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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RPI.Reflect/Material/LuaMaterialFunctor.h>
- #include <Atom/RPI.Reflect/Material/MaterialPropertiesLayout.h>
- #include <Atom/RPI.Reflect/Material/LuaScriptUtilities.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <AzCore/Asset/AssetSerializer.h>
- #include <AzCore/Script/ScriptContext.h>
- #include <AzCore/Script/ScriptSystemBus.h>
- #include <AzCore/Script/ScriptAsset.h>
- #include <AzCore/Math/MathReflection.h>
- #include <AzCore/Math/Vector2.h>
- #include <AzCore/Math/Vector3.h>
- #include <AzCore/Math/Vector4.h>
- #include <AzCore/Math/Color.h>
- namespace AZ
- {
- namespace RPI
- {
- void LuaMaterialFunctor::Reflect(ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext->Class<LuaMaterialFunctor, RPI::MaterialFunctor>()
- ->Version(1)
- ->Field("scriptAsset", &LuaMaterialFunctor::m_scriptAsset)
- ->Field("materialNameContext", &LuaMaterialFunctor::m_materialNameContext)
- ;
- }
- if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
- {
- ReflectScriptContext(behaviorContext);
- }
- }
- LuaMaterialFunctor::LuaMaterialFunctor() = default;
- void LuaMaterialFunctor::ReflectScriptContext(AZ::BehaviorContext* behaviorContext)
- {
- // We don't need any functions in Image, but just need BehaviorContext to be aware of this
- // type so we can pass around image pointers within lua scripts.
- behaviorContext->Class<Image>();
- LuaMaterialFunctorAPI::RenderStates::Reflect(behaviorContext);
- LuaMaterialFunctorAPI::ShaderItem::Reflect(behaviorContext);
- LuaScriptUtilities::Reflect(behaviorContext);
- LuaMaterialFunctorAPI::RuntimeContext::Reflect(behaviorContext);
- LuaMaterialFunctorAPI::PipelineRuntimeContext::Reflect(behaviorContext);
- LuaMaterialFunctorAPI::EditorContext::Reflect(behaviorContext);
- }
- const AZStd::vector<char>& LuaMaterialFunctor::GetScriptBuffer() const
- {
- if (!m_scriptBuffer.empty())
- {
- AZ_Warning("LuaMaterialFunctor", m_scriptAsset.GetId().IsValid() == false, "LuaMaterialFunctor has both a built-in script and an external script asset. The external script will be ignored.");
- return m_scriptBuffer;
- }
- else if (m_scriptAsset.IsReady())
- {
- return m_scriptAsset->m_data.GetScriptBuffer();
- }
- else
- {
- AZ_Error("LuaMaterialFunctor", false, "LuaMaterialFunctor has no script data.");
- return m_scriptBuffer;
- }
- }
- const char* LuaMaterialFunctor::GetScriptDescription() const
- {
- if (!m_scriptBuffer.empty())
- {
- return "<built-in functor script>";
- }
- else if (m_scriptAsset.IsReady())
- {
- return m_scriptAsset.GetHint().c_str();
- }
- else
- {
- return "<none>";
- }
- }
- void LuaMaterialFunctor::InitScriptContext()
- {
- ScriptContext* scriptContext{};
- ScriptSystemRequestBus::BroadcastResult(scriptContext, &ScriptSystemRequests::GetContext, ScriptContextIds::DefaultScriptContextId);
- if (scriptContext == nullptr)
- {
- AZ_ErrorOnce(LuaScriptUtilities::DebugName, false, "Global script context is not available. Cannot initialize scripts");
- m_scriptStatus = ScriptStatus::Uninitialized;
- return;
- }
- if (m_scriptStatus != ScriptStatus::Error)
- {
- auto scriptBuffer = GetScriptBuffer();
- // Remove any existing Process or ProcessEditor from the global table
- // This prevents the case where the Lua ScriptContext could contain a Process/ProcessEditor
- // from a previous call to ScriptContext::Execute, if current script doesn't provide those functions
- scriptContext->RemoveGlobal("Process");
- scriptContext->RemoveGlobal("ProcessEditor");
- if (!scriptContext->Execute(scriptBuffer.data(), GetScriptDescription(), scriptBuffer.size()))
- {
- AZ_Error(LuaScriptUtilities::DebugName, false, "Error initializing script '%s'.", m_scriptAsset.ToString<AZStd::string>().c_str());
- m_scriptStatus = ScriptStatus::Error;
- }
- else
- {
- m_scriptStatus = ScriptStatus::Ready;
- }
- }
- }
- void LuaMaterialFunctor::Process(MaterialFunctorAPI::RuntimeContext& context)
- {
- AZ_PROFILE_FUNCTION(RPI);
- InitScriptContext();
- if (m_scriptStatus == ScriptStatus::Ready)
- {
- ScriptContext* scriptContext{};
- ScriptSystemRequestBus::BroadcastResult(scriptContext, &ScriptSystemRequests::GetContext, ScriptContextIds::DefaultScriptContextId);
- LuaMaterialFunctorAPI::RuntimeContext luaContext{&context, &GetMaterialPropertyDependencies(), &m_materialNameContext};
- AZ::ScriptDataContext call;
- if (scriptContext->Call("Process", call))
- {
- call.PushArg(luaContext);
- call.CallExecute();
- }
- }
- }
- void LuaMaterialFunctor::Process(MaterialFunctorAPI::PipelineRuntimeContext& context)
- {
- AZ_PROFILE_FUNCTION(RPI);
- InitScriptContext();
- if (m_scriptStatus == ScriptStatus::Ready)
- {
- ScriptContext* scriptContext{};
