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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- if(NOT PAL_TRAIT_BUILD_CPACK_SUPPORTED)
- return()
- endif()
- # public facing options will be used for conversion into cpack specific ones below.
- set(LY_INSTALLER_LICENSE_URL "" CACHE STRING "Optionally embed a link to the license instead of raw text")
- set(LY_INSTALLER_AUTO_GEN_TAG OFF CACHE BOOL
- "Automatically generate a build tag based on the git repo and append it to the download/upload URLs. \
- Format: <branch>/<commit_date>-<commit_hash>"
- )
- set(LY_INSTALLER_DOWNLOAD_URL "" CACHE STRING
- "Base URL embedded into the installer to download additional artifacts, the host target and version \
- number will automatically appended as '<version>/<host>'. If LY_INSTALLER_AUTO_GEN_TAG is set, the \
- full URL format will be: <base_url>/<build_tag>/<host>"
- )
- set(CPACK_UPLOAD_URL "" CACHE STRING
- "URL used to upload the installer artifacts after generation, the host target and version number \
- will automatically appended as '<version>/<host>'. If LY_INSTALLER_AUTO_GEN_TAG is set, the full URL \
- format will be: <base_url>/<build_tag>/<host>. Currently only accepts S3 URLs e.g. s3://<bucket>/<prefix>"
- )
- set(CPACK_AWS_PROFILE "" CACHE STRING
- "AWS CLI profile for uploading artifacts."
- )
- set(CPACK_SNAP_DISTRO "" CACHE STRING
- "Sets the base snap OS distro (core20, 22, etc) for the snap build"
- )
- set(CPACK_THREADS 0)
- set(CPACK_DESIRED_CMAKE_VERSION 3.22.0)
- if(${CPACK_DESIRED_CMAKE_VERSION} VERSION_LESS ${CMAKE_MINIMUM_REQUIRED_VERSION})
- message(FATAL_ERROR
- "The desired version of CMake to be included in the package is "
- "below the minimum required version of CMake to run")
- endif()
- # set all common cpack variable overrides first so they can be accessible via configure_file
- # when the platform specific settings are applied below. additionally, any variable with
- # the "CPACK_" prefix will automatically be cached for use in any phase of cpack namely
- # pre/post build
- set(CPACK_PACKAGE_NAME "${PROJECT_NAME}")
- set(CPACK_PACKAGE_FULL_NAME "Open3D Engine")
- set(CPACK_PACKAGE_VENDOR "O3DE Binary Project a Series of LF Projects, LLC")
- set(CPACK_PACKAGE_CONTACT "info@o3debinaries.org")
- # prefer the display engine version if available.
- # during development, the display version will be "00.00" or "" in which case we want
- # to use the actual engine version
- if(NOT ((${O3DE_INSTALL_DISPLAY_VERSION_STRING} STREQUAL "00.00") OR (${O3DE_INSTALL_DISPLAY_VERSION_STRING} STREQUAL "")))
- set(CPACK_PACKAGE_VERSION "${O3DE_INSTALL_DISPLAY_VERSION_STRING}")
- else()
- set(CPACK_PACKAGE_VERSION "${O3DE_INSTALL_VERSION_STRING}")
- endif()
- set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Installation Tool")
- string(TOLOWER "${CPACK_PACKAGE_NAME}_${CPACK_PACKAGE_VERSION}" CPACK_PACKAGE_FILE_NAME)
- set(DEFAULT_LICENSE_NAME "Apache-2.0")
- set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt")
- set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
- set(CPACK_LICENSE_URL ${LY_INSTALLER_LICENSE_URL})
- set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}/${CPACK_PACKAGE_VERSION}")
- # neither of the SOURCE_DIR variables equate to anything during execution of pre/post build scripts
- set(CPACK_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
- set(CPACK_BINARY_DIR ${CMAKE_BINARY_DIR}/_CPack) # to match other CPack out dirs
- set(CPACK_OUTPUT_FILE_PREFIX CPackUploads)
- # this config file allows the dynamic setting of cpack variables at cpack-time instead of cmake configure
