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- {
- "O3DE":
- {
- "SceneAPI":
- {
- "AssetImporter":
- {
- "SupportedFileTypeExtensions":
- [
- ".fbx",
- ".stl",
- ".gltf",
- ".glb",
- ".usd",
- ".usda",
- ".usdz",
- ".usdc"
- ]
- },
- "MaterialConverter":
- {
- "Enable": true,
- "DefaultMaterial": "Materials/Presets/PBR/default_grid.material"
- },
- "TangentGenerateComponent":
- {
- "DefaultGenerationMethod": "FromSourceScene",
- "DebugBitangentFlip": false
- },
- "UVsGenerateComponent":
- {
- // you may have to reprocess assets if you change these defaults.
- // When the user has not added any rules regarding UV generation, what should we do? Choose from "SphericalProjection" or "LeaveSceneDataAsIs"
- "DefaultGenerationMethodIfNoRulePresent" : "LeaveSceneDataAsIs",
- // when the user actually clicks to add a new Rule or a script adds a new rule to generate uvs, what method should it use by default?
- "DefaultGenerationMethodWhenRuleIsPresent" : "SphericalProjection"
- },
- "SkinRule":
- {
- "DefaultMaxSkinInfluencesPerVertex": 8,
- "DefaultWeightThreshold": 0.001
- },
- "ModelBuilder":
- {
- // When false, scenes with multiple meshes assigned to the same material but with different vertex layouts will successfully process
- // When true, stricter error checking will cause the asset to fail to process with an error message indicating why
- "MismatchedVertexLayoutsAreErrors": false
- }
- }
- }
- }
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