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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- #! ly_include_cmake_file_list: includes a cmake file list
- #
- # Includes a .cmake file that contains a variable "FILE" with the list of files
- # The function appends the list of files to the variable ALLFILES. Callers of this
- # function can include multiple cmake file list files and then use ALLFILES as the
- # source for libraries/binaries/etc. Files that need to be excluded from unity builds
- # due to possible ODR violations will need to be set in the variable 'SKIP_UNITY_BUILD_INCLUSION_FILES'
- # in the same .cmake file (regardless of whether unity builds are enabled or not)
- #
- # The function takes care of appending the path relative to the cmake list file
- #
- # \arg:file cmake file list to include
- #
- function(ly_include_cmake_file_list file)
- set(UNITY_AUTO_EXCLUSIONS)
- include(${file})
- get_filename_component(file_path "${file}" PATH)
- if(file_path)
- foreach(f ${FILES})
- cmake_path(IS_RELATIVE f is_relative)
- if(is_relative)
- string(PREPEND f ${file_path}/)
- endif()
- list(APPEND TRANSFORMED_FILES ${f})
- endforeach()
- set(FILES ${TRANSFORMED_FILES})
- endif()
- foreach(f ${FILES})
- get_filename_component(absolute_path ${f} ABSOLUTE)
- if(NOT EXISTS ${absolute_path})
- message(SEND_ERROR "File ${absolute_path} referenced in ${file} not found")
- endif()
- # Automatically exclude any extensions marked for the current platform
- if (PAL_TRAIT_BUILD_UNITY_EXCLUDE_EXTENSIONS)
- get_filename_component(file_extension ${f} LAST_EXT)
- if (${file_extension} IN_LIST PAL_TRAIT_BUILD_UNITY_EXCLUDE_EXTENSIONS)
- list(APPEND UNITY_AUTO_EXCLUSIONS ${f})
- endif()
- endif()
- endforeach()
- list(APPEND FILES ${file}) # Add the _files.cmake to the list so it shows in the IDE
- if(file_path)
- foreach(f ${SKIP_UNITY_BUILD_INCLUSION_FILES})
- cmake_path(IS_RELATIVE f is_relative)
- if(is_relative)
- string(PREPEND f ${file_path}/)
- endif()
- list(APPEND SKIP_UNITY_BUILD_INCLUSION_TRANSFORMED_FILES ${f})
- endforeach()
- set(SKIP_UNITY_BUILD_INCLUSION_FILES ${SKIP_UNITY_BUILD_INCLUSION_TRANSFORMED_FILES})
- endif()
- # Check if there are any files to exclude from unity groupings
- foreach(f ${SKIP_UNITY_BUILD_INCLUSION_FILES})
- get_filename_component(absolute_path ${f} ABSOLUTE)
- if(NOT EXISTS ${absolute_path})
- message(FATAL_ERROR "File ${absolute_path} for SKIP_UNITY_BUILD_INCLUSION_FILES referenced in ${file} not found")
- endif()
- if(NOT f IN_LIST FILES)
- list(APPEND FILES ${f})
- endif()
- endforeach()
- # Mark files tagged for unity build group exclusions for unity builds
- if (LY_UNITY_BUILD)
- set_source_files_properties(
- ${UNITY_AUTO_EXCLUSIONS}
- ${SKIP_UNITY_BUILD_INCLUSION_FILES}
- PROPERTIES
- SKIP_UNITY_BUILD_INCLUSION ON
- )
- endif()
- set(ALLFILES ${ALLFILES} ${FILES} PARENT_SCOPE)
- endfunction()
- #! ly_source_groups_from_folders: creates source_group for files
- #
- # Uses the path to the files being passed to create source_gropups for them.
- #
- # \arg:files list of files to create source_group for
- #
- function(ly_source_groups_from_folders files)
- foreach(file IN LISTS files)
- if(IS_ABSOLUTE ${file})
- file(RELATIVE_PATH file ${CMAKE_CURRENT_SOURCE_DIR} ${file})
- endif()
- get_filename_component(file_path "${file}" PATH)
- string(REPLACE "/" "\\" file_filters "${file_path}")
- source_group("${file_filters}" FILES "${file}")
- endforeach()
- endfunction()
- #! ly_update_platform_settings: Function to generate a config-parseable file for cmake-project generation settings
- #
- # This generate a platform-specific, parseable config file that will live in the build directory specified during
- # the cmake project generation. This will provide a bridge to non-cmake tools to read the platform-specific cmake
- # project generation settings.
- #
- get_property(O3DE_PROJECTS_NAME GLOBAL PROPERTY O3DE_PROJECTS_NAME)
- function(ly_update_platform_settings)
- # Update the <platform>.last file to keep track of the recent build_dir
- set(ly_platform_last_path "${CMAKE_BINARY_DIR}/platform.settings")
- string(TIMESTAMP ly_last_generation_timestamp "%Y-%m-%dT%H:%M:%S")
- file(WRITE ${ly_platform_last_path} "# Auto Generated from last cmake project generation (${ly_last_generation_timestamp})
- [settings]
- platform=${PAL_PLATFORM_NAME}
- game_projects=${O3DE_PROJECTS_NAME}
- asset_deploy_mode=${LY_ASSET_DEPLOY_MODE}
- asset_deploy_type=${LY_ASSET_DEPLOY_ASSET_TYPE}
- override_pak_root=${LY_ASSET_OVERRIDE_PAK_FOLDER_ROOT}
- ")
- endfunction()
- #! ly_file_read: wrap to file(READ) that adds the file to configuration tracking
- #
- # file(READ) does not add file tracking. So changes to the file being read will not cause a cmake regeneration
- #
- function(ly_file_read path content)
- unset(file_content)
- file(READ ${path} file_content)
- set(${content} ${file_content} PARENT_SCOPE)
- set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${path})
- endfunction()
- #! o3de_file_read_cache: wrap ly_file_read but store the file in a cache to avoid
- # extra reads.
