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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/std/smart_ptr/unique_ptr.h>
- #include <LyShine/UiAssetTypes.h>
- #include <VirtualGamepad/VirtualGamepadBus.h>
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace VirtualGamepad
- {
- class InputDeviceVirtualGamepad;
- ////////////////////////////////////////////////////////////////////////////////////////////////
- class VirtualGamepadSystemComponent : public AZ::Component
- , public VirtualGamepadRequestBus::Handler
- {
- public:
- ////////////////////////////////////////////////////////////////////////////////////////////
- // AZ::Component Setup
- AZ_COMPONENT(VirtualGamepadSystemComponent, "{0FA16F21-B2A6-4057-BC0A-2D783973531E}");
- ////////////////////////////////////////////////////////////////////////////////////////////
- // AZ::ComponentDescriptor Services
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::ComponentDescriptor::Reflect
- static void Reflect(AZ::ReflectContext* context);
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! Constructor
- VirtualGamepadSystemComponent();
- protected:
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::Component::Init
- void Init() override;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::Component::Activate
- void Activate() override;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref AZ::Component::Deactivate
- void Deactivate() override;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref VirtualGamepad::VirtualGamepadRequests::GetButtonNames
- const AZStd::unordered_set<AZStd::string>& GetButtonNames() const override;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! \ref VirtualGamepad::VirtualGamepadRequests::GetThumbStickNames
- const AZStd::unordered_set<AZStd::string>& GetThumbStickNames() const override;
- private:
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! The list of button names made available by the virtual gamepad. These can be customized
- //! by editing the virtual gamepad system component, but these default values have been set
- //! (and are used by the provided canvas) so that the gem is able to work "out of the box".
- AZStd::unordered_set<AZStd::string> m_buttonNames;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! The list of thumb-stick names made available by the virtual gamepad. Can be customized
- //! by editing the virtual gamepad system component, but these default values have been set
- //! (and are used by the provided canvas) so that the gem is able to work "out of the box".
- AZStd::unordered_set<AZStd::string> m_thumbStickNames;
- ////////////////////////////////////////////////////////////////////////////////////////////
- //! Unique pointer to the virtual gamepad device
- AZStd::unique_ptr<InputDeviceVirtualGamepad> m_virtualGamepad;
- };
- } // namespace VirtualGamepad
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