- ScriptSystemRequestBus::BroadcastResult(scriptContext, &ScriptSystemRequests::GetContext, ScriptContextIds::DefaultScriptContextId);
- LuaMaterialFunctorAPI::PipelineRuntimeContext luaContext{&context, &GetMaterialPropertyDependencies(), &m_materialNameContext};
- AZ::ScriptDataContext call;
- if (scriptContext->Call("Process", call))
- {
- call.PushArg(luaContext);
- call.CallExecute();
- }
- }
- }
- void LuaMaterialFunctor::Process(MaterialFunctorAPI::EditorContext& context)
- {
- AZ_PROFILE_FUNCTION(RPI);
- InitScriptContext();
- if (m_scriptStatus == ScriptStatus::Ready)
- {
- ScriptContext* scriptContext{};
- ScriptSystemRequestBus::BroadcastResult(scriptContext, &ScriptSystemRequests::GetContext, ScriptContextIds::DefaultScriptContextId);
- LuaMaterialFunctorAPI::EditorContext luaContext{&context, &m_materialNameContext};
- AZ::ScriptDataContext call;
- if (scriptContext->Call("ProcessEditor", call))
- {
- call.PushArg(luaContext);
- call.CallExecute();
- }
- }
- }
- LuaMaterialFunctorAPI::CommonRuntimeConfiguration::CommonRuntimeConfiguration(
- MaterialPropertyPsoHandling psoHandling,
- const MaterialPropertyFlags* materialPropertyDependencies,
- const MaterialPropertiesLayout* materialPropertiesLayout)
- : m_psoHandling(psoHandling)
- , m_materialPropertyDependencies(materialPropertyDependencies)
- , m_materialPropertiesLayout(materialPropertiesLayout)
- {
- }
- AZStd::string LuaMaterialFunctorAPI::CommonRuntimeConfiguration::GetMaterialPropertyDependenciesString() const
- {
- AZStd::vector<AZStd::string> propertyList;
- for (size_t i = 0; i < m_materialPropertyDependencies->size(); ++i)
- {
- if ((*m_materialPropertyDependencies)[i])
- {
- propertyList.push_back(m_materialPropertiesLayout->GetPropertyDescriptor(MaterialPropertyIndex{i})->GetName().GetStringView());
- }
- }
- AZStd::string propertyListString;
- AzFramework::StringFunc::Join(propertyListString, propertyList.begin(), propertyList.end(), ", ");
- return propertyListString;
- }
- bool LuaMaterialFunctorAPI::CommonRuntimeConfiguration::CheckPsoChangesAllowed()
- {
- if (m_psoHandling == MaterialPropertyPsoHandling::Error)
- {
- if (!m_psoChangesReported)
- {
- LuaScriptUtilities::Error(
- AZStd::string::format(
- "The following material properties must not be changed at runtime because they impact Pipeline State Objects: %s", GetMaterialPropertyDependenciesString().c_str()));
-
- m_psoChangesReported = true;
- }
- return false;
- }
- else if (m_psoHandling == MaterialPropertyPsoHandling::Warning)
- {
- if (!m_psoChangesReported)
- {
- LuaScriptUtilities::Warning(
- AZStd::string::format(
- "The following material properties should not be changed at runtime because they impact Pipeline State Objects: %s", GetMaterialPropertyDependenciesString().c_str()));
-
- m_psoChangesReported = true;
- }
- }
- return true;
- }
- LuaMaterialFunctorAPI::ReadMaterialPropertyValues::ReadMaterialPropertyValues(
- MaterialFunctorAPI::ReadMaterialPropertyValues* underlyingApi,
- const MaterialNameContext* materialNameContext)
- : m_underlyingApi(underlyingApi)
- , m_materialNameContext(materialNameContext)
- {
- }
- MaterialPropertyIndex LuaMaterialFunctorAPI::ReadMaterialPropertyValues::GetMaterialPropertyIndex(const char* name, const char* functionName) const
- {
- MaterialPropertyIndex propertyIndex;
- Name propertyFullName{name};
- m_materialNameContext->ContextualizeProperty(propertyFullName);
-
- propertyIndex = m_underlyingApi->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyFullName);
- if (!propertyIndex.IsValid())
- {
- LuaScriptUtilities::Error(AZStd::string::format("%s() could not find property '%s'", functionName, propertyFullName.GetCStr()));
- }
- return propertyIndex;
- }
- const MaterialPropertyValue& LuaMaterialFunctorAPI::ReadMaterialPropertyValues::GetMaterialPropertyValue(MaterialPropertyIndex propertyIndex) const
- {
- return m_underlyingApi->GetMaterialPropertyValue(propertyIndex);
- }
- template<typename Type>
- Type LuaMaterialFunctorAPI::ReadMaterialPropertyValues::GetMaterialPropertyValue(const char* name) const
- {
- MaterialPropertyIndex index = GetMaterialPropertyIndex(name, "GetMaterialPropertyValue");
- if (!index.IsValid())
- {
- return {};
- }
- const MaterialPropertyValue& value = GetMaterialPropertyValue(index);
- if (!value.IsValid())
- {
- LuaScriptUtilities::Error(AZStd::string::format("GetMaterialPropertyValue() got invalid value for property '%s'", name));
- return {};
- }
- if (!value.Is<Type>())
- {
- LuaScriptUtilities::Error(AZStd::string::format("GetMaterialPropertyValue() accessed property '%s' using the wrong data type.", name));
- return {};
- }
- return value.GetValue<Type>();
- }
- // Specialize for type Image* because that will be more intuitive within Lua.
- // The script can then check the result for nil without calling "get()".
