DebugShaderPBR_ForwardPass.shader 837 B

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  1. {
  2. "Source" : "./DebugShaderPBR_ForwardPass.azsl",
  3. "DepthStencilState" :
  4. {
  5. "Depth" :
  6. {
  7. "Enable" : true,
  8. "CompareFunc" : "GreaterEqual"
  9. },
  10. "Stencil" :
  11. {
  12. "Enable" : true,
  13. "ReadMask" : "0x00",
  14. "WriteMask" : "0xFF",
  15. "FrontFace" :
  16. {
  17. "Func" : "Always",
  18. "DepthFailOp" : "Keep",
  19. "FailOp" : "Keep",
  20. "PassOp" : "Replace"
  21. }
  22. }
  23. },
  24. "ProgramSettings":
  25. {
  26. "EntryPoints":
  27. [
  28. {
  29. "name": "DebugShaderPBR_MainPassVS",
  30. "type": "Vertex"
  31. },
  32. {
  33. "name": "DebugShaderPBR_MainPassPS",
  34. "type": "Fragment"
  35. }
  36. ]
  37. },
  38. "DrawList" : "forward"
  39. }