMPONENT)
- cmake_path(RELATIVE_PATH CMAKE_RUNTIME_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE runtime_output_directory)
- cmake_path(RELATIVE_PATH CMAKE_LIBRARY_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE library_output_directory)
- # Get the output folders, archive is always the same, but runtime/library can be in subfolders defined per target
- cmake_path(RELATIVE_PATH CMAKE_ARCHIVE_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE archive_output_directory)
- cmake_path(APPEND archive_output_directory "${PAL_PLATFORM_NAME}/$<CONFIG>/${LY_BUILD_PERMUTATION}")
- cmake_path(APPEND library_output_directory "${PAL_PLATFORM_NAME}/$<CONFIG>/${LY_BUILD_PERMUTATION}")
- cmake_path(APPEND runtime_output_directory "${PAL_PLATFORM_NAME}/$<CONFIG>/${LY_BUILD_PERMUTATION}")
- #! ly_setup_target: Setup the data needed to re-create the cmake target commands for a single target
- function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_target_source_dir)
- # De-alias target name
- ly_de_alias_target(${ALIAS_TARGET_NAME} TARGET_NAME)
- # Get the target source directory relative to the LY root folder
- ly_get_engine_relative_source_dir(${absolute_target_source_dir} relative_target_source_dir)
- # All include directories marked PUBLIC or INTERFACE will be installed. We dont use PUBLIC_HEADER because in order to do that
- # we need to set the PUBLIC_HEADER property of the target for all the headers we are exporting. After doing that, installing the
- # headers end up in one folder instead of duplicating the folder structure of the public/interface include directory.
- # Instead, we install them with install(DIRECTORY)
- get_target_property(include_directories ${TARGET_NAME} INTERFACE_INCLUDE_DIRECTORIES)
- if (include_directories)
- unset(public_headers)
- foreach(include_directory ${include_directories})
- string(GENEX_STRIP ${include_directory} include_genex_expr)
- if(include_genex_expr STREQUAL include_directory) # only for cases where there are no generation expressions
- unset(current_public_headers)
- cmake_path(NORMAL_PATH include_directory)
- string(REGEX REPLACE "/$" "" include_directory "${include_directory}")
- cmake_path(IS_PREFIX LY_ROOT_FOLDER ${absolute_target_source_dir} NORMALIZE include_directory_child_of_o3de_root)
- if(NOT include_directory_child_of_o3de_root)
- # Include directory is outside of the O3DE root folder ${LY_ROOT_FOLDER}.
- # For the INSTALL step, the O3DE root folder must be a prefix of all include directories.
- continue()
- endif()
- # For some cases (e.g. codegen) we generate headers that end up in the BUILD_DIR. Since the BUILD_DIR
- # is per-permutation, we need to install such headers per permutation. For the other cases, we can install
- # under the default component since they are shared across permutations/configs.
- cmake_path(IS_PREFIX CMAKE_BINARY_DIR ${include_directory} NORMALIZE include_directory_child_of_build)
- # In order to combine profile and release monolithic, we use the CORE component
- # because CPack will fail if it finds duplicated content in CORE and DEFAULT/MONOLITHIC
- set(include_directory_component ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME})
- unset(rel_include_dir)
- if(include_directory_child_of_build)
- # We need to use the path relative to the binary folder otherwise you will get an invalid
- # relative path if the build folder is outside the engine root.
- cmake_path(RELATIVE_PATH include_directory BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE rel_include_dir)
- else()
- cmake_path(RELATIVE_PATH include_directory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE rel_include_dir)
- endif()
- cmake_path(APPEND rel_include_dir "..")
- cmake_path(NORMAL_PATH rel_include_dir OUTPUT_VARIABLE destination_dir)
- ly_install(DIRECTORY ${include_directory}
- DESTINATION ${destination_dir}
- COMPONENT ${include_directory_component}
- FILES_MATCHING
- PATTERN *.h
- PATTERN *.hpp
- PATTERN *.inl
- PATTERN *.hxx
- PATTERN *.jinja # LyAutoGen files
- )
- endif()
- endforeach()
- endif()
- get_target_property(target_runtime_output_directory ${TARGET_NAME} RUNTIME_OUTPUT_DIRECTORY)
- if(target_runtime_output_directory)
- cmake_path(RELATIVE_PATH target_runtime_output_directory BASE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} OUTPUT_VARIABLE target_runtime_output_subdirectory)
- endif()
- get_target_property(target_library_output_directory ${TARGET_NAME} LIBRARY_OUTPUT_DIRECTORY)
- if(target_library_output_directory)
- cmake_path(RELATIVE_PATH target_library_output_directory BASE_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} OUTPUT_VARIABLE target_library_output_subdirectory)
- endif()
- if(COMMAND ly_setup_target_install_targets_override)
- # Mac needs special handling because of a cmake issue
- ly_setup_target_install_targets_override(TARGET ${TARGET_NAME}
- ARCHIVE_DIR ${archive_output_directory}
- LIBRARY_DIR ${library_output_directory}
- RUNTIME_DIR ${runtime_output_directory}
- LIBRARY_SUBDIR ${target_library_output_subdirectory}
- RUNTIME_SUBDIR ${target_runtime_output_subdirectory}
- )
- else()
- foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
- string(TOUPPER ${conf} UCONF)
- ly_install(TARGETS ${TARGET_NAME}
- ARCHIVE
- DESTINATION ${archive_output_directory}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
- CONFIGURATIONS ${conf}
- LIBRARY
- DESTINATION ${library_output_directory}/${target_library_output_subdirectory}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
- CONFIGURATIONS ${conf}
- RUNTIME
- DESTINATION ${runtime_output_directory}/${target_runtime_output_subdirectory}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
- CONFIGURATIONS ${conf}
- )
- endforeach()
- endif()
- # CMakeLists.txt related files
- string(REGEX MATCH "(.*)::(.*)$" match ${ALIAS_TARGET_NAME})
- if(match)
- set(NAMESPACE_PLACEHOLDER "NAMESPACE ${CMAKE_MATCH_1}")
- set(NAME_PLACEHOLDER ${CMAKE_MATCH_2})
- else()
- set(NAMESPACE_PLACEHOLDER "")
- set(NAME_PLACEHOLDER ${TARGET_NAME})
- endif()
- get_target_property(should_create_helper ${TARGET_NAME} LY_INSTALL_GENERATE_RUN_TARGET)
- if(should_create_helper)
- set(NAME_PLACEHOLDER ${NAME_PLACEHOLDER}.Imported)
- endif()
- set(TARGET_TYPE_PLACEHOLDER "")
- get_target_property(target_type ${TARGET_NAME} TYPE)
- # Remove the _LIBRARY since we dont need to pass that to ly_add_targets
- string(REPLACE "_LIBRARY" "" TARGET_TYPE_PLACEHOLDER ${target_type})
- # For HEADER_ONLY libs we end up generating "INTERFACE" libraries, need to specify HEADERONLY instead
- string(REPLACE "INTERFACE" "HEADERONLY" TARGET_TYPE_PLACEHOLDER ${TARGET_TYPE_PLACEHOLDER})
- # In non-monolithic mode, gem targets are MODULE libraries, In monolithic mode gem targets are STATIC libraries
- set(GEM_LIBRARY_TYPES "MODULE" "STATIC")
- if(TARGET_TYPE_PLACEHOLDER IN_LIST GEM_LIBRARY_TYPES)
- get_target_property(gem_module ${TARGET_NAME} GEM_MODULE)
- if(gem_module)
- string(PREPEND TARGET_TYPE_PLACEHOLDER "GEM_")
- endif()
- endif()
- string(REPEAT " " 12 PLACEHOLDER_INDENT)
- get_target_property(COMPILE_DEFINITIONS_PLACEHOLDER ${TARGET_NAME} INTERFACE_COMPILE_DEFINITIONS)
- if(COMPILE_DEFINITIONS_PLACEHOLDER)
- set(COMPILE_DEFINITIONS_PLACEHOLDER "${PLACEHOLDER_INDENT}${COMPILE_DEFINITIONS_PLACEHOLDER}")
- list(JOIN COMPILE_DEFINITIONS_PLACEHOLDER "\n${PLACEHOLDER_INDENT}" COMPILE_DEFINITIONS_PLACEHOLDER)
- else()
- unset(COMPILE_DEFINITIONS_PLACEHOLDER)
- endif()
- # Includes need additional processing to add the install root
- foreach(include IN LISTS include_directories)
- string(GENEX_STRIP ${include} include_genex_expr)
- if(include_genex_expr STREQUAL include) # only for cases where there are no generation expressions
- # Make the include path relative to the source dir where the target will be declared
- cmake_path(IS_PREFIX CMAKE_BINARY_DIR ${include} NORMALIZE include_directory_child_of_build)
- if(include_directory_child_of_build)
- # Some autogen files are placed in the build folder so remove the build folder prefix
- # and use it to calculate the relative path
- cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE rel_include)
- cmake_path(SET base_path ${LY_ROOT_FOLDER})
- cmake_path(APPEND base_path ${rel_include} OUTPUT_VARIABLE absolute_include)
- cmake_path(RELATIVE_PATH absolute_include BASE_DIRECTORY ${absolute_target_source_dir} OUTPUT_VARIABLE target_include)
- else()
- cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${absolute_target_source_dir} OUTPUT_VARIABLE target_include)
- endif()
- list(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${target_include}")
- endif()
- endforeach()
- list(JOIN INCLUDE_DIRECTORIES_PLACEHOLDER "\n" INCLUDE_DIRECTORIES_PLACEHOLDER)
- string(REPEAT " " 12 PLACEHOLDER_INDENT)
- get_property(interface_build_dependencies_props TARGET ${TARGET_NAME} PROPERTY LY_DELAYED_LINK)
- unset(INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
- # We can have private build dependencies that contains direct or indirect runtime dependencies.