- // For example, "GetMaterialPropertyValue_Image(name) == nil" rather than "GetMaterialPropertyValue_Image(name):get() == nil"
- template<>
- Image* LuaMaterialFunctorAPI::ReadMaterialPropertyValues::GetMaterialPropertyValue(const char* name) const
- {
- return GetMaterialPropertyValue<Data::Instance<Image>>(name).get();
- }
- template<typename LuaApiClass>
- void LuaMaterialFunctorAPI::ReadMaterialPropertyValues::ReflectSubclass(BehaviorContext::ClassBuilder<LuaApiClass>* subclassBuilder)
- {
- subclassBuilder
- ->Method("GetMaterialPropertyValue_bool", &LuaApiClass::template GetMaterialPropertyValue<bool>)
- ->Method("GetMaterialPropertyValue_int", &LuaApiClass::template GetMaterialPropertyValue<int32_t>)
- ->Method("GetMaterialPropertyValue_uint", &LuaApiClass::template GetMaterialPropertyValue<uint32_t>)
- ->Method("GetMaterialPropertyValue_enum", &LuaApiClass::template GetMaterialPropertyValue<uint32_t>)
- ->Method("GetMaterialPropertyValue_float", &LuaApiClass::template GetMaterialPropertyValue<float>)
- ->Method("GetMaterialPropertyValue_Vector2", &LuaApiClass::template GetMaterialPropertyValue<Vector2>)
- ->Method("GetMaterialPropertyValue_Vector3", &LuaApiClass::template GetMaterialPropertyValue<Vector3>)
- ->Method("GetMaterialPropertyValue_Vector4", &LuaApiClass::template GetMaterialPropertyValue<Vector4>)
- ->Method("GetMaterialPropertyValue_Color", &LuaApiClass::template GetMaterialPropertyValue<Color>)
- ->Method("GetMaterialPropertyValue_Image", &LuaApiClass::template GetMaterialPropertyValue<Image*>)
- ->Method("HasMaterialProperty", &LuaApiClass::HasMaterialValue)
- ;
- }
- void LuaMaterialFunctorAPI::RuntimeContext::Reflect(BehaviorContext* behaviorContext)
- {
- auto builder = behaviorContext->Class<LuaMaterialFunctorAPI::RuntimeContext>();
- builder
- ->Method("SetShaderConstant_bool", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<bool>)
- ->Method("SetShaderConstant_int", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<int32_t>)
- ->Method("SetShaderConstant_uint", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<uint32_t>)
- ->Method("SetShaderConstant_float", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<float>)
- ->Method("SetShaderConstant_Vector2", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<Vector2>)
- ->Method("SetShaderConstant_Vector3", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<Vector3>)
- ->Method("SetShaderConstant_Vector4", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<Vector4>)
- ->Method("SetShaderConstant_Color", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<Color>)
- ->Method("SetShaderConstant_Matrix3x3", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<Matrix3x3>)
- ->Method("SetShaderConstant_Matrix4x4", &LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant<Matrix4x4>)
- ->Method("SetInternalMaterialPropertyValue_bool", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<bool>)
- ->Method("SetInternalMaterialPropertyValue_int", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<int32_t>)
- ->Method("SetInternalMaterialPropertyValue_uint", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<uint32_t>)
- ->Method("SetInternalMaterialPropertyValue_enum", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<uint32_t>)
- ->Method("SetInternalMaterialPropertyValue_float", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<float>)
- // I'm not really sure what use case there might be for passing these data types to the material pipeline, but we might as well provide
- // them to remain consistent with the types that are supported by the GetMaterialPropertyValue function above.
- ->Method("SetInternalMaterialPropertyValue_Vector2", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<Vector2>)
- ->Method("SetInternalMaterialPropertyValue_Vector3", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<Vector3>)
- ->Method("SetInternalMaterialPropertyValue_Vector4", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<Vector4>)
- ->Method("SetInternalMaterialPropertyValue_Color", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<Color>)
- ->Method("SetInternalMaterialPropertyValue_Image", &LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue<Image*>)
- ;
- LuaMaterialFunctorAPI::ReadMaterialPropertyValues::ReflectSubclass<LuaMaterialFunctorAPI::RuntimeContext>(&builder);
- LuaMaterialFunctorAPI::ConfigureShaders::ReflectSubclass<LuaMaterialFunctorAPI::RuntimeContext>(&builder);
- }
- template<typename LuaApiClass>
- void LuaMaterialFunctorAPI::ConfigureShaders::ReflectSubclass(BehaviorContext::ClassBuilder<LuaApiClass>* subclassBuilder)
- {
- subclassBuilder
- ->Method("SetShaderOptionValue_bool", &LuaApiClass::template SetShaderOptionValue<bool>)
- ->Method("SetShaderOptionValue_uint", &LuaApiClass::template SetShaderOptionValue<uint32_t>)
- ->Method("SetShaderOptionValue_enum", &LuaApiClass::template SetShaderOptionValue<const char*>)
- ->Method("GetShaderCount", &LuaApiClass::GetShaderCount)
- ->Method("GetShader", &LuaApiClass::GetShader)
- ->Method("GetShaderByTag", &LuaApiClass::GetShaderByTag)
- ->Method("HasShaderWithTag", &LuaApiClass::HasShaderWithTag)
- ;
- }
- LuaMaterialFunctorAPI::ConfigureShaders::ConfigureShaders(
- MaterialFunctorAPI::ConfigureShaders* underlyingApi,
- const MaterialNameContext* materialNameContext,
- CommonRuntimeConfiguration* commonRuntimeConfiguration)
- : m_underlyingApi(underlyingApi)
- , m_materialNameContext(materialNameContext)
- , m_commonRuntimeConfiguration(commonRuntimeConfiguration)
- {
- }
