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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- o3de_pal_dir(include_pal_dir ${CMAKE_CURRENT_LIST_DIR}/Include/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
- ly_add_target(
- NAME ${gem_name}.Headers HEADERONLY
- NAMESPACE Gem
- FILES_CMAKE
- gamestatesamples_headers_files.cmake
- INCLUDE_DIRECTORIES
- INTERFACE
- Include
- ${include_pal_dir}
- BUILD_DEPENDENCIES
- INTERFACE
- Gem::GameState
- Gem::LocalUser
- Gem::LyShine.Clients.API
- Gem::SaveData.Static
- Gem::MessagePopup.Static
- Legacy::CryCommon
- )
- ly_add_target(
- NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
- NAMESPACE Gem
- FILES_CMAKE
- gamestatesamples_shared_files.cmake
- ${include_pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PRIVATE
- Source
- BUILD_DEPENDENCIES
- PRIVATE
- AZ::AzCore
- AZ::AzFramework
- Gem::LmbrCentral
- Gem::${gem_name}.Headers
- RUNTIME_DEPENDENCIES
- Gem::GameState
- Gem::LocalUser
- Gem::LmbrCentral
- )
- # Inject the gem name into the Module source file
- ly_add_source_properties(
- SOURCES
- Source/GameStateSamplesModule.cpp
- PROPERTY COMPILE_DEFINITIONS
- VALUES
- O3DE_GEM_NAME=${gem_name}
- O3DE_GEM_VERSION=${gem_version})
- # Clients and Servers use the above module, and it contains assets so is needed by builders.
- ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Unified NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::UiBasics.Builders Gem::LyShineExamples.Builders)
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