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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- // Purpose:
- // - Hold a glyph bitmap and blit it to the main texture
- #include <AtomLyIntegration/AtomFont/GlyphBitmap.h>
- #include <math.h>
- #include <CryCommon/Cry_Math.h>
- //-------------------------------------------------------------------------------------------------
- AZ::GlyphBitmap::GlyphBitmap()
- : m_width(0)
- , m_height(0)
- , m_buffer(nullptr)
- {
- }
- //-------------------------------------------------------------------------------------------------
- AZ::GlyphBitmap::~GlyphBitmap()
- {
- }
- //-------------------------------------------------------------------------------------------------
- int AZ::GlyphBitmap::Create(int width, int height)
- {
- Release();
- m_buffer = AZStd::unique_ptr<uint8_t[]>(new uint8_t[width * height]);
- if (!m_buffer)
- {
- return 0;
- }
- m_width = width;
- m_height = height;
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- int AZ::GlyphBitmap::Release()
- {
- m_buffer = nullptr;
- m_width = m_height = 0;
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- int AZ::GlyphBitmap::Blur(AZ::FontSmoothAmount smoothAmount)
- {
- int iterationCount = 0;
- switch(smoothAmount)
- {
- case AZ::FontSmoothAmount::x2:
- iterationCount = 1;
- break;
- case AZ::FontSmoothAmount::x4:
- iterationCount = 2;
- break;
- }
- int colorSum;
- int yOffset;
- int yUpOffset;
- int yDownOffset;
- for (int i = 0; i < iterationCount; i++)
- {
- for (int y = 0; y < m_height; y++)
- {
- yOffset = y * m_width;
- if (y - 1 >= 0)
- {
- yUpOffset = (y - 1) * m_width;
- }
- else
- {
- yUpOffset = (y) * m_width;
- }
- if (y + 1 < m_height)
- {
- yDownOffset = (y + 1) * m_width;
- }
- else
- {
- yDownOffset = (y) * m_width;
- }
- for (int x = 0; x < m_width; x++)
- {
- colorSum = m_buffer[yUpOffset + x] + m_buffer[yDownOffset + x];
- if (x - 1 >= 0)
- {
- colorSum += m_buffer[yOffset + x - 1];
- }
- else
- {
- colorSum += m_buffer[yOffset + x];
- }
- if (x + 1 < m_width)
- {
- colorSum += m_buffer[yOffset + x + 1];
- }
- else
- {
- colorSum += m_buffer[yOffset + x];
- }
- m_buffer[yOffset + x] = static_cast<uint8_t>(colorSum >> 2);
- }
- }
- }
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- int AZ::GlyphBitmap::Clear()
- {
- memset(m_buffer.get(), 0, m_width * m_height);
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- int AZ::GlyphBitmap::BlitTo8(unsigned char* destBuffer, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth)
- {
- int ySrcOffset;
- int yDestOffset;
- for (int y = 0; y < srcHeight; y++)
- {
- ySrcOffset = (srcY + y) * m_width;
- yDestOffset = (destY + y) * destWidth;
- for (int x = 0; x < srcWidth; x++)
- {
- destBuffer[yDestOffset + destX + x] = m_buffer[ySrcOffset + srcX + x];
- }
- }
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- int AZ::GlyphBitmap::BlitScaledTo8(unsigned char* destBuffer, [[maybe_unused]] int srcReadXOffset, int srcReadYOffset, int srcWidth, int srcHeight, int destX, [[maybe_unused]] int destY, int destWidth, int destHeight, int destBufferWidth)
- {
- int newWidth = (int)destWidth;
- int newHeight = (int)destHeight;
- float destToSrcXScale = srcWidth / (float)newWidth;
- float destToSrcYScale = srcHeight / (float)newHeight;
- float srcReadX;
- float srcReadY;
- float srcReadXFraction;
- float srcReadYFraction;
- float oneMinusX;
- float oneMinusY;
- float fR0;
- float fR1;
- int srcReadXCeil;
- int srcReadYCeil;
- int srcReadXFloor;
- int srcReadYFloor;
- int destOffsetY;
- uint8_t color0;
- uint8_t color1;
- uint8_t color2;
- uint8_t color3;
- for (int y = 0; y < newHeight; ++y)
- {
- srcReadY = y * destToSrcYScale;
- srcReadYFloor = (int)floor_tpl(srcReadY);
- srcReadYCeil = srcReadYFloor + 1;
- srcReadYFraction = srcReadY - srcReadYFloor;
- oneMinusY = 1.0f - srcReadYFraction;
- destOffsetY = y * destBufferWidth;
- srcReadYFloor += srcReadYOffset;
- srcReadYCeil += srcReadYOffset;
- if (srcReadYCeil >= m_height)
- {
- srcReadYCeil = srcReadYFloor;
- }
- for (int x = 0; x < newWidth; ++x)
- {
- srcReadX = x * destToSrcXScale;
- srcReadXFloor = (int)floor_tpl(srcReadX);
- srcReadXCeil = srcReadXFloor + 1;
- srcReadXFraction = srcReadX - srcReadXFloor;
- oneMinusX = 1.0f - srcReadXFraction;
- // possible bug from Cry, using the y offset here
- srcReadXFloor += srcReadYOffset;
- srcReadXCeil += srcReadYOffset;
- if (srcReadXCeil >= m_width)
- {
- srcReadXCeil = srcReadXFloor;
- }
- color0 = m_buffer[srcReadYFloor * m_width + srcReadXFloor];
- color1 = m_buffer[srcReadYFloor * m_width + srcReadXCeil];
- color2 = m_buffer[srcReadYCeil * m_width + srcReadXFloor];
- color3 = m_buffer[srcReadYCeil * m_width + srcReadXCeil];
- fR0 = (oneMinusX * color0 + srcReadXFraction * color1);
- fR1 = (oneMinusX * color2 + srcReadXFraction * color3);
- destBuffer[destOffsetY + x + destX] = (unsigned char)((oneMinusY * fR0) + (srcReadYFraction * fR1));
- }
- }
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
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