- bool LuaMaterialFunctorAPI::ReadMaterialPropertyValues::HasMaterialValue(const char* name) const
- {
- Name propertyFullName{name};
- m_materialNameContext->ContextualizeProperty(propertyFullName);
- MaterialPropertyIndex propertyIndex = m_underlyingApi->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyFullName);
- return propertyIndex.IsValid();
- }
- template<>
- bool LuaMaterialFunctorAPI::ConfigureShaders::SetShaderOptionValue(const char* name, const char* value)
- {
- Name optionName{name};
- m_materialNameContext->ContextualizeShaderOption(optionName);
- return m_underlyingApi->SetShaderOptionValue(optionName, Name{value});
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::ConfigureShaders::SetShaderOptionValue(const char* name, Type value)
- {
- Name optionName{name};
- m_materialNameContext->ContextualizeShaderOption(optionName);
- return m_underlyingApi->SetShaderOptionValue(optionName, ShaderOptionValue{value});
- }
- RHI::ShaderInputConstantIndex LuaMaterialFunctorAPI::RuntimeContext::GetShaderInputConstantIndex(const char* name, const char* functionName) const
- {
- Name fullInputName{name};
- m_materialNameContext->ContextualizeSrgInput(fullInputName);
- RHI::ShaderInputConstantIndex index = m_runtimeContextImpl->GetShaderResourceGroup()->FindShaderInputConstantIndex(fullInputName);
- if (!index.IsValid())
- {
- LuaScriptUtilities::Error(AZStd::string::format("%s() could not find shader input '%s'", functionName, fullInputName.GetCStr()));
- }
- return index;
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::RuntimeContext::SetShaderConstant(const char* name, Type value)
- {
- RHI::ShaderInputConstantIndex index = GetShaderInputConstantIndex(name, "SetShaderConstant");
- if (index.IsValid())
- {
- return m_runtimeContextImpl->GetShaderResourceGroup()->SetConstant(index, value);
- }
- return false;
- }
- AZStd::size_t LuaMaterialFunctorAPI::ConfigureShaders::GetShaderCount() const
- {
- return m_underlyingApi->GetShaderCount();
- }
- LuaMaterialFunctorAPI::ShaderItem LuaMaterialFunctorAPI::ConfigureShaders::GetShader(AZStd::size_t index)
- {
- if (index < GetShaderCount())
- {
- return LuaMaterialFunctorAPI::ShaderItem{&(*m_underlyingApi->m_localShaderCollection)[index], m_commonRuntimeConfiguration};
- }
- else
- {
- LuaScriptUtilities::Error(AZStd::string::format("GetShader(%zu) is invalid.", index));
- return {};
- }
- }
- LuaMaterialFunctorAPI::ShaderItem LuaMaterialFunctorAPI::ConfigureShaders::GetShaderByTag(const char* shaderTag)
- {
- const AZ::Name tag{shaderTag};
- if (m_underlyingApi->m_localShaderCollection->HasShaderTag(tag))
- {
- return LuaMaterialFunctorAPI::ShaderItem{&(*m_underlyingApi->m_localShaderCollection)[tag], m_commonRuntimeConfiguration};
- }
- else
- {
- LuaScriptUtilities::Error(AZStd::string::format(
- "GetShaderByTag('%s') is invalid: Could not find a shader with the tag '%s'.", tag.GetCStr(), tag.GetCStr()));
- return {};
- }
- }
- bool LuaMaterialFunctorAPI::ConfigureShaders::HasShaderWithTag(const char* shaderTag)
- {
- return m_underlyingApi->m_localShaderCollection->HasShaderTag(AZ::Name{shaderTag});
- }
- LuaMaterialFunctorAPI::RuntimeContext::RuntimeContext(
- MaterialFunctorAPI::RuntimeContext* runtimeContextImpl,
- const MaterialPropertyFlags* materialPropertyDependencies,
- const MaterialNameContext* materialNameContext)
- : LuaMaterialFunctorAPI::CommonRuntimeConfiguration(runtimeContextImpl->GetMaterialPropertyPsoHandling(), materialPropertyDependencies, runtimeContextImpl->GetMaterialPropertiesLayout())
- , LuaMaterialFunctorAPI::ReadMaterialPropertyValues(runtimeContextImpl, materialNameContext)
- , LuaMaterialFunctorAPI::ConfigureShaders(runtimeContextImpl, materialNameContext, this)
- , m_runtimeContextImpl(runtimeContextImpl)
- , m_materialNameContext(materialNameContext)
- {
- }
- template<typename Type>
- Type LuaMaterialFunctorAPI::RuntimeContext::GetMaterialPropertyValue(const char* name) const
- {
- return LuaMaterialFunctorAPI::ReadMaterialPropertyValues::GetMaterialPropertyValue<Type>(name);
- }
- bool LuaMaterialFunctorAPI::RuntimeContext::HasMaterialValue(const char* name) const
- {
- return LuaMaterialFunctorAPI::ReadMaterialPropertyValues::HasMaterialValue(name);
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::RuntimeContext::SetShaderOptionValue(const char* name, Type value)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::SetShaderOptionValue(name, value);
- }
- AZStd::size_t LuaMaterialFunctorAPI::RuntimeContext::GetShaderCount() const
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::GetShaderCount();
- }
- LuaMaterialFunctorAPI::ShaderItem LuaMaterialFunctorAPI::RuntimeContext::GetShader(AZStd::size_t index)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::GetShader(index);
- }
- LuaMaterialFunctorAPI::ShaderItem LuaMaterialFunctorAPI::RuntimeContext::GetShaderByTag(const char* shaderTag)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::GetShaderByTag(shaderTag);
- }
-
- bool LuaMaterialFunctorAPI::RuntimeContext::HasShaderWithTag(const char* shaderTag)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::HasShaderWithTag(shaderTag);
- }
- template<typename T>
- bool LuaMaterialFunctorAPI::RuntimeContext::SetInternalMaterialPropertyValue(const char* name, T value)
- {
- return m_runtimeContextImpl->SetInternalMaterialPropertyValue(AZ::Name{name}, value);
- }
- void LuaMaterialFunctorAPI::PipelineRuntimeContext::Reflect(BehaviorContext* behaviorContext)
- {
- auto builder = behaviorContext->Class<PipelineRuntimeContext>();
