PassAsset.cpp 1.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RPI.Reflect/Pass/PassAsset.h>
  9. #include <Atom/RPI.Reflect/Pass/PassTemplate.h>
  10. #include <AzCore/RTTI/ReflectContext.h>
  11. #include <AzCore/Serialization/SerializeContext.h>
  12. namespace AZ
  13. {
  14. namespace RPI
  15. {
  16. void PassAsset::Reflect(ReflectContext* context)
  17. {
  18. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  19. {
  20. serializeContext->Class<PassAsset, Data::AssetData>()
  21. ->Version(1)
  22. ->Field("PassTemplate", &PassAsset::m_passTemplate)
  23. ;
  24. }
  25. }
  26. const AZStd::unique_ptr<PassTemplate>& PassAsset::GetPassTemplate() const
  27. {
  28. return m_passTemplate;
  29. }
  30. void PassAsset::SetPassTemplateForTestingOnly(const PassTemplate& passTemplate)
  31. {
  32. m_passTemplate = passTemplate.CloneUnique();
  33. }
  34. } // namespace RPI
  35. } // namespace AZ