- # Since imported targets cannot contain build dependencies, we need another way to propagate the runtime dependencies.
- # We dont want to put such dependencies in the interface because a user can mistakenly use a symbol that is not available
- # when using the engine from source (and that the author of the target didn't want to set public).
- # To overcome this, we will actually expose the private build dependencies as runtime dependencies. Our runtime dependency
- # algorithm will walk recursively also through static libraries and will only copy binaries to the output.
- unset(RUNTIME_DEPENDENCIES_PLACEHOLDER)
- if(interface_build_dependencies_props)
- cmake_parse_arguments(build_deps "" "" "PRIVATE;PUBLIC;INTERFACE" ${interface_build_dependencies_props})
- # Interface and public dependencies should always be exposed
- set(build_deps_target ${build_deps_INTERFACE})
- if(build_deps_PUBLIC)
- set(build_deps_target "${build_deps_target};${build_deps_PUBLIC}")
- endif()
- # Private dependencies should only be exposed if it is a static library, since in those cases, link
- # dependencies are transfered to the downstream dependencies
- if("${target_type}" STREQUAL "STATIC_LIBRARY")
- set(build_deps_target "${build_deps_target};${build_deps_PRIVATE}")
- endif()
- # But we will also pass the private dependencies as runtime dependencies (as long as they are targets, note the comment above)
- foreach(build_dep_private IN LISTS build_deps_PRIVATE)
- if(TARGET ${build_dep_private})
- list(APPEND RUNTIME_DEPENDENCIES_PLACEHOLDER "${build_dep_private}")
- endif()
- endforeach()
- foreach(build_dependency IN LISTS build_deps_target)
- # Skip wrapping produced when targets are not created in the same directory
- if(build_dependency)
- list(APPEND INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${build_dependency}")
- endif()
- endforeach()
- endif()
- list(JOIN INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "\n" INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
- string(REPEAT " " 8 PLACEHOLDER_INDENT)
- get_target_property(manually_added_dependencies ${TARGET_NAME} MANUALLY_ADDED_DEPENDENCIES)
- if(manually_added_dependencies) # not found properties return the name of the variable with a "-NOTFOUND" at the end, here we set it to empty if not found
- list(APPEND RUNTIME_DEPENDENCIES_PLACEHOLDER ${manually_added_dependencies})
- endif()
- if(RUNTIME_DEPENDENCIES_PLACEHOLDER)
- set(RUNTIME_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${RUNTIME_DEPENDENCIES_PLACEHOLDER}")
- list(JOIN RUNTIME_DEPENDENCIES_PLACEHOLDER "\n${PLACEHOLDER_INDENT}" RUNTIME_DEPENDENCIES_PLACEHOLDER)
- else()
- unset(RUNTIME_DEPENDENCIES_PLACEHOLDER)
- endif()
- string(REPEAT " " 8 PLACEHOLDER_INDENT)
- # If a target has an LY_PROJECT_NAME property, forward that property to new target
- get_target_property(target_project_association ${TARGET_NAME} LY_PROJECT_NAME)
- if(target_project_association)
- list(APPEND TARGET_PROPERTIES_PLACEHOLDER "${PLACEHOLDER_INDENT}LY_PROJECT_NAME ${target_project_association}")
- endif()
- # If the target is an executable/application, add a custom target so we can debug the target in project-centric workflow
- if(should_create_helper)
- string(REPLACE ".Imported" "" RUN_TARGET_NAME ${NAME_PLACEHOLDER})
- set(target_types_with_debugging_helper EXECUTABLE APPLICATION)
- if(NOT target_type IN_LIST target_types_with_debugging_helper)
- message(FATAL_ERROR "Cannot generate a RUN target for ${TARGET_NAME}, type is ${target_type}")
- endif()
- set(TARGET_RUN_HELPER
- "add_custom_target(${RUN_TARGET_NAME})
- set_target_properties(${RUN_TARGET_NAME} PROPERTIES
- FOLDER \"O3DE_SDK\"
- VS_DEBUGGER_COMMAND \$<GENEX_EVAL:\$<TARGET_PROPERTY:${NAME_PLACEHOLDER},IMPORTED_LOCATION>>
- VS_DEBUGGER_COMMAND_ARGUMENTS \"--project-path=\${LY_DEFAULT_PROJECT_PATH}\"
- )
- set_property(GLOBAL APPEND PROPERTY LY_ALL_TARGETS ${RUN_TARGET_NAME})
- "
- )
- endif()
- # Config files
- set(target_file_contents "# Generated by O3DE install\n\n")
- if(NOT target_type STREQUAL INTERFACE_LIBRARY)
- unset(target_location)
- set(runtime_types EXECUTABLE APPLICATION)
- if(target_type IN_LIST runtime_types)
- set(target_location "\${LY_ROOT_FOLDER}/${runtime_output_directory}/${target_runtime_output_subdirectory}/$<TARGET_FILE_NAME:${TARGET_NAME}>")
- elseif(target_type STREQUAL MODULE_LIBRARY)
- set(target_location "\${LY_ROOT_FOLDER}/${library_output_directory}/${target_library_output_subdirectory}/$<TARGET_FILE_NAME:${TARGET_NAME}>")
- elseif(target_type STREQUAL SHARED_LIBRARY)
- string(APPEND target_file_contents
- "set_property(TARGET ${NAME_PLACEHOLDER}
- APPEND_STRING PROPERTY IMPORTED_IMPLIB
- $<$<CONFIG:$<CONFIG>$<ANGLE-R>:\"\${LY_ROOT_FOLDER}/${archive_output_directory}/$<TARGET_LINKER_FILE_NAME:${TARGET_NAME}>\"$<ANGLE-R>
- )
- ")
- string(APPEND target_file_contents
- "set_property(TARGET ${NAME_PLACEHOLDER}
- PROPERTY IMPORTED_IMPLIB_$<UPPER_CASE:$<CONFIG>>
- \"\${LY_ROOT_FOLDER}/${archive_output_directory}/$<TARGET_LINKER_FILE_NAME:${TARGET_NAME}>\"
- )
- ")
- set(target_location "\${LY_ROOT_FOLDER}/${library_output_directory}/${target_library_output_subdirectory}/$<TARGET_FILE_NAME:${TARGET_NAME}>")
- elseif(target_type STREQUAL STATIC_LIBRARY) # STATIC_LIBRARY, OBJECT_LIBRARY, INTERFACE_LIBRARY
- set(target_location "\${LY_ROOT_FOLDER}/${archive_output_directory}/$<TARGET_LINKER_FILE_NAME:${TARGET_NAME}>")
- else() # OBJECT_LIBRARY has no output target
- endif()
- if(target_location)
- string(APPEND target_file_contents
- "set_property(TARGET ${NAME_PLACEHOLDER}
- APPEND_STRING PROPERTY IMPORTED_LOCATION
