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- {
- "gem_name": "GameState",
- "version": "0.0.0",
- "display_name": "Game State",
- "license": "Apache-2.0 Or MIT",
- "license_url": "https://github.com/o3de/o3de/blob/development/LICENSE.txt",
- "origin": "Open 3D Engine - o3de.org",
- "origin_url": "https://github.com/o3de/o3de",
- "type": "Code",
- "summary": "The Game State Gem provides a generic framework to determine and manage game states and game state transitions in Open 3D Engine.",
- "canonical_tags": [
- "Gem"
- ],
- "user_tags": [
- "Gameplay",
- "Framework",
- "Scripting"
- ],
- "icon_path": "preview.png",
- "requirements": "",
- "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/gameplay/game-state/",
- "dependencies": []
- }
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