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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include "VirtualGamepadButtonComponent.h"
- #include "VirtualGamepadSystemComponent.h"
- #include "VirtualGamepadThumbStickComponent.h"
- #include <IGem.h>
- namespace VirtualGamepad
- {
- class VirtualGamepadModule
- : public CryHooksModule
- {
- public:
- AZ_RTTI(VirtualGamepadModule, "{0454CF83-A35E-443B-A9BE-858EBE9C908F}", CryHooksModule);
- AZ_CLASS_ALLOCATOR(VirtualGamepadModule, AZ::SystemAllocator);
- VirtualGamepadModule()
- : CryHooksModule()
- {
- // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
- m_descriptors.insert(m_descriptors.end(), {
- VirtualGamepadSystemComponent::CreateDescriptor(),
- VirtualGamepadButtonComponent::CreateDescriptor(),
- VirtualGamepadThumbStickComponent::CreateDescriptor(),
- });
- }
- /**
- * Add required SystemComponents to the SystemEntity.
- */
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList{
- azrtti_typeid<VirtualGamepadSystemComponent>(),
- };
- }
- };
- }
- #if defined(O3DE_GEM_NAME)
- AZ_DECLARE_MODULE_CLASS(AZ_JOIN(Gem_, O3DE_GEM_NAME), VirtualGamepad::VirtualGamepadModule)
- #else
- AZ_DECLARE_MODULE_CLASS(Gem_VirtualGamepad, VirtualGamepad::VirtualGamepadModule)
- #endif
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