- $<$<CONFIG:$<CONFIG>$<ANGLE-R>:${target_location}$<ANGLE-R>
- )
- set_property(TARGET ${NAME_PLACEHOLDER}
- PROPERTY IMPORTED_LOCATION_$<UPPER_CASE:$<CONFIG>>
- ${target_location}
- )
- ")
- endif()
- endif()
- set(target_install_source_dir ${CMAKE_CURRENT_BINARY_DIR}/install/${relative_target_source_dir})
- file(GENERATE OUTPUT "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/${NAME_PLACEHOLDER}_$<CONFIG>.cmake" CONTENT "${target_file_contents}")
- foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
- string(TOUPPER ${conf} UCONF)
- ly_install(FILES "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/${NAME_PLACEHOLDER}_${conf}.cmake"
- DESTINATION ${relative_target_source_dir}/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
- CONFIGURATIONS ${conf}
- )
- endforeach()
- # Since a CMakeLists.txt could contain multiple targets, we generate it in a folder per target
- ly_file_read(${LY_ROOT_FOLDER}/cmake/install/InstalledTarget.in target_cmakelists_template)
- string(CONFIGURE ${target_cmakelists_template} output_cmakelists_data @ONLY)
- set(${OUTPUT_CONFIGURED_TARGET} ${output_cmakelists_data} PARENT_SCOPE)
- endfunction()
- #! ly_setup_subdirectories: setups all targets on a per directory basis
- function(ly_setup_subdirectories)
- get_property(all_subdirectories GLOBAL PROPERTY LY_ALL_TARGET_DIRECTORIES)
- foreach(target_subdirectory IN LISTS all_subdirectories)
- ly_setup_subdirectory(${target_subdirectory})
- endforeach()
- endfunction()
- #! ly_setup_3p_target: Export enough data such that the script-only mode knows about the runtime dependencies
- #! for the given target. This function returns a string which is a setup function that can be called
- #! in script only mode to create a fake target for the 3p library that just includes its copy dependencies.
- function(ly_setup_3p_target OUTVAR_GENERATED_DATA_FILENAME OUTVAR_FILE_NAME_TO_GENERATE ALIAS_TARGET_NAME)
- ly_de_alias_target(${ALIAS_TARGET_NAME} TARGET_NAME)
- o3de_get_dependencies_for_target(
- TARGET "${TARGET_NAME}"
- COPY_DEPENDENCIES_VAR target_copy_dependencies
- TARGET_DEPENDENCIES_VAR target_target_dependencies
- )
- # note that we want to actually create and register the aliased target name
- # but get the data from the de-aliased target. So except for the call above
- # we use the aliased target name.
- string(REPLACE "::" "__" CLEAN_TARGET_NAME "${ALIAS_TARGET_NAME}")
- unset(copy_dependencies_target_rel_path)
- unset(copy_dependencies_source_file_path)
- foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
- unset(copy_dependencies_${conf})
- endforeach()
- foreach(dependency_for_target IN LISTS target_target_dependencies)
- if (NOT TARGET ${dependency_for_target})
- # Sometimes, things set actual shared libraries as a target dependency instead of a copy dependency.
- list(APPEND target_copy_dependencies "${dependency_for_target}\n")
- endif()
- endforeach()
-
- # note that the copy dependencies are actually in pairs newline delimited, so
- # file_to_copy_a\nwhere_to_copy_a;file_to_copy_b\nwhere_to_copy_b;...
- foreach(copy_dependency IN LISTS target_copy_dependencies)
- string(REPLACE "\n" ";" copy_dep_pair "${copy_dependency}")
- list(POP_FRONT copy_dep_pair source_filepath destination_relpath)
- list(APPEND copy_dependencies_source_file_path "${source_filepath}")
- # a quirk of list append is that if you give it an empty element, it does nothing.
- # use dummy element (0) to indicate its an empty path
- if (NOT destination_relpath)
- set(destination_relpath "0")
- endif()
- list(APPEND copy_dependencies_target_rel_path "${destination_relpath}")
- endforeach()
- # sanity check
- if (copy_dependencies_source_file_path OR copy_dependencies_target_rel_path)
- list(LENGTH copy_dependencies_source_file_path source_list_length)
- list(LENGTH copy_dependencies_target_rel_path relpath_list_lenth)
- if (NOT source_list_length EQUAL relpath_list_lenth)
- message(FATAL_ERROR "Programmer error - for target ${ALIAS_TARGET_NAME}, lists are supposed to be same length, but\n\
- ${source_list_length} source and ${relpath_list_lenth} relpath\n\
- source:'${copy_dependencies_source_file_path}'\n\
- relpath: '${copy_dependencies_target_rel_path}'")
- endif()
- endif()
- unset(${OUTVAR_GENERATED_DATA_FILENAME} PARENT_SCOPE)
- # the absolute source paths of files to copy can have generator expressions that are per-config.
- # use file(GENERATE ...) to evaluate the genexes, by writing it as a build file
- # since GENERATE only happens during generate step, this is as far as we can go during
- # configure. It will be up to a build step to read these generated files back and
- # do a final transform that removes things like absolute paths.
- # note that we generate a file for every 3p target, as they must exist.
- set(generate_content "set(target_name ${ALIAS_TARGET_NAME})\n")
- if (copy_dependencies_source_file_path)
- string(APPEND generate_content "set(copy_dependencies_source_file_path \"${copy_dependencies_source_file_path}\")\n")
- string(APPEND generate_content "set(copy_dependencies_target_rel_path \"${copy_dependencies_target_rel_path}\")\n")
- endif()
- file(GENERATE OUTPUT "${CMAKE_BINARY_DIR}/install/$<CONFIG>/${PAL_PLATFORM_NAME}/${CLEAN_TARGET_NAME}.cmake"
- CONTENT "${generate_content}")
- set(${OUTVAR_GENERATED_DATA_FILENAME} "${CMAKE_BINARY_DIR}/install/$<CONFIG>/${PAL_PLATFORM_NAME}/${CLEAN_TARGET_NAME}.cmake" PARENT_SCOPE)
- set(${OUTVAR_FILE_NAME_TO_GENERATE} ${CLEAN_TARGET_NAME} PARENT_SCOPE)
- endfunction()
- # In "Script only mode", the 3p libraries are not downloaded at all.
