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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Math/Vector3.h>
- #include <AzCore/Memory/Memory.h>
- #include <AzCore/RTTI/RTTI.h>
- #include <EMotionFX/Source/EMotionFXConfig.h>
- #include <Feature.h>
- #include <TrajectoryHistory.h>
- #include <TrajectoryQuery.h>
- #include <MotionMatching/MotionMatchingBus.h>
- namespace AZ
- {
- class ReflectContext;
- }
- namespace EMotionFX
- {
- class ActorInstance;
- class Motion;
- }
- namespace EMotionFX::MotionMatching
- {
- class MotionMatchingData;
- //! The instance is where everything comes together. It stores the trajectory history, the trajectory query along with the query vector, knows about the
- //! last lowest cost frame frame index and stores the time of the animation that the instance is currently playing. It is responsible for motion extraction,
- //! blending towards a new frame in the motion capture database in case the algorithm found a better matching frame and executes the actual search.
- class EMFX_API MotionMatchingInstance
- : public DebugDrawRequestBus::Handler
- {
- public:
- AZ_RTTI(MotionMatchingInstance, "{1ED03AD8-0FB2-431B-AF01-02F7E930EB73}")
- AZ_CLASS_ALLOCATOR_DECL
- MotionMatchingInstance() = default;
- virtual ~MotionMatchingInstance();
- struct EMFX_API InitSettings
- {
- ActorInstance* m_actorInstance = nullptr;
- MotionMatchingData* m_data = nullptr;
- };
- void Init(const InitSettings& settings);
- // DebugDrawRequestBus::Handler overrides
- void DebugDraw(AzFramework::DebugDisplayRequests& debugDisplay) override;
- void Update(
- float timePassedInSeconds,
- const AZ::Vector3& targetPos,
- const AZ::Vector3& targetFacingDir,
- bool useTargetFacingDir,
- TrajectoryQuery::EMode mode,
- float pathRadius,
- float pathSpeed);
- void PostUpdate(float timeDelta);
- void Output(Pose& outputPose);
- MotionInstance* GetMotionInstance() const { return m_motionInstance; }
- ActorInstance* GetActorInstance() const { return m_actorInstance; }
- MotionMatchingData* GetData() const { return m_data; }
- size_t GetLowestCostFrameIndex() const { return m_lowestCostFrameIndex; }
- void SetLowestCostSearchFrequency(float frequency) { m_lowestCostSearchFrequency = frequency; }
- float GetNewMotionTime() const { return m_newMotionTime; }
- //! Get the cached trajectory feature.
- //! The trajectory feature is searched in the feature schema used in the current instance at init time.
- FeatureTrajectory* GetTrajectoryFeature() const { return m_cachedTrajectoryFeature; }
- const TrajectoryQuery& GetTrajectoryQuery() const { return m_trajectoryQuery; }
- const TrajectoryHistory& GetTrajectoryHistory() const { return m_trajectoryHistory; }
- const Transform& GetMotionExtractionDelta() const { return m_motionExtractionDelta; }
- private:
- MotionInstance* CreateMotionInstance() const;
- void DebugDrawQueryPose(AzFramework::DebugDisplayRequests& debugDisplay, bool drawPose, bool drawVelocities) const;
- void SamplePose(MotionInstance* motionInstance, Pose& outputPose);
- void SamplePose(Motion* motion, Pose& outputPose, float sampleTime) const;
- size_t FindLowestCostFrameIndex(const Feature::QueryVectorContext& queryVectorContext, const Feature::FrameCostContext& frameCostContext);
- MotionMatchingData* m_data = nullptr;
- ActorInstance* m_actorInstance = nullptr;
- Pose m_blendSourcePose;
- Pose m_blendTargetPose;
- Pose m_queryPose; //! Input query pose for the motion matching search.
- MotionInstance* m_motionInstance = nullptr;
- MotionInstance* m_prevMotionInstance = nullptr;
- Transform m_motionExtractionDelta = Transform::CreateIdentity();
- QueryVector m_queryVector; //!< The input query features to be compared to every entry/row in the feature matrix with the motion matching search.
- /// Buffers used for the broad-phase KD-tree search.
- QueryVector m_kdTreeQueryVector; //!< The input query for only the features that are present in the KD-tree.
- AZStd::vector<size_t> m_nearestFrames; //!< Stores the nearest matching frames / search result from the KD-tree.
- FeatureTrajectory* m_cachedTrajectoryFeature = nullptr; //< Cached pointer to the trajectory feature in the feature schema.
- TrajectoryQuery m_trajectoryQuery;
- TrajectoryHistory m_trajectoryHistory;
- static constexpr float m_trajectorySecsToTrack = 5.0f;
- float m_timeSinceLastFrameSwitch = 0.0f;
- float m_newMotionTime = 0.0f;
- size_t m_lowestCostFrameIndex = InvalidIndex;
- float m_lowestCostSearchFrequency = 5.0f; //< How often the lowest cost frame shall be searched per second.
- bool m_blending = false;
- float m_blendWeight = 1.0f;
- float m_blendProgressTime = 0.0f; //< How long are we already blending? In seconds.
- /// Buffers used for FindLowestCostFrameIndex().
- AZStd::vector<float> m_tempCosts;
- AZStd::vector<float> m_minCosts;
- };
- } // namespace EMotionFX::MotionMatching
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