- LuaMaterialFunctorAPI::ReadMaterialPropertyValues::ReflectSubclass<LuaMaterialFunctorAPI::PipelineRuntimeContext>(&builder);
- LuaMaterialFunctorAPI::ConfigureShaders::ReflectSubclass<LuaMaterialFunctorAPI::PipelineRuntimeContext>(&builder);
- }
- LuaMaterialFunctorAPI::PipelineRuntimeContext::PipelineRuntimeContext(
- MaterialFunctorAPI::PipelineRuntimeContext* runtimeContextImpl,
- const MaterialPropertyFlags* materialPropertyDependencies,
- const MaterialNameContext* materialNameContext)
- : LuaMaterialFunctorAPI::CommonRuntimeConfiguration(runtimeContextImpl->GetMaterialPropertyPsoHandling(), materialPropertyDependencies, runtimeContextImpl->GetMaterialPropertiesLayout())
- , LuaMaterialFunctorAPI::ReadMaterialPropertyValues(runtimeContextImpl, materialNameContext)
- , LuaMaterialFunctorAPI::ConfigureShaders(runtimeContextImpl, materialNameContext, this)
- {
- }
- template<typename Type>
- Type LuaMaterialFunctorAPI::PipelineRuntimeContext::GetMaterialPropertyValue(const char* name) const
- {
- return LuaMaterialFunctorAPI::ReadMaterialPropertyValues::GetMaterialPropertyValue<Type>(name);
- }
- bool LuaMaterialFunctorAPI::PipelineRuntimeContext::HasMaterialValue(const char* name) const
- {
- return LuaMaterialFunctorAPI::ReadMaterialPropertyValues::HasMaterialValue(name);
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::PipelineRuntimeContext::SetShaderOptionValue(const char* name, Type value)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::SetShaderOptionValue(name, value);
- }
- AZStd::size_t LuaMaterialFunctorAPI::PipelineRuntimeContext::GetShaderCount() const
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::GetShaderCount();
- }
- LuaMaterialFunctorAPI::ShaderItem LuaMaterialFunctorAPI::PipelineRuntimeContext::GetShader(AZStd::size_t index)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::GetShader(index);
- }
- LuaMaterialFunctorAPI::ShaderItem LuaMaterialFunctorAPI::PipelineRuntimeContext::GetShaderByTag(const char* shaderTag)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::GetShaderByTag(shaderTag);
- }
- bool LuaMaterialFunctorAPI::PipelineRuntimeContext::HasShaderWithTag(const char* shaderTag)
- {
- return LuaMaterialFunctorAPI::ConfigureShaders::HasShaderWithTag(shaderTag);
- }
- void LuaMaterialFunctorAPI::EditorContext::EditorContext::Reflect(BehaviorContext* behaviorContext)
- {
- auto builder = behaviorContext->Class<LuaMaterialFunctorAPI::EditorContext>();
- builder
- ->Method("SetMaterialPropertyVisibility", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyVisibility)
- ->Method("SetMaterialPropertyDescription", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyDescription)
- ->Method("SetMaterialPropertyMinValue_int", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMinValue<int32_t>)
- ->Method("SetMaterialPropertyMinValue_uint", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMinValue<uint32_t>)
- ->Method("SetMaterialPropertyMinValue_float", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMinValue<float>)
- ->Method("SetMaterialPropertyMaxValue_int", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMaxValue<int32_t>)
- ->Method("SetMaterialPropertyMaxValue_uint", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMaxValue<uint32_t>)
- ->Method("SetMaterialPropertyMaxValue_float", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMaxValue<float>)
- ->Method("SetMaterialPropertySoftMinValue_int", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMinValue<int32_t>)
- ->Method("SetMaterialPropertySoftMinValue_uint", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMinValue<uint32_t>)
- ->Method("SetMaterialPropertySoftMinValue_float", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMinValue<float>)
- ->Method("SetMaterialPropertySoftMaxValue_int", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMaxValue<int32_t>)
- ->Method("SetMaterialPropertySoftMaxValue_uint", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMaxValue<uint32_t>)
- ->Method("SetMaterialPropertySoftMaxValue_float", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMaxValue<float>)
- ->Method("SetMaterialPropertyGroupVisibility", &LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyGroupVisibility)
- ;
- LuaMaterialFunctorAPI::ReadMaterialPropertyValues::ReflectSubclass<LuaMaterialFunctorAPI::EditorContext>(&builder);
- }
- LuaMaterialFunctorAPI::EditorContext::EditorContext(
- MaterialFunctorAPI::EditorContext* editorContextImpl,
- const MaterialNameContext* materialNameContext)
- : LuaMaterialFunctorAPI::ReadMaterialPropertyValues(editorContextImpl, materialNameContext)
- , m_editorContextImpl(editorContextImpl)
- , m_materialNameContext(materialNameContext)
- {
- }
- template<typename Type>
- Type LuaMaterialFunctorAPI::EditorContext::GetMaterialPropertyValue(const char* name) const
- {
- return LuaMaterialFunctorAPI::ReadMaterialPropertyValues::GetMaterialPropertyValue<Type>(name);
- }
- bool LuaMaterialFunctorAPI::EditorContext::HasMaterialValue(const char* name) const
- {
- return LuaMaterialFunctorAPI::ReadMaterialPropertyValues::HasMaterialValue(name);
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMinValue(const char* name, Type value)
- {
- const char* functionName = "SetMaterialPropertyMinValue";
- MaterialPropertyIndex index = GetMaterialPropertyIndex(name, functionName);
- if (!index.IsValid())
- {
- return false;
- }
- return m_editorContextImpl->SetMaterialPropertyMinValue(index, value);
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyMaxValue(const char* name, Type value)
- {
- const char* functionName = "SetMaterialPropertyMaxValue";