- # But some of them (not all) have extraneous .so or .dll files that need to be deployed
- # into the final runtime package if you intend to ship a script-only runtime.
- # This function exports a file that is used only in script-only mode to supply that list
- # of extra DLLs to copy along with the game.
- function(ly_setup_3p_dependencies)
- # 3p dependency generation is only relevant to installer builds, which is expected to happen only if no project is being built
- # prevent this code from running in non-instlaler-builds, otherwise it will try to hang these commands off a non-existant generic
- # game launcher target (which itself is also only relevant to installer builds for script-only mode.)
- if (LY_PROJECTS)
- return()
- endif()
- unset(list_of_files_to_process)
- unset(expected_output_files)
- set(final_3p_output_dir "${CMAKE_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}")
- get_property(o3de_all_3rdparty_targets GLOBAL PROPERTY O3DE_ALL_3RDPARTY_TARGETS)
- # call the ly_setup_3p_target for each 3p target. It will create a GENERATE step
- # that will output a file, and also return the file name of the generated file.
- foreach(target_3p IN LISTS o3de_all_3rdparty_targets)
- ly_setup_3p_target(file_to_process output_filename ${target_3p})
- if (file_to_process)
- list(APPEND list_of_files_to_process ${file_to_process})
- list(APPEND expected_output_files ${final_3p_output_dir}/${output_filename}.cmake)
- endif()
- endforeach()
-
- # note that generate only occurs during the generate step. The above file will not be available until the build step
- # so a finalization build step needs to run a script to finalize it.
- if (list_of_files_to_process)
- add_custom_command(
- COMMAND ${CMAKE_COMMAND} -P
- "${LY_ROOT_FOLDER}/cmake/3rdParty/script-only-mode/PostProcessScriptOnlyMappings.cmake" # Script to run
- "${final_3p_output_dir}" # the output file to make
- ${list_of_files_to_process}
- OUTPUT ${expected_output_files}
- COMMENT "Updating script-only mode 3rd Party library mappings..."
- DEPENDS ${list_of_files_to_process}
- "${LY_ROOT_FOLDER}/cmake/3rdParty/script-only-mode/PostProcessScriptOnlyMappings.cmake"
- VERBATIM
- )
- # make a custom target that depends on the above output file.
- add_custom_target(GenerateScriptOnlyMappings DEPENDS ${expected_output_files})
- # make it so that at least one real target that actually gets built depends on the above target.
- # or else cmake won't evaluate it since nothing hangs off it.
- add_dependencies(O3DE.GameLauncher GenerateScriptOnlyMappings)
- ly_install(FILES ${expected_output_files}
- DESTINATION "cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}"
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT})
- endif()
- endfunction()
- #! ly_setup_subdirectory: setup all targets in the subdirectory
- function(ly_setup_subdirectory absolute_target_source_dir)
- ly_get_engine_relative_source_dir(${absolute_target_source_dir} relative_target_source_dir)
- # The builtin BUILDSYSTEM_TARGETS property isn't being used here as that returns the de-alised
- # TARGET and we need the alias namespace for recreating the CMakeLists.txt in the install layout
- get_property(ALIAS_TARGETS_NAME DIRECTORY ${absolute_target_source_dir} PROPERTY LY_DIRECTORY_TARGETS)
- foreach(ALIAS_TARGET_NAME IN LISTS ALIAS_TARGETS_NAME)
- ly_setup_target(configured_target ${ALIAS_TARGET_NAME} ${absolute_target_source_dir})
- string(APPEND all_configured_targets "${configured_target}")
- endforeach()
- # Initialize the target install source directory to path underneath the current binary directory
- set(target_install_source_dir "${CMAKE_CURRENT_BINARY_DIR}/install/${relative_target_source_dir}")
- ly_file_read(${LY_ROOT_FOLDER}/cmake/install/Copyright.in cmake_copyright_comment)
- # 1. Create the base CMakeLists.txt that will just include a cmake file per platform
- string(CONFIGURE [[
- @cmake_copyright_comment@
- if(LY_MONOLITHIC_GAME)
- include(Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake OPTIONAL)
- else()
- include(Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
- endif()
- ]] subdirectory_cmakelist_content @ONLY)
- # Store off the generated CMakeLists.txt into a DIRECTORY property based on the subdirectory being visited
- # In the ly_setup_assets() function, it generates an empty CMakeLists.txt into the gem root directory
- # if one does not exist by checking if this property is set
- set_property(DIRECTORY "${absolute_target_source_dir}" APPEND_STRING PROPERTY O3DE_SUBDIRECTORY_CMAKELIST_CONTENT "${subdirectory_cmakelist_content}")
- file(WRITE "${target_install_source_dir}/CMakeLists.txt" "${subdirectory_cmakelist_content}")
- ly_install(FILES "${target_install_source_dir}/CMakeLists.txt"
- DESTINATION ${relative_target_source_dir}
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- # 2. For this platform file, create a Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake file
- # that will include different configuration permutations (e.g. monolithic vs non-monolithic)
- file(CONFIGURE OUTPUT "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake" CONTENT [[
- @cmake_copyright_comment@
- if(LY_MONOLITHIC_GAME)
- include(Platform/${PAL_PLATFORM_NAME}/Monolithic/permutation.cmake OPTIONAL)
- else()
- include(Platform/${PAL_PLATFORM_NAME}/Default/permutation.cmake)
- endif()
- ]])
- ly_install(FILES "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake"
- DESTINATION ${relative_target_source_dir}/Platform/${PAL_PLATFORM_NAME}
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- # 3. For this configuration permutation, generate a Platform/${PAL_PLATFORM_NAME}/${permutation}/permutation.cmake
- # that will declare the target and configure it
- ly_setup_subdirectory_create_alias("${absolute_target_source_dir}" CREATE_ALIASES_PLACEHOLDER)
- ly_setup_subdirectory_set_gem_variant_to_load("${absolute_target_source_dir}" GEM_VARIANT_TO_LOAD_PLACEHOLDER)
- ly_setup_add_variant_dependencies_for_gem_dependencies("${absolute_target_source_dir}" O3DE_ADD_VARIANT_DEPS_FOR_GEM_DEPS)
- ly_setup_subdirectory_enable_gems("${absolute_target_source_dir}" ENABLE_GEMS_PLACEHOLDER)
- ly_setup_subdirectory_install_code("${absolute_target_source_dir}" O3DE_INSTALL_CODE_PLACEHOLDER)
- # Write out all the aggregated ly_add_target function calls and the final ly_create_alias() calls to the target CMakeLists.txt
- file(WRITE "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/permutation.cmake"
- "${cmake_copyright_comment}"
- "${O3DE_INSTALL_CODE_PLACEHOLDER}"
- "${all_configured_targets}"
- "\n"
- "${CREATE_ALIASES_PLACEHOLDER}"
- "${GEM_VARIANT_TO_LOAD_PLACEHOLDER}"
- "${O3DE_ADD_VARIANT_DEPS_FOR_GEM_DEPS}"
- "${ENABLE_GEMS_PLACEHOLDER}"
- )
- ly_install(FILES "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/permutation.cmake"
- DESTINATION ${relative_target_source_dir}/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}
- )
- endfunction()
- #! ly_setup_cmake_install: install the "cmake" folder
- function(ly_setup_cmake_install)
- ly_install(DIRECTORY "${LY_ROOT_FOLDER}/cmake"
- DESTINATION .