- function(o3de_file_read_cache path content)
- unset(file_content)
- cmake_path(SET path "${path}")
- cmake_path(NORMAL_PATH path)
- set(file_cache_var_name "O3DE_FILE_CACHE_${path}")
- get_property(file_content GLOBAL PROPERTY ${file_cache_var_name})
- if(NOT file_content)
- ly_file_read(${path} file_content)
- set_property(GLOBAL PROPERTY ${file_cache_var_name} ${file_content})
- endif()
- set(${content} ${file_content} PARENT_SCOPE)
- endfunction()
- #! ly_get_last_path_segment_concat_sha256 : Concatenates the last path segment of the absolute path
- # with the first 8 characters of the absolute path SHA256 hash to make a unique relative path segment
- function(ly_get_last_path_segment_concat_sha256 absolute_path output_path)
- string(SHA256 target_source_hash ${absolute_path})
- string(SUBSTRING ${target_source_hash} 0 8 target_source_hash)
- cmake_path(GET absolute_path FILENAME last_path_segment)
- cmake_path(SET last_path_segment_sha256_path "${last_path_segment}-${target_source_hash}")
- set(${output_path} ${last_path_segment_sha256_path} PARENT_SCOPE)
- endfunction()
- #! ly_get_root_subdirectory_which_is_parent: Locates the root source directory added the input directory
- # as a subdirectory of the build, which an actual prefix of the input directory
- # This is done by recursing through the PARENT_DIRECTORY "DIRECTORY" property
- # The use for this is to locate the top most directory which called add_subdirectory from any input path
- # i.e Given an
- # LY_ROOT_FOLDER = D:\o3de
- # EXTERNAL_SUBDIRS = [D:\TestGem, D:\o3de\Gems\MyGem]
- # The LY_ROOT_FOLDER is responsible for invoking add_subdirectory on the external subdirectories
- # so it in the PARENT_DIRECTORY property, of the subdirectory, though it might not be an actual "parent"
- # If the input path to this function is D:\TestGem\Code, then the return value is D:\TestGem
- # If the input path to this function is D:\o3de\Gems\MyGem, then the return value is D:\o3de
- # \arg:absolute_path - directory to locate top most parent "subdirectory", which is an "parent" of the input
- # \return:output_path- top most parent subdirectory, which is actual parent(i.e a prefix)
- function(ly_get_root_subdirectory_which_is_parent absolute_path output_path)
- # Walk up the parent add_subdirectory calls until a parent directory which is not a prefix of the target directory
- # is found
- cmake_path(SET candidate_path ${absolute_path})
- get_property(parent_subdir DIRECTORY ${candidate_path} PROPERTY PARENT_DIRECTORY)
- cmake_path(IS_PREFIX parent_subdir ${candidate_path} is_parent_subdir)
- while(parent_subdir AND is_parent_subdir)
- cmake_path(SET candidate_path "${parent_subdir}")
- get_property(parent_subdir DIRECTORY ${candidate_path} PROPERTY PARENT_DIRECTORY)
- cmake_path(IS_PREFIX parent_subdir ${candidate_path} is_parent_subdir)
- endwhile()
- message(DEBUG "Root subdirectory of path \"${absolute_path}\" is \"${candidate_path}\"")
- set(${output_path} ${candidate_path} PARENT_SCOPE)
- endfunction()
- #! ly_get_engine_relative_source_dir: Attempts to form a path relative to the BASE_DIRECTORY.
- # If that fails the last path segment of the absolute_target_source_dir concatenated with a SHA256 hash to form a target directory
- # \arg:BASE_DIRECTORY - Directory to base relative path against. Defaults to LY_ROOT_FOLDER
- function(ly_get_engine_relative_source_dir absolute_target_source_dir output_source_dir)
- set(options)
- set(oneValueArgs BASE_DIRECTORY)
- set(multiValueArgs)
- cmake_parse_arguments(ly_get_engine_relative_source_dir "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- if(NOT ly_get_engine_relative_source_dir_BASE_DIRECTORY)
- set(ly_get_engine_relative_source_dir_BASE_DIRECTORY ${LY_ROOT_FOLDER})
- endif()
- # Get a relative target source directory to the LY root folder if possible
- # Otherwise use the top most source directory which led to calling add_subdirectory on the input directory
- ly_get_root_subdirectory_which_is_parent(${absolute_target_source_dir} root_subdir_of_target)
- cmake_path(RELATIVE_PATH absolute_target_source_dir BASE_DIRECTORY ${root_subdir_of_target} OUTPUT_VARIABLE relative_target_source_dir)
- cmake_path(IS_PREFIX LY_ROOT_FOLDER ${absolute_target_source_dir} is_target_source_dir_subdirectory_of_engine)
- if(NOT is_target_source_dir_subdirectory_of_engine)
- cmake_path(GET root_subdir_of_target FILENAME root_subdir_dirname)
- set(relative_subdir ${relative_target_source_dir})
- unset(relative_target_source_dir)
- cmake_path(APPEND relative_target_source_dir "External" ${root_subdir_dirname} ${relative_subdir})
- endif()
- set(${output_source_dir} ${relative_target_source_dir} PARENT_SCOPE)
- endfunction()
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