- MaterialPropertyIndex index = GetMaterialPropertyIndex(name, functionName);
- if (!index.IsValid())
- {
- return false;
- }
- return m_editorContextImpl->SetMaterialPropertyMaxValue(index, value);
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMinValue(const char* name, Type value)
- {
- const char* functionName = "SetMaterialPropertySoftMinValue";
- MaterialPropertyIndex index = GetMaterialPropertyIndex(name, functionName);
- if (!index.IsValid())
- {
- return false;
- }
- return m_editorContextImpl->SetMaterialPropertySoftMinValue(index, value);
- }
- template<typename Type>
- bool LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertySoftMaxValue(const char* name, Type value)
- {
- const char* functionName = "SetMaterialPropertySoftMaxValue";
- MaterialPropertyIndex index = GetMaterialPropertyIndex(name, functionName);
- if (!index.IsValid())
- {
- return false;
- }
- return m_editorContextImpl->SetMaterialPropertySoftMaxValue(index, value);
- }
-
- bool LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyGroupVisibility(const char* name, MaterialPropertyGroupVisibility visibility)
- {
- if (m_editorContextImpl)
- {
- Name fullName{name};
- m_materialNameContext->ContextualizeProperty(fullName);
- return m_editorContextImpl->SetMaterialPropertyGroupVisibility(fullName, visibility);
- }
- return false;
- }
- bool LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyVisibility(const char* name, MaterialPropertyVisibility visibility)
- {
- if (m_editorContextImpl)
- {
- Name fullName{name};
- m_materialNameContext->ContextualizeProperty(fullName);
- return m_editorContextImpl->SetMaterialPropertyVisibility(fullName, visibility);
- }
- return false;
- }
- bool LuaMaterialFunctorAPI::EditorContext::SetMaterialPropertyDescription(const char* name, const char* description)
- {
- if (m_editorContextImpl)
- {
- Name fullName{name};
- m_materialNameContext->ContextualizeProperty(fullName);
- return m_editorContextImpl->SetMaterialPropertyDescription(fullName, description);
- }
- return false;
- }
- template<>
- void LuaMaterialFunctorAPI::ShaderItem::SetShaderOptionValue(const char* name, const char* value);
- void LuaMaterialFunctorAPI::ShaderItem::Reflect(AZ::BehaviorContext* behaviorContext)
- {
- behaviorContext->Class<LuaMaterialFunctorAPI::ShaderItem>()
- ->Method("GetRenderStatesOverride", &LuaMaterialFunctorAPI::ShaderItem::GetRenderStatesOverride)
- ->Method("SetEnabled", &LuaMaterialFunctorAPI::ShaderItem::SetEnabled)
- ->Method("SetDrawListTagOverride", &LuaMaterialFunctorAPI::ShaderItem::SetDrawListTagOverride)
- ->Method("SetShaderOptionValue_bool", &LuaMaterialFunctorAPI::ShaderItem::SetShaderOptionValue<bool>)
- ->Method("SetShaderOptionValue_uint", &LuaMaterialFunctorAPI::ShaderItem::SetShaderOptionValue<uint32_t>)
- ->Method("SetShaderOptionValue_enum", &LuaMaterialFunctorAPI::ShaderItem::SetShaderOptionValue<const char*>)
- ;
- }
- LuaMaterialFunctorAPI::RenderStates LuaMaterialFunctorAPI::ShaderItem::GetRenderStatesOverride()
- {
- if (m_commonRuntimeConfiguration->CheckPsoChangesAllowed() && m_shaderItem)
- {
- return LuaMaterialFunctorAPI::RenderStates{m_shaderItem->GetRenderStatesOverlay()};
- }
- else
- {
- static RHI::RenderStates dummyRenderStates;
- return LuaMaterialFunctorAPI::RenderStates{&dummyRenderStates};
- }
- }
- void LuaMaterialFunctorAPI::ShaderItem::SetEnabled(bool enable)
- {
- if (m_shaderItem)
- {
- m_shaderItem->SetEnabled(enable);
- }
- }
- void LuaMaterialFunctorAPI::ShaderItem::SetDrawListTagOverride(const char* drawListTag)
- {
- if (m_shaderItem)
- {
- m_shaderItem->SetDrawListTagOverride(Name{drawListTag});
- }
- }
- void LuaMaterialFunctorAPI::ShaderItem::SetShaderOptionValue(
- const Name& name, AZStd::function<bool(ShaderOptionGroup*, ShaderOptionIndex)> setValueCommand)
- {
- ShaderOptionGroup* shaderOptionGroup = m_shaderItem->GetShaderOptions();
- const ShaderOptionGroupLayout* layout = shaderOptionGroup->GetShaderOptionLayout();
- ShaderOptionIndex optionIndex = layout->FindShaderOptionIndex(Name{name});
- if (!optionIndex.IsValid())
- {
- return;
- }
- if (!m_shaderItem->MaterialOwnsShaderOption(optionIndex))
- {
- LuaScriptUtilities::Error(
- AZStd::string::format(
- "Shader option '%s' is not owned by the shader '%s'.", name.GetCStr(), m_shaderItem->GetShaderTag().GetCStr()));
- return;
- }
- setValueCommand(shaderOptionGroup, optionIndex);
- }
- template<>
- void LuaMaterialFunctorAPI::ShaderItem::SetShaderOptionValue(const char* name, const char* value)
- {
- if (m_shaderItem)
- {
- SetShaderOptionValue(Name{name}, [value](ShaderOptionGroup* optionGroup, ShaderOptionIndex optionIndex) {
- return optionGroup->SetValue(optionIndex, Name{value});
- });
- }
- }
- template<typename Type>
- void LuaMaterialFunctorAPI::ShaderItem::SetShaderOptionValue(const char* name, Type value)
- {
- if (m_shaderItem)
- {
- SetShaderOptionValue(Name{name}, [value](ShaderOptionGroup* optionGroup, ShaderOptionIndex optionIndex) {
- return optionGroup->SetValue(optionIndex, ShaderOptionValue{value});
- });
- }
- }
- void LuaMaterialFunctorAPI::RenderStates::Reflect(AZ::BehaviorContext* behaviorContext)
- {
- auto classBuilder = behaviorContext->Class<LuaMaterialFunctorAPI::RenderStates>();
- #define TEMP_REFLECT_RENDERSTATE_METHODS(PropertyName) \
- classBuilder->Method("Set" AZ_STRINGIZE(PropertyName), AZ_JOIN(&LuaMaterialFunctorAPI::RenderStates::Set, PropertyName)); \
- classBuilder->Method("Clear" AZ_STRINGIZE(PropertyName), AZ_JOIN(&LuaMaterialFunctorAPI::RenderStates::Clear, PropertyName));
- TEMP_REFLECT_RENDERSTATE_METHODS(MultisampleCustomPosition)