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- PATTERN "__pycache__" EXCLUDE
- PATTERN "Findo3de.cmake" EXCLUDE
- PATTERN "cmake/ConfigurationTypes.cmake" EXCLUDE
- REGEX "3rdParty/Platform\/.*\/BuiltInPackages_.*\.cmake" EXCLUDE
- )
- # Connect configuration types
- ly_install(FILES "${LY_ROOT_FOLDER}/cmake/install/ConfigurationTypes.cmake"
- DESTINATION cmake
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- # generate each ConfigurationType_<CONFIG>.cmake file and install it under that configuration
- foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
- string(TOUPPER ${conf} UCONF)
- configure_file("${LY_ROOT_FOLDER}/cmake/install/ConfigurationType_config.cmake.in"
- "${CMAKE_BINARY_DIR}/cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/ConfigurationTypes_${conf}.cmake"
- @ONLY
- )
- ly_install(FILES "${CMAKE_BINARY_DIR}/cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/ConfigurationTypes_${conf}.cmake"
- DESTINATION cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
- CONFIGURATIONS ${conf}
- )
- endforeach()
- # Transform the list of all external subdirectories used by the engine + projects into a json array
- set(indent " ")
- get_external_subdirectories_in_use(external_subdirs)
- foreach(external_subdir ${external_subdirs})
- # If an external subdirectory is not a subdirectory of the engine root, then
- # prepend "External" to its subdirectory root
- ly_get_root_subdirectory_which_is_parent(${external_subdir} root_subdir_of_external_subdir)
- cmake_path(RELATIVE_PATH external_subdir BASE_DIRECTORY ${root_subdir_of_external_subdir} OUTPUT_VARIABLE engine_rel_external_subdir)
- cmake_path(IS_PREFIX LY_ROOT_FOLDER ${external_subdir} is_subdirectory_of_engine)
- if(NOT is_subdirectory_of_engine)
- cmake_path(GET root_subdir_of_external_subdir FILENAME root_subdir_dirname)
- set(relative_subdir ${engine_rel_external_subdir})
- unset(engine_rel_external_subdir)
- cmake_path(APPEND engine_rel_external_subdir "External" ${root_subdir_dirname} ${relative_subdir})
- endif()
- set(quoted_engine_rel_external_subdir "\"${engine_rel_external_subdir}\"")
- if (quoted_engine_rel_external_subdir IN_LIST relative_external_subdirs)
- message(WARNING "An external subdirectory \"${external_subdir}\" has been found twice when generating the engine.json for the install layout")
- else()
- list(APPEND relative_external_subdirs "\"${engine_rel_external_subdir}\"")
- endif()
- endforeach()
- # Sort the external subdirectories before joining them with commas
- list(SORT relative_external_subdirs CASE INSENSITIVE)
- list(JOIN relative_external_subdirs ",\n${indent}" O3DE_INSTALL_EXTERNAL_SUBDIRS)
- # Use the cache list of "gem_names" from the engine.json to populate
- # the generated engine.json file
- # The O3DE_INSTALL_ENGINE_GEMS is the configure placeholder that needs to be set
- # at the end
- get_property(active_engine_gems GLOBAL PROPERTY "O3DE_EXPLICIT_ACTIVE_GEMS_ENGINE")
- if (active_engine_gems)
- foreach(active_engine_gem IN LISTS active_engine_gems)
- list(APPEND quoted_active_engine_gems "\"${active_engine_gem}\"")
- endforeach()
- list(SORT quoted_active_engine_gems CASE INSENSITIVE)
- list(JOIN quoted_active_engine_gems ",\n${indent}" O3DE_INSTALL_ENGINE_GEMS)
- endif()
- # Read the "templates" key from the source engine.json
- o3de_read_json_array(engine_templates ${LY_ROOT_FOLDER}/engine.json "templates")
- if(engine_templates)
- foreach(template_path IN LISTS engine_templates)
- list(APPEND relative_templates "\"${template_path}\"")
- endforeach()
- list(SORT relative_templates CASE INSENSITIVE)
- list(JOIN relative_templates ",\n${indent}" O3DE_INSTALL_TEMPLATES)
- endif()
- # Read the "repos" key from the source engine.json
- o3de_read_json_array(engine_repos ${LY_ROOT_FOLDER}/engine.json "repos")
- if(engine_repos)
- foreach(repo_uri ${engine_repos})
- list(APPEND repos "\"${repo_uri}\"")
- endforeach()
- list(SORT repos CASE INSENSITIVE)
- list(JOIN repos ",\n${indent}" O3DE_INSTALL_REPOS)
- endif()
- # Read the "api_versions" key from the source engine.json
- o3de_read_json_key(O3DE_INSTALL_API_VERSIONS ${LY_ROOT_FOLDER}/engine.json "api_versions")
- configure_file(${LY_ROOT_FOLDER}/cmake/install/engine.json.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/engine.json @ONLY)
- ly_install(FILES
- "${LY_ROOT_FOLDER}/CMakeLists.txt"
- "${CMAKE_CURRENT_BINARY_DIR}/cmake/engine.json"
- DESTINATION .
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- # Collect all Find files that were added with ly_add_external_target_path
- unset(additional_find_files)
- unset(additional_platform_files)
- get_property(additional_module_paths GLOBAL PROPERTY LY_ADDITIONAL_MODULE_PATH)
- foreach(additional_module_path ${additional_module_paths})
- unset(find_files)
- file(GLOB find_files "${additional_module_path}/Find*.cmake")
- list(APPEND additional_find_files "${find_files}")
- foreach(find_file ${find_files})
- # also copy the Platform/<current_platform> to the destination
- cmake_path(GET find_file PARENT_PATH find_file_parent)
- unset(plat_files)
- file(GLOB plat_files "${find_file_parent}/Platform/${PAL_PLATFORM_NAME}/*.cmake")
- list(APPEND additional_platform_files "${plat_files}")
- endforeach()
- endforeach()
- ly_install(FILES ${additional_find_files}
- DESTINATION cmake/3rdParty
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- ly_install(FILES ${additional_platform_files}
- DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- # Findo3de.cmake file: we generate a different Findo3de.cmake file than the one we have in the source dir.
- configure_file(${LY_ROOT_FOLDER}/cmake/install/Findo3de.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake @ONLY)
- ly_install(FILES "${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake"
- DESTINATION cmake
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- unset(find_subdirectories)
- # Add to find_subdirectories all directories in which ly_add_target were called in
- get_property(all_subdirectories GLOBAL PROPERTY LY_ALL_TARGET_DIRECTORIES)
- foreach(target_subdirectory IN LISTS all_subdirectories)
- # If the subdirectory is an external_subdirectory, then it is being added in the engine.json file
- # Therefore it is not added to the o3de_subdirectories_<Platform>.cmake file to avoid
- # invoking add_subdirectory twice
- get_property(is_external_subdir GLOBAL PROPERTY "O3DE_SUBDIRECTORY_${target_subdirectory}" SET)
- if(is_external_subdir)
- continue()
- endif()
- ly_get_root_subdirectory_which_is_parent(${target_subdirectory} root_subdir_of_target)
- cmake_path(RELATIVE_PATH target_subdirectory BASE_DIRECTORY ${root_subdir_of_target} OUTPUT_VARIABLE relative_target_subdirectory)
- cmake_path(IS_PREFIX LY_ROOT_FOLDER ${target_subdirectory} is_subdirectory_of_engine)
- if(NOT is_subdirectory_of_engine)
- cmake_path(GET root_subdir_of_target FILENAME root_subdir_dirname)
- set(relative_subdir ${relative_target_subdirectory})
- unset(relative_target_subdirectory)
- cmake_path(APPEND relative_target_subdirectory "External" ${root_subdir_dirname} ${relative_subdir})
- endif()
- string(APPEND find_subdirectories "add_subdirectory(${relative_target_subdirectory})\n")
- endforeach()
- set(permutation_find_subdirectories ${CMAKE_CURRENT_BINARY_DIR}/cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
- file(GENERATE OUTPUT ${permutation_find_subdirectories}
- CONTENT
- "# Generated by O3DE install\n
- ${find_subdirectories}
- "
- )
- ly_install(FILES "${permutation_find_subdirectories}"
- DESTINATION cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}
- )
- set(pal_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}${LY_ARCHITECTURE_NAME_EXTENSION}.cmake)
- file(GENERATE OUTPUT ${pal_builtin_file}
- CONTENT
- "# Generated by O3DE install\n
- if(LY_MONOLITHIC_GAME)
- include(cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/Monolithic/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}${LY_ARCHITECTURE_NAME_EXTENSION}.cmake)
- else()
- include(cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/Default/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}${LY_ARCHITECTURE_NAME_EXTENSION}.cmake)
- endif()
- "
- )
- ly_install(FILES "${pal_builtin_file}"
- DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- # ${LY_BUILD_PERMUTATION}/BuiltInPackage_<platform>.cmake: since associations could happen in any cmake file across the engine. We collect
- # all the associations in ly_associate_package and then generate them into BuiltInPackages_<platform>.cmake. This will consolidate all
- # associations in one file
- # Associations are sensitive to platform and build permutation, so we make different files for each.