- set(CPACK_PROJECT_CONFIG_FILE ${CPACK_SOURCE_DIR}/PackagingConfig.cmake)
- set(CPACK_AUTO_GEN_TAG ${LY_INSTALLER_AUTO_GEN_TAG})
- # attempt to apply platform specific settings
- o3de_pal_dir(pal_dir ${CPACK_SOURCE_DIR}/Platform/${PAL_HOST_PLATFORM_NAME} "${O3DE_ENGINE_RESTRICTED_PATH}" "${LY_ROOT_FOLDER}")
- include(${pal_dir}/Packaging_${PAL_HOST_PLATFORM_NAME_LOWERCASE}.cmake)
- # if we get here and the generator hasn't been set, then a non fatal error occurred disabling packaging support
- if(NOT CPACK_GENERATOR)
- return()
- endif()
- # We will download the desired copy of CMake so it can be included in the package, we defer the downloading
- # to the install process, to do so we generate a script that will perform the download and execute such script
- # during the install process (before packaging)
- if(NOT (CPACK_CMAKE_PACKAGE_FILE AND CPACK_CMAKE_PACKAGE_HASH))
- message(FATAL_ERROR
- "Packaging is missing one or more following properties required to include CMake: "
- " CPACK_CMAKE_PACKAGE_FILE, CPACK_CMAKE_PACKAGE_HASH")
- endif()
- # We download it to a different location because CPACK_PACKAGING_INSTALL_PREFIX will be removed during
- # cpack generation. CPACK_BINARY_DIR persists across cpack invocations
- set(LY_CMAKE_PACKAGE_DOWNLOAD_PATH ${CPACK_BINARY_DIR}/${CPACK_CMAKE_PACKAGE_FILE})
- # Scan the source and 3p packages for licenses, then add the generated license results to the binary output folder.
- # These results will be installed to the root of the install folder and copied to the S3 bucket specific to each platform
- set(CPACK_3P_LICENSE_FILE "${CPACK_BINARY_DIR}/NOTICES.txt")
- set(CPACK_3P_MANIFEST_FILE "${CPACK_BINARY_DIR}/SPDX-License.json")
- configure_file(${LY_ROOT_FOLDER}/cmake/Packaging/LicenseScan.cmake.in
- ${CPACK_BINARY_DIR}/LicenseScan.cmake
- @ONLY
- )
- ly_install(SCRIPT ${CPACK_BINARY_DIR}/LicenseScan.cmake
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- ly_install(FILES ${CPACK_3P_LICENSE_FILE} ${CPACK_3P_MANIFEST_FILE}
- DESTINATION .
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- configure_file(${LY_ROOT_FOLDER}/cmake/Packaging/CMakeDownload.cmake.in
- ${CPACK_BINARY_DIR}/CMakeDownload.cmake
- @ONLY
- )
- ly_install(SCRIPT ${CPACK_BINARY_DIR}/CMakeDownload.cmake
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- ly_install(FILES ${LY_CMAKE_PACKAGE_DOWNLOAD_PATH}
- DESTINATION Tools/Redistributables/CMake
- COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
- )
- # Set common CPACK variables to all platforms/generators
- set(CPACK_STRIP_FILES TRUE) # always strip symbols on packaging
- set(CPACK_PACKAGE_CHECKSUM SHA256) # Generate checksum file
- set(CPACK_PRE_BUILD_SCRIPTS ${pal_dir}/PackagingPreBuild_${PAL_HOST_PLATFORM_NAME_LOWERCASE}.cmake)
- set(CPACK_POST_BUILD_SCRIPTS ${pal_dir}/PackagingPostBuild_${PAL_HOST_PLATFORM_NAME_LOWERCASE}.cmake)
- set(CPACK_CODESIGN_SCRIPT ${pal_dir}/PackagingCodeSign_${PAL_HOST_PLATFORM_NAME_LOWERCASE}.cmake)
- set(CPACK_LY_PYTHON_CMD ${LY_PYTHON_CMD})
- # IMPORTANT: required to be included AFTER setting all property overrides
- include(CPack REQUIRED)
- # configure ALL components here
- file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}" "
- set(CPACK_COMPONENTS_ALL ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME})
- set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_DISPLAY_NAME \"Common files\")
- set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_DESCRIPTION \"${PROJECT_NAME} Headers, scripts and common files\")
- set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_REQUIRED TRUE)
- set(CPACK_COMPONENT_${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}_DISABLED FALSE)