- TEMP_REFLECT_RENDERSTATE_METHODS(MultisampleCustomPositionCount)
- TEMP_REFLECT_RENDERSTATE_METHODS(MultisampleCount)
- TEMP_REFLECT_RENDERSTATE_METHODS(MultisampleQuality)
- TEMP_REFLECT_RENDERSTATE_METHODS(FillMode)
- TEMP_REFLECT_RENDERSTATE_METHODS(CullMode)
- TEMP_REFLECT_RENDERSTATE_METHODS(DepthBias)
- TEMP_REFLECT_RENDERSTATE_METHODS(DepthBiasClamp)
- TEMP_REFLECT_RENDERSTATE_METHODS(DepthBiasSlopeScale)
- TEMP_REFLECT_RENDERSTATE_METHODS(MultisampleEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(DepthClipEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(ConservativeRasterEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(ForcedSampleCount)
- TEMP_REFLECT_RENDERSTATE_METHODS(AlphaToCoverageEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(IndependentBlendEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendWriteMask)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendSource)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendDest)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendAlphaSource)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendAlphaDest)
- TEMP_REFLECT_RENDERSTATE_METHODS(BlendAlphaOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(DepthEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(DepthWriteMask)
- TEMP_REFLECT_RENDERSTATE_METHODS(DepthComparisonFunc)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilEnabled)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilReadMask)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilWriteMask)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilFrontFaceFailOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilFrontFaceDepthFailOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilFrontFacePassOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilFrontFaceFunc)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilBackFaceFailOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilBackFaceDepthFailOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilBackFacePassOp)
- TEMP_REFLECT_RENDERSTATE_METHODS(StencilBackFaceFunc)
- #undef TEMP_REFLECT_RENDERSTATE_METHODS
- }
- #define TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(PropertyName, DataType, Field, InvalidValue) \
- void AZ_JOIN(LuaMaterialFunctorAPI::RenderStates::Set, PropertyName)(DataType value) \
- { \
- Field = value; \
- } \
- void AZ_JOIN(LuaMaterialFunctorAPI::RenderStates::Clear, PropertyName)() \
- { \
- Field = InvalidValue; \
- }
- #define TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(PropertyName, DataType, Field, InvalidValue) \
- void AZ_JOIN(LuaMaterialFunctorAPI::RenderStates::Set, PropertyName)(AZStd::size_t targetIndex, DataType value) \
- { \
- if (targetIndex < RHI::Limits::Pipeline::AttachmentColorCountMax) \
- { \
- m_renderStates->m_blendState.m_targets[targetIndex].Field = value; \
- } \
- else \
- { \
- LuaScriptUtilities::Error(AZStd::string::format( \
- "Set" AZ_STRINGIZE(PropertyName) "(%zu,...) index is out of range. Must be less than %u.", \
- targetIndex, RHI::Limits::Pipeline::AttachmentColorCountMax)); \
- } \
- } \
- void AZ_JOIN(LuaMaterialFunctorAPI::RenderStates::Clear, PropertyName)(AZStd::size_t targetIndex) \
- { \
- if (targetIndex < RHI::Limits::Pipeline::AttachmentColorCountMax) \
- { \
- m_renderStates->m_blendState.m_targets[targetIndex].Field = InvalidValue; \
- } \
- else \
- { \
- LuaScriptUtilities::Error(AZStd::string::format( \
- "Clear" AZ_STRINGIZE(PropertyName) "(%zu,...) index is out of range. Must be less than %u.", \
- targetIndex, RHI::Limits::Pipeline::AttachmentColorCountMax)); \
- } \
- }
- void LuaMaterialFunctorAPI::RenderStates::SetMultisampleCustomPosition(AZStd::size_t multisampleCustomLocationIndex, uint8_t x, uint8_t y)
- {
- if (multisampleCustomLocationIndex < RHI::Limits::Pipeline::MultiSampleCustomLocationsCountMax)
- {
- m_renderStates->m_multisampleState.m_customPositions[multisampleCustomLocationIndex].m_x = x;
- m_renderStates->m_multisampleState.m_customPositions[multisampleCustomLocationIndex].m_y = y;
- }
- else
- {
- LuaScriptUtilities::Error(AZStd::string::format("SetMultisampleCustomPosition(%zu,...) index is out of range. Must be less than %u.",
- multisampleCustomLocationIndex, RHI::Limits::Pipeline::MultiSampleCustomLocationsCountMax));
- }
- }
- void LuaMaterialFunctorAPI::RenderStates::ClearMultisampleCustomPosition(AZStd::size_t multisampleCustomLocationIndex)
- {
- if (multisampleCustomLocationIndex < RHI::Limits::Pipeline::MultiSampleCustomLocationsCountMax)
- {
- m_renderStates->m_multisampleState.m_customPositions[multisampleCustomLocationIndex].m_x = RHI::Limits::Pipeline::MultiSampleCustomLocationGridSize;
- m_renderStates->m_multisampleState.m_customPositions[multisampleCustomLocationIndex].m_y = RHI::Limits::Pipeline::MultiSampleCustomLocationGridSize;
- }
- else
- {
- LuaScriptUtilities::Error(AZStd::string::format("ClearMultisampleCustomPosition(%zu,...) index is out of range. Must be less than %u.",
- multisampleCustomLocationIndex, RHI::Limits::Pipeline::MultiSampleCustomLocationsCountMax));
- }
- }
- void LuaMaterialFunctorAPI::RenderStates::SetMultisampleCustomPositionCount(uint32_t value)
- {
- if (value == RHI::RenderStates_InvalidUInt || value < RHI::Limits::Pipeline::MultiSampleCustomLocationsCountMax)
- {
- m_renderStates->m_multisampleState.m_customPositionsCount = value;
- }
- else
- {
- LuaScriptUtilities::Error(AZStd::string::format("SetMultisampleCustomPositionCount(%u) value is out of range. Must be less than %u.",