- get_property(all_package_names GLOBAL PROPERTY LY_PACKAGE_NAMES)
- list(REMOVE_DUPLICATES all_package_names)
- set(builtinpackages "# Generated by O3DE install\n\n")
- foreach(package_name IN LISTS all_package_names)
- get_property(package_hash GLOBAL PROPERTY LY_PACKAGE_HASH_${package_name})
- get_property(targets GLOBAL PROPERTY LY_PACKAGE_TARGETS_${package_name})
- list(REMOVE_DUPLICATES targets)
- string(APPEND builtinpackages "ly_associate_package(PACKAGE_NAME ${package_name} TARGETS ${targets} PACKAGE_HASH ${package_hash})\n")
- endforeach()
- # Allow the BuiltinPackages_<platform>.cmake script to propagate additional cmake code to be executed in the Install layout configure step
- get_property(builtin_packages_inject_code GLOBAL PROPERTY O3DE_BUILTIN_PACKAGES_INSTALL_CODE)
- if (builtin_packages_inject_code)
- string(APPEND builtinpackages "${builtin_packages_inject_code}\n")
- endif()
- set(permutation_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}${LY_ARCHITECTURE_NAME_EXTENSION}.cmake)
- file(GENERATE OUTPUT ${permutation_builtin_file}
- CONTENT "${builtinpackages}"
- )
- ly_install(FILES "${permutation_builtin_file}"
- DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}
- )
- endfunction()
- #! ly_setup_runtime_dependencies: install runtime dependencies
- function(ly_setup_runtime_dependencies)
- # Common functions used by the below code
- if(COMMAND ly_setup_runtime_dependencies_copy_function_override)
- ly_setup_runtime_dependencies_copy_function_override()
- else()
- # despite this copy function being the same, we need to install it per component that uses it
- # (which is per-configuration per-permutation component)
- # The template is needed to replace the @LY_COPY_PERMISSIONS@ variable with the permissions
- # that should be used for the copied file
- set(install_runtime_ly_copy_template [[
- function(ly_copy source_files relative_target_directory)
- set(options)
- set(oneValueArgs TARGET_FILE_DIR SOURCE_TYPE SOURCE_GEM_MODULE)
- set(multiValueArgs)
- cmake_parse_arguments("${CMAKE_CURRENT_FUNCTION}" "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- set(target_file_dir "${${CMAKE_CURRENT_FUNCTION}_TARGET_FILE_DIR}")
- set(source_type "${${CMAKE_CURRENT_FUNCTION}_SOURCE_TYPE}")
- set(source_is_gem "${${CMAKE_CURRENT_FUNCTION}_SOURCE_GEM_MODULE}")
- # Create the full path to the target directory
- cmake_path(APPEND target_directory "${target_file_dir}" "${relative_target_directory}")
- foreach(source_file IN LISTS source_files)
- cmake_path(GET source_file FILENAME target_filename)
- cmake_path(APPEND full_target_directory "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}" "${target_directory}")
- cmake_path(APPEND target_file "${full_target_directory}" "${target_filename}")
- if("${source_file}" IS_NEWER_THAN "${target_file}")
- message(STATUS "Copying ${source_file} to ${full_target_directory}...")
- file(COPY "${source_file}" DESTINATION "${full_target_directory}" FILE_PERMISSIONS @LY_COPY_PERMISSIONS@ FOLLOW_SYMLINK_CHAIN)
- file(TOUCH_NOCREATE "${target_file}")
- endif()
- endforeach()
- endfunction()
- ]])
- # replace the @...@ placeholders
- string(CONFIGURE "${install_runtime_ly_copy_template}" install_runtime_ly_copy @ONLY)
- foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
- string(TOUPPER ${conf} UCONF)
- ly_install(CODE "${install_runtime_ly_copy}"
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
- )
- endforeach()
- endif()
- unset(runtime_commands)
- get_property(all_targets GLOBAL PROPERTY LY_ALL_TARGETS)
- foreach(alias_target IN LISTS all_targets)
- ly_de_alias_target(${alias_target} target)
- # Exclude targets that dont produce runtime outputs
- get_target_property(target_type ${target} TYPE)
- if(NOT target_type IN_LIST LY_TARGET_TYPES_WITH_RUNTIME_OUTPUTS)
- continue()
- endif()
- get_target_property(target_runtime_output_directory ${target} RUNTIME_OUTPUT_DIRECTORY)
- if(target_runtime_output_directory)
- cmake_path(RELATIVE_PATH target_runtime_output_directory BASE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} OUTPUT_VARIABLE target_runtime_output_subdirectory)
- endif()
- # runtime dependencies that need to be copied to the output
- set(target_file_dir "${runtime_output_directory}/${target_runtime_output_subdirectory}")
- unset(target_copy_dependencies)
- unset(target_target_dependencies)
- unset(target_link_dependencies)
- unset(target_imported_dependencies)
- o3de_get_dependencies_for_target(
- TARGET "${target}"
- COPY_DEPENDENCIES_VAR target_copy_dependencies
- TARGET_DEPENDENCIES_VAR target_target_dependencies
- LINK_DEPENDENCIES_VAR target_link_dependencies
- IMPORTED_DEPENDENCIES_VAR target_imported_dependencies
- )
- foreach(dependency_for_target IN LISTS target_copy_dependencies target_target_dependencies
- target_link_dependencies target_imported_dependencies)
- unset(runtime_command)
- o3de_get_command_for_dependency(COMMAND_VAR runtime_command
- DEPENDENCY ${dependency_for_target})
- string(CONFIGURE "${runtime_command}" runtime_command @ONLY)
- list(APPEND runtime_commands ${runtime_command})
- endforeach()
- endforeach()
- list(REMOVE_DUPLICATES runtime_commands)
- list(JOIN runtime_commands " " runtime_commands_str) # the spaces are just to see the right identation in the cmake_install.cmake file
- foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
- string(TOUPPER ${conf} UCONF)
- ly_install(CODE "${runtime_commands_str}"
- COMPONENT ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}
- )
- endforeach()
- endfunction()
- #! ly_setup_assets: install asset directories required by the engine
- function(ly_setup_assets)
- # Gem Source Assets and configuration files
- # Find all gem directories relative to the CMake Source Dir
- # this first loop real-path-izes all the paths to avoid doing so repeatedly.