- include(CPackComponents.cmake)
- ")
- # Generate a file (CPackComponents.config) that we will include that defines the components
- # for this build permutation. This way we can get components for other permutations being passed
- # through LY_INSTALL_EXTERNAL_BUILD_DIRS
- unset(cpack_components_contents)
- set(required "FALSE")
- set(disabled "FALSE")
- if(${LY_INSTALL_PERMUTATION_COMPONENT} STREQUAL DEFAULT)
- set(required "TRUE")
- else()
- set(disabled "TRUE")
- endif()
- string(APPEND cpack_components_contents "
- list(APPEND CPACK_COMPONENTS_ALL ${LY_INSTALL_PERMUTATION_COMPONENT})
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DISPLAY_NAME \"${LY_BUILD_PERMUTATION} common files\")
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DESCRIPTION \"${PROJECT_NAME} scripts and common files for ${LY_BUILD_PERMUTATION}\")
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DEPENDS ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME})
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_REQUIRED ${required})
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_DISABLED ${disabled})
- ")
- foreach(conf IN LISTS CMAKE_CONFIGURATION_TYPES)
- string(TOUPPER ${conf} UCONF)
- set(required "FALSE")
- set(disabled "FALSE")
- if(${conf} STREQUAL profile AND ${LY_INSTALL_PERMUTATION_COMPONENT} STREQUAL DEFAULT)
- set(required "TRUE")
- else()
- set(disabled "TRUE")
- endif()
- # Inject a check to not declare components that have not been built. We are using AzCore since that is a
- # common target that will always be build, in every permutation and configuration
- string(APPEND cpack_components_contents "
- if(EXISTS \"${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/${conf}/${CMAKE_STATIC_LIBRARY_PREFIX}AzCore${CMAKE_STATIC_LIBRARY_SUFFIX}\")
- list(APPEND CPACK_COMPONENTS_ALL ${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF})
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DISPLAY_NAME \"Binaries for ${LY_BUILD_PERMUTATION} ${conf}\")
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DESCRIPTION \"${PROJECT_NAME} libraries and applications for ${LY_BUILD_PERMUTATION} ${conf}\")
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DEPENDS ${LY_INSTALL_PERMUTATION_COMPONENT})
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_REQUIRED ${required})
- set(CPACK_COMPONENT_${LY_INSTALL_PERMUTATION_COMPONENT}_${UCONF}_DISABLED ${disabled})
- endif()
- ")
- endforeach()
- file(WRITE "${CMAKE_BINARY_DIR}/CPackComponents.cmake" ${cpack_components_contents})
- # Inject other build directories
- foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
- file(APPEND "${CPACK_OUTPUT_CONFIG_FILE}"
- "include(${external_dir}/CPackComponents.cmake)\n"
- )
- endforeach()
- # checks for and removes trailing slash
- function(strip_trailing_slash in_url out_url)
- string(LENGTH ${in_url} _url_length)
- MATH(EXPR _url_length "${_url_length}-1")
- string(SUBSTRING ${in_url} 0 ${_url_length} _clean_url)
- if("${in_url}" STREQUAL "${_clean_url}/")
- set(${out_url} ${_clean_url} PARENT_SCOPE)
- else()
- set(${out_url} ${in_url} PARENT_SCOPE)
- endif()
- endfunction()
- if(LY_INSTALLER_DOWNLOAD_URL)
- strip_trailing_slash(${LY_INSTALLER_DOWNLOAD_URL} LY_INSTALLER_DOWNLOAD_URL)
- # this will set the following variables: CPACK_DOWNLOAD_SITE, CPACK_DOWNLOAD_ALL, and CPACK_UPLOAD_DIRECTORY (local)
- cpack_configure_downloads(
- ${LY_INSTALLER_DOWNLOAD_URL}
- UPLOAD_DIRECTORY ${CMAKE_BINARY_DIR}/CPackUploads # to match the _CPack_Packages directory
- ALL
- )
- endif()
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