- value, RHI::Limits::Pipeline::MultiSampleCustomLocationsCountMax));
- }
- }
- void LuaMaterialFunctorAPI::RenderStates::ClearMultisampleCustomPositionCount()
- {
- m_renderStates->m_multisampleState.m_customPositionsCount = RHI::RenderStates_InvalidUInt;
- }
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(MultisampleCount, uint16_t, m_renderStates->m_multisampleState.m_samples, RHI::RenderStates_InvalidUInt16)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(MultisampleQuality, uint16_t, m_renderStates->m_multisampleState.m_quality, RHI::RenderStates_InvalidUInt16)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(FillMode, RHI::FillMode, m_renderStates->m_rasterState.m_fillMode, RHI::FillMode::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(CullMode, RHI::CullMode, m_renderStates->m_rasterState.m_cullMode, RHI::CullMode::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(DepthBias, int32_t, m_renderStates->m_rasterState.m_depthBias, RHI::RenderStates_InvalidInt)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(DepthBiasClamp, float, m_renderStates->m_rasterState.m_depthBiasClamp, RHI::RenderStates_InvalidFloat)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(DepthBiasSlopeScale, float, m_renderStates->m_rasterState.m_depthBiasSlopeScale, RHI::RenderStates_InvalidFloat)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(MultisampleEnabled, bool, m_renderStates->m_rasterState.m_multisampleEnable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(DepthClipEnabled, bool, m_renderStates->m_rasterState.m_depthClipEnable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(ConservativeRasterEnabled, bool, m_renderStates->m_rasterState.m_conservativeRasterEnable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(ForcedSampleCount, uint32_t, m_renderStates->m_rasterState.m_forcedSampleCount, RHI::RenderStates_InvalidUInt)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(AlphaToCoverageEnabled, bool, m_renderStates->m_blendState.m_alphaToCoverageEnable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(IndependentBlendEnabled, bool, m_renderStates->m_blendState.m_independentBlendEnable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendEnabled, bool, m_enable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendWriteMask, uint32_t, m_writeMask, RHI::RenderStates_InvalidUInt)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendSource, RHI::BlendFactor, m_blendSource, RHI::BlendFactor::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendDest, RHI::BlendFactor, m_blendDest, RHI::BlendFactor::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendOp, RHI::BlendOp, m_blendOp, RHI::BlendOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendAlphaSource, RHI::BlendFactor, m_blendAlphaSource, RHI::BlendFactor::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendAlphaDest, RHI::BlendFactor, m_blendAlphaDest, RHI::BlendFactor::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET(BlendAlphaOp, RHI::BlendOp, m_blendAlphaOp, RHI::BlendOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(DepthEnabled, bool, m_renderStates->m_depthStencilState.m_depth.m_enable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(DepthWriteMask, RHI::DepthWriteMask, m_renderStates->m_depthStencilState.m_depth.m_writeMask, RHI::DepthWriteMask::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(DepthComparisonFunc, RHI::ComparisonFunc, m_renderStates->m_depthStencilState.m_depth.m_func, RHI::ComparisonFunc::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilEnabled, bool, m_renderStates->m_depthStencilState.m_stencil.m_enable, RHI::RenderStates_InvalidBool)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilReadMask, uint32_t, m_renderStates->m_depthStencilState.m_stencil.m_readMask, RHI::RenderStates_InvalidUInt)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilWriteMask, uint32_t, m_renderStates->m_depthStencilState.m_stencil.m_writeMask, RHI::RenderStates_InvalidUInt)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilFrontFaceFailOp, RHI::StencilOp, m_renderStates->m_depthStencilState.m_stencil.m_frontFace.m_failOp, RHI::StencilOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilFrontFaceDepthFailOp, RHI::StencilOp, m_renderStates->m_depthStencilState.m_stencil.m_frontFace.m_depthFailOp, RHI::StencilOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilFrontFacePassOp, RHI::StencilOp, m_renderStates->m_depthStencilState.m_stencil.m_frontFace.m_passOp, RHI::StencilOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilFrontFaceFunc, RHI::ComparisonFunc, m_renderStates->m_depthStencilState.m_stencil.m_frontFace.m_func, RHI::ComparisonFunc::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilBackFaceFailOp, RHI::StencilOp, m_renderStates->m_depthStencilState.m_stencil.m_backFace.m_failOp, RHI::StencilOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilBackFaceDepthFailOp, RHI::StencilOp, m_renderStates->m_depthStencilState.m_stencil.m_backFace.m_depthFailOp, RHI::StencilOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilBackFacePassOp, RHI::StencilOp, m_renderStates->m_depthStencilState.m_stencil.m_backFace.m_passOp, RHI::StencilOp::Invalid)
- TEMP_DEFINE_RENDERSTATE_METHODS_COMMON(StencilBackFaceFunc, RHI::ComparisonFunc, m_renderStates->m_depthStencilState.m_stencil.m_backFace.m_func, RHI::ComparisonFunc::Invalid)
- #undef TEMP_DEFINE_RENDERSTATE_METHODS_COMMON
- #undef TEMP_DEFINE_RENDERSTATE_METHODS_BLENDSTATETARGET
- } // namespace RPI
- } // namespace AZ
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