NetworkPrefabProcessor.h 1.6 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzToolsFramework/Prefab/Spawnable/PrefabProcessor.h>
  10. #include <AzCore/Serialization/ObjectStream.h>
  11. namespace AzToolsFramework::Prefab::PrefabConversionUtils
  12. {
  13. class PrefabProcessorContext;
  14. class PrefabDocument;
  15. }
  16. namespace Multiplayer
  17. {
  18. class NetworkPrefabProcessor : public AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor
  19. {
  20. public:
  21. AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator);
  22. AZ_RTTI(
  23. Multiplayer::NetworkPrefabProcessor,
  24. "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}",
  25. AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor);
  26. NetworkPrefabProcessor();
  27. ~NetworkPrefabProcessor() override = default;
  28. void Process(AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext& context) override;
  29. static void Reflect(AZ::ReflectContext* context);
  30. protected:
  31. bool ProcessPrefab(
  32. AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext& context,
  33. AzToolsFramework::Prefab::PrefabConversionUtils::PrefabDocument& prefab);
  34. void PostProcessSpawnable(const AZStd::string& prefabName, AzFramework::Spawnable& spawnable);
  35. AZStd::unordered_set<AZStd::string> m_processedNetworkPrefabs;
  36. AzToolsFramework::Prefab::PrefabConversionUtils::PrefabSpawnablePostProcessEvent::Handler m_postProcessHandler;
  37. };
  38. }