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LuaMaterialFunctor.cpp
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212d3c4d32
Child allocator tagging for component system (#16968)
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před 1 rokem |
LuaScriptUtilities.cpp
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afd3f29a2c
Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type.
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před 2 roky |
MaterialAsset.cpp
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5179b12099
Remove static library targets from Atom_RPI
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před 1 měsícem |
MaterialAssetCreator.cpp
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9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
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před 1 rokem |
MaterialDynamicMetadata.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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před 3 roky |
MaterialFunctor.cpp
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19e5d36a74
Added support for alpha cutout and pixel depth offset.
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před 1 rokem |
MaterialNameContext.cpp
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57cb4ef081
Refactored StandardMultilayerPBR using $import to reduce duplication.
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před 1 rokem |
MaterialPropertiesLayout.cpp
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c2abd2d74f
Updated the naming convention for material property "names" vs "IDs".
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před 3 roky |
MaterialPropertyCollection.cpp
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8d040facca
Refactored material property code in preparation for material pipeline functor support.
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před 2 roky |
MaterialPropertyDescriptor.cpp
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feee72d46d
Got double-sided working. Added support for a "InternalProperty" connection type, so that properties can connect directly to material pipeline properties.
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před 2 roky |
MaterialPropertyValue.cpp
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257be8404f
Fixing broken texture assignments in material editor and component
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před 2 roky |
MaterialTypeAsset.cpp
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5179b12099
Remove static library targets from Atom_RPI
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před 1 měsícem |
MaterialTypeAssetCreator.cpp
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5d8ea15672
Added unit tests for new material pipeline features.
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před 1 rokem |
MaterialVersionUpdate.cpp
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57cb4ef081
Refactored StandardMultilayerPBR using $import to reduce duplication.
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před 1 rokem |
ShaderCollection.cpp
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1f3426fe99
Merge commit '6c98c7451a4ca5c7e379dfb9c371480744ff4f33' into allisaurus/gitflow_230327_o3de_3
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před 1 rokem |