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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- set(FILES
- Source/AuxGeom/AuxGeomFeatureProcessor.h
- Source/CoreLights/LightCommon.h
- Source/CoreLights/LightCommon.cpp
- Source/DisplayMapper/AcesOutputTransformPass.h
- Source/DisplayMapper/AcesOutputTransformLutPass.h
- Source/DisplayMapper/ApplyShaperLookupTablePass.h
- Source/DisplayMapper/DisplayMapperPass.h
- Source/DisplayMapper/DisplayMapperFullScreenPass.h
- Source/DisplayMapper/BakeAcesOutputTransformLutPass.h
- Source/DisplayMapper/OutputTransformPass.h
- Source/ImageBasedLights/ImageBasedLightFeatureProcessor.h
- Source/LookupTable/LookupTableAsset.h
- Source/SkyBox/SkyBoxLUT.h
- Source/CommonSystemComponent.cpp
- Source/FrameCaptureSystemComponent.cpp
- Source/FrameCaptureSystemComponent.h
- Source/ProfilingCaptureSystemComponent.cpp
- Source/ProfilingCaptureSystemComponent.h
- Source/AuxGeom/AuxGeomBase.h
- Source/AuxGeom/AuxGeomFeatureProcessor.cpp
- Source/AuxGeom/AuxGeomDrawQueue.cpp
- Source/AuxGeom/AuxGeomDrawQueue.h
- Source/AuxGeom/AuxGeomDrawProcessorShared.cpp
- Source/AuxGeom/AuxGeomDrawProcessorShared.h
- Source/AuxGeom/DynamicPrimitiveProcessor.cpp
- Source/AuxