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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Draw/DrawableMeshEntity.h>
- #include <AzCore/Component/Component.h>
- #include <AzToolsFramework/Entity/EditorEntityContextBus.h>
- #include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
- #include <EditorModeFeedback/EditorModeFeedbackInterface.h>
- namespace AZ
- {
- namespace RPI
- {
- class Material;
- }
- namespace Render
- {
- //! Component for the editor mode feedback system.
- class EditorModeFeedbackSystemComponent
- : public AzToolsFramework::Components::EditorComponentBase
- , public EditorModeFeedbackInterface
- , private AzToolsFramework::EditorEntityContextNotificationBus::Handler
- {
- public:
- AZ_EDITOR_COMPONENT(EditorModeFeedbackSystemComponent, "{A88EE29D-4C72-4995-B3BD-41EEDE480487}");
- static void Reflect(AZ::ReflectContext* context);
- // EditorComponentBase overrides ...
- void Activate() override;
- void Deactivate() override;
- // EditorModeFeedbackInterface overrides ...
- bool IsEnabled() const override;
- private:
- // EditorEntityContextNotificationBus overrides ...
- void OnStartPlayInEditorBegin() override;
- void OnStopPlayInEditor() override;
- // Enable/disable editor mode feedback rendering for the level viewport (main scene)
- void SetEnableRender(bool enableRender);
- //! Settings registry override for enabling/disabling editor mode feedback.
- bool m_registeryEnabled = false;
- };
- } // namespace Render
- } // namespace AZ
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