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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "ScriptEventsBuilderWorker.h"
- #include <AssetBuilderSDK/AssetBuilderBusses.h>
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- #include <AzCore/Component/Component.h>
- namespace ScriptEventsBuilder
- {
- //! ScriptEventsBuilder is responsible for turning editor ScriptEvents Assets into runtime script canvas assets
- class ScriptEventsBuilderComponent
- : public AZ::Component
- {
- public:
- AZ_COMPONENT(ScriptEventsBuilderComponent, "{A402F019-0DD4-4CFF-B8A0-A90F818021E4}")
- static void Reflect(AZ::ReflectContext* context);
- ScriptEventsBuilderComponent() = default;
- ~ScriptEventsBuilderComponent() override = default;
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- //////////////////////////////////////////////////////////////////////////
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- //////////////////////////////////////////////////////////////////////////
- private:
- ScriptEventsBuilderComponent(const ScriptEventsBuilderComponent&) = delete;
- Worker m_scriptEventsBuilder;
- };
- }
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