lumberyard-employee-dm 324c0317e9 O3DE engine Gem rename support (#17059) hai 1 ano
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Include 51be5fed07 Script Canvas Node Library Template (#11782) %!s(int64=2) %!d(string=hai) anos
Source 92b5dcc4ee Script Canvas node registration simplification (#16678) hai 1 ano
${Name}_files.cmake 228fd98fd8 Added ScriptCanvas schema for nodeables and updated template (#13987) hai 1 ano
CMakeLists.txt 324c0317e9 O3DE engine Gem rename support (#17059) hai 1 ano
README.md 94ae2f9a7d Fixed typo in readme (#16297) hai 1 ano

README.md

How to use this template

Use this template to produce a build target that may hold a library of Script Canvas nodes.

This guide will assume that you have created a gem called YourGem using the command:

<O3DE_PATH>\scripts\o3de create-gem -gn YourGem -gp <PATH\TO\YourGem>

Instantiate the template

From your gems folder call this command:

<O3DE_PATH>\scripts\o3de create-from-template -tn ScriptCanvasNode -dp Code\Source\MyScriptCanvasNodes

Steps after using this template

After running this template, there are still some manual steps needed in order to make it compile.

Step 1.

From the gems folder call the following command to add the newly created Script Canvas nodes folder to the Gems gem.json:

<O3DE_PATH>\scripts\o3de register -esgp . -es .\Code\Source\MyScriptCanvasNodes

Step 2.

Configure & Generate your projects

Step 3.

Build & Run