- get_external_subdirectories_in_use(external_subdirs_non_realpath)
- foreach(gem_candidate_dir IN LISTS external_subdirs_non_realpath)
- file(REAL_PATH ${gem_candidate_dir} gem_candidate_dir BASE_DIRECTORY ${LY_ROOT_FOLDER})
- list(APPEND external_subdirs ${gem_candidate_dir})
- endforeach()
- # This next loop is to filter out transient and .gitignore'd folders that should be added to
- # the install layout from the root directory. Such as <external-subdirectory-root>/Cache.
- # This is also done to avoid globbing thousands of files in subdirectories that shouldn't
- # be processed.
- # It also filters out subdirectories that are themselves gem candidate directories so they are
- # not double-visited.
-
- foreach(gem_candidate_dir IN LISTS external_subdirs)
- unset(external_subdir_files)
- unset(external_subdir_files_tenative)
- # Don't recurse immediately in order to exclude transient source artifacts
- file(GLOB
- external_subdir_files_tenative
- LIST_DIRECTORIES TRUE
- "${gem_candidate_dir}/*"
- )
- # Exclude transient artifacts that shouldn't be copied to the install layout
- list(FILTER external_subdir_files_tenative EXCLUDE REGEX "/([Bb]uild|[Cc]ache|[Uu]ser)$")
- # Exclude folders that themselves are gem_candidate_dirs with their own gem.json
- foreach(check_file IN LISTS external_subdir_files_tenative)
- if(IS_DIRECTORY ${check_file})
- list(FIND external_subdirs ${check_file} is_gem_candidate_dir)
- if(is_gem_candidate_dir EQUAL -1)
- # it is not already in the list, so it is unique to this gem folder.
- list(APPEND external_subdir_files ${check_file})
- endif()
- else()
- list(APPEND external_subdir_files ${check_file})
- endif()
- endforeach()
- # Storing a "mapping" of gem candidate directories, to external_subdirectory files using
- # a DIRECTORY property for the "value" and the GLOBAL property for the "key"
- set_property(DIRECTORY ${gem_candidate_dir} APPEND PROPERTY directory_filtered_asset_paths "${external_subdir_files}")
- set_property(GLOBAL APPEND PROPERTY global_gem_candidate_dirs_prop ${gem_candidate_dir})
- endforeach()
- # Iterate over each gem candidate directories and populate a directory property
- # containing the files to copy over
- get_property(gem_candidate_dirs GLOBAL PROPERTY global_gem_candidate_dirs_prop)
- foreach(gem_candidate_dir IN LISTS gem_candidate_dirs)
- get_property(filtered_asset_paths DIRECTORY ${gem_candidate_dir} PROPERTY directory_filtered_asset_paths)
- # Check if the gem is a subdirectory of the engine
- cmake_path(IS_PREFIX LY_ROOT_FOLDER ${gem_candidate_dir} is_gem_subdirectory_of_engine)
- # At this point the filtered_assets_paths contains the list of all directories and files
- # that are non-excluded candidates that can be scanned for target directories and files
- # to copy over to the install layout
- foreach(filtered_asset_path IN LISTS filtered_asset_paths)
- if(IS_DIRECTORY ${filtered_asset_path})
- file(GLOB_RECURSE
- recurse_assets_paths
- LIST_DIRECTORIES TRUE
- "${filtered_asset_path}/*"
- )
- set(gem_file_paths ${recurse_assets_paths})
- # Make sure to prepend the current path iteration to the gem_dirs_path to filter
- set(gem_dir_paths ${filtered_asset_path} ${recurse_assets_paths})
- # Gather directories to copy over
- # Currently only the Assets, Registry and Config directories are copied over
- list(FILTER gem_dir_paths INCLUDE REGEX "/(Assets|Registry|Config|Editor/Scripts)$")
- set_property(DIRECTORY ${gem_candidate_dir} APPEND PROPERTY gems_assets_paths ${gem_dir_paths})
- else()
- set(gem_file_paths ${filtered_asset_path})
- endif()
- # Gather files to copy over
- # Currently only the gem.json file is copied over
- list(FILTER gem_file_paths INCLUDE REGEX "/(gem.json|preview.png)$")
- set_property(DIRECTORY ${gem_candidate_dir} APPEND PROPERTY gems_assets_paths "${gem_file_paths}")
- endforeach()
- # gem directories and files to install
- get_property(gems_assets_paths DIRECTORY ${gem_candidate_dir} PROPERTY gems_assets_paths)
- foreach(gem_absolute_path IN LISTS gems_assets_paths)
- # If an external subdirectory is not a subdirectory of the engine root, then
- # prepend "External" to its subdirectory root
- ly_get_root_subdirectory_which_is_parent(${gem_candidate_dir} root_subdir_of_gem)
- cmake_path(RELATIVE_PATH gem_absolute_path BASE_DIRECTORY ${root_subdir_of_gem} OUTPUT_VARIABLE gem_install_dest_dir)
- if(NOT is_gem_subdirectory_of_engine)
- cmake_path(GET root_subdir_of_gem FILENAME root_subdir_dirname)
- set(relative_subdir ${gem_install_dest_dir})
- unset(gem_install_dest_dir)
- cmake_path(APPEND gem_install_dest_dir "External" ${root_subdir_dirname} ${relative_subdir})
- endif()
- cmake_path(GET gem_install_dest_dir PARENT_PATH gem_install_dest_dir)
- if (NOT gem_install_dest_dir)
- cmake_path(SET gem_install_dest_dir .)
- endif()
- if(IS_DIRECTORY ${gem_absolute_path})
- ly_install(DIRECTORY "${gem_absolute_path}"
- DESTINATION ${gem_install_dest_dir}
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- elseif (EXISTS ${gem_absolute_path})
- # Special case for the gem.json file, generate an empty CMakeLists.txt with the gem.json file
- # if there is not already a CMakeLists.txy being installed to gem root directory
- cmake_path(GET gem_absolute_path FILENAME filename)
- cmake_path(COMPARE "${filename}" EQUAL "gem.json" is_gem_root)
- get_property(has_gem_root_cmakelist_content DIRECTORY "${gem_candidate_dir}" PROPERTY O3DE_SUBDIRECTORY_CMAKELIST_CONTENT SET)
- if (is_gem_root AND NOT has_gem_root_cmakelist_content)
- ly_file_read(${LY_ROOT_FOLDER}/cmake/install/Copyright.in cmake_copyright_comment)
- # Generate an empty CMakeLists.txt inside the cmake binary directory
- # to allow it to be installed next to the gem.json
- set(gem_scratch_binary_dir "${CMAKE_CURRENT_BINARY_DIR}/install/${gem_install_dest_dir}")
- # 1. Create the base CMakeLists.txt that will just include a cmake file per platform
- string(CONFIGURE [[
- @cmake_copyright_comment@
- o3de_read_json_key(GEM_TYPE ${CMAKE_CURRENT_SOURCE_DIR}/gem.json "type")
- if (GEM_TYPE STREQUAL "Asset")
- if(LY_MONOLITHIC_GAME)
- include(Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake OPTIONAL)
- else()
- include(Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
- endif()
- endif()
- ]] subdirectory_cmakelist_content @ONLY)
-
- # Store off the generated CMakeLists.txt into a DIRECTORY property based on the subdirectory being visited
- # In the ly_setup_assets() function, it generates an empty CMakeLists.txt into the gem root directory
- # if one does not exist by checking if this property is set
- set_property(DIRECTORY "${absolute_target_source_dir}" APPEND_STRING PROPERTY O3DE_SUBDIRECTORY_CMAKELIST_CONTENT "${subdirectory_cmakelist_content}")
-
- # copy the empty CMakeList.txt into the gem root directory, to allow add_subdirectory
- # calls to succeed on the gem root in the install layout
