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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzToolsFramework/Prefab/Spawnable/PrefabProcessor.h>
- #include <AzCore/Serialization/ObjectStream.h>
- namespace AzToolsFramework::Prefab::PrefabConversionUtils
- {
- class PrefabProcessorContext;
- class PrefabDocument;
- }
-
- namespace Multiplayer
- {
- class NetworkPrefabProcessor : public AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor
- {
- public:
- AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator);
- AZ_RTTI(
- Multiplayer::NetworkPrefabProcessor,
- "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}",
- AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor);
- NetworkPrefabProcessor();
- ~NetworkPrefabProcessor() override = default;
- void Process(AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext& context) override;
- static void Reflect(AZ::ReflectContext* context);
- protected:
- bool ProcessPrefab(
- AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext& context,
- AzToolsFramework::Prefab::PrefabConversionUtils::PrefabDocument& prefab);
- void PostProcessSpawnable(const AZStd::string& prefabName, AzFramework::Spawnable& spawnable);
- AZStd::unordered_set<AZStd::string> m_processedNetworkPrefabs;
- AzToolsFramework::Prefab::PrefabConversionUtils::PrefabSpawnablePostProcessEvent::Handler m_postProcessHandler;
- };
- }
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