- file(WRITE "${gem_scratch_binary_dir}/CMakeLists.txt" "${subdirectory_cmakelist_content}")
- ly_install(FILES "${gem_scratch_binary_dir}/CMakeLists.txt"
- DESTINATION ${gem_install_dest_dir}
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- endif()
- ly_install(FILES ${gem_absolute_path}
- DESTINATION ${gem_install_dest_dir}
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- endif()
- endforeach()
- endforeach()
- endfunction()
- #! ly_setup_add_variant_dependencies_for_gem_dependencies: Replicates the call to
- #! the `o3de_add_variant_dependencies_for_gem_dependencies` function
- #! within the generated CMakeLists.txt in the same relative install layout directory
- function(ly_setup_add_variant_dependencies_for_gem_dependencies absolute_target_source_dir output_script)
- # Replicate the create_alias() calls made in the SOURCE_DIR into the generated CMakeLists.txt
- string(JOIN "\n" add_variant_dependencies_for_gem_dependencies_template
- "o3de_add_variant_dependencies_for_gem_dependencies(@add_variant_dependencies_for_gem_dependencies_args@)"
- "")
- unset(${output_script} PARENT_SCOPE)
- get_property(add_variant_dependencies_for_gem_dependencies_args_list
- DIRECTORY ${absolute_target_source_dir}
- PROPERTY O3DE_ADD_VARIANT_DEPENDENCIES_FOR_GEM_DEPENDENCIES_ARGUMENTS)
- unset(add_variant_dependencies_for_gem_dependencies_calls)
- foreach(add_variant_dependencies_for_gem_dependencies_args IN LISTS add_variant_dependencies_for_gem_dependencies_args_list)
- string(CONFIGURE "${add_variant_dependencies_for_gem_dependencies_template}" add_variant_dependencies_for_gem_dependencies_command @ONLY)
- string(APPEND add_variant_dependencies_for_gem_dependencies_calls ${add_variant_dependencies_for_gem_dependencies_command})
- endforeach()
- set(${output_script} ${add_variant_dependencies_for_gem_dependencies_calls} PARENT_SCOPE)
- endfunction()
- #! ly_setup_subdirectory_create_alias: Replicates the call to the `ly_create_alias` function
- #! within the generated CMakeLists.txt in the same relative install layout directory
- function(ly_setup_subdirectory_create_alias absolute_target_source_dir output_script)
- # Replicate the create_alias() calls made in the SOURCE_DIR into the generated CMakeLists.txt
- string(JOIN "\n" create_alias_template
- "if(NOT TARGET @alias_name@)"
- " ly_create_alias(@create_alias_args@)"
- "endif()"
- "")
- unset(${output_script} PARENT_SCOPE)
- get_property(create_alias_args_list DIRECTORY ${absolute_target_source_dir} PROPERTY LY_CREATE_ALIAS_ARGUMENTS)
- foreach(create_alias_args IN LISTS create_alias_args_list)
- # Create a list out of the comma separated arguments and store it into the same variable
- string(REPLACE "," ";" create_alias_args ${create_alias_args})
- # The first argument of the create alias argument list is the ALIAS NAME so pop it from the list
- # It is used to protect against registering the same alias twice
- list(POP_FRONT create_alias_args alias_name)
- string(CONFIGURE "${create_alias_template}" create_alias_command @ONLY)
- string(APPEND create_alias_calls ${create_alias_command})
- endforeach()
- set(${output_script} ${create_alias_calls} PARENT_SCOPE)
- endfunction()
- #! ly_setup_subdirectory_set_gem_variant_to_load: Replicates the call to the `ly_set_gem_variant_to_load` function
- #! within the generated CMakeLists.txt in the same relative install layout directory
- function(ly_setup_subdirectory_set_gem_variant_to_load absolute_target_source_dir output_script)
- # Replicate the ly_set_gem_variant_to_load() calls made in the SOURCE_DIR for into the generated CMakeLists.txt
- set(set_gem_variant_args_template "ly_set_gem_variant_to_load(@set_gem_variant_args@)\n")
- unset(${output_script} PARENT_SCOPE)
- get_property(set_gem_variant_args_lists DIRECTORY ${absolute_target_source_dir} PROPERTY LY_SET_GEM_VARIANT_TO_LOAD_ARGUMENTS)
- foreach(set_gem_variant_args IN LISTS set_gem_variant_args_lists)
- string(CONFIGURE "${set_gem_variant_args_template}" set_gem_variant_to_load_command @ONLY)
- string(APPEND set_gem_variant_calls ${set_gem_variant_to_load_command})
- endforeach()
- set(${output_script} ${set_gem_variant_calls} PARENT_SCOPE)
- endfunction()
- #! ly_setup_subdirectory_enable_gems: Replicates the call to the `ly_enable_gems` function
- #! within the generated CMakeLists.txt in the same relative install layout directory
- function(ly_setup_subdirectory_enable_gems absolute_target_source_dir output_script)
- # Replicate the ly_set_gem_variant_to_load() calls made in the SOURCE_DIR into the generated CMakeLists.txt
- set(enable_gems_template "ly_enable_gems(@enable_gems_args@)\n")
- unset(${output_script} PARENT_SCOPE)
- get_property(enable_gems_args_list DIRECTORY ${absolute_target_source_dir} PROPERTY LY_ENABLE_GEMS_ARGUMENTS)
- foreach(enable_gems_args IN LISTS enable_gems_args_list)
- string(CONFIGURE "${enable_gems_template}" enable_gems_command @ONLY)
- string(APPEND enable_gems_calls ${enable_gems_command})
- endforeach()
- set(${output_script} ${enable_gems_calls} PARENT_SCOPE)
- endfunction()
- #! ly_setup_subdirectory_install_code: Add the CMake code specified in the O3DE_SUBDIRECTORY_INSTALL_CODE
- #! DIRECTORY property to the beginning of the generated CMakeLists.txt in the same relative install layout diredctory
- #! within the generated CMakeLists.txt in the same relative install layout directory
- function(ly_setup_subdirectory_install_code absolute_target_source_dir output_script)
- unset(${output_script} PARENT_SCOPE)
- get_property(subdirectory_install_code DIRECTORY ${absolute_target_source_dir} PROPERTY O3DE_SUBDIRECTORY_INSTALL_CODE)
- set(${output_script} ${subdirectory_install_code} PARENT_SCOPE)
- endfunction()
- #! ly_setup_o3de_install: orchestrates the installation of the different parts. This is the entry point from the root CMakeLists.txt
- function(ly_setup_o3de_install)
- ly_setup_subdirectories()
- ly_setup_cmake_install()
- ly_setup_runtime_dependencies()
- ly_setup_assets()
- ly_setup_3p_dependencies()
- # Misc
- ly_install(FILES
- ${LY_ROOT_FOLDER}/pytest.ini
- ${LY_ROOT_FOLDER}/LICENSE.txt
- ${LY_ROOT_FOLDER}/README.md
- ${LY_ROOT_FOLDER}/CMakePresets.json
- DESTINATION .
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- if("$ENV{O3DE_PACKAGE_TYPE}" STREQUAL "DEB")
- ly_install(FILES
- ${LY_ROOT_FOLDER}/Code/Tools/ProjectManager/Resources/o3de_desktop.svg
- DESTINATION .
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- endif()
- # Inject other build directories
- foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
- ly_install(CODE
- "set(LY_CORE_COMPONENT_ALREADY_INCLUDED TRUE)
- include(${external_dir}/cmake_install.cmake)
- set(LY_CORE_COMPONENT_ALREADY_INCLUDED FALSE)"
- ALL_COMPONENTS
- )
- endforeach()
- if(COMMAND ly_post_install_steps)
- ly_post_install_steps()
- endif()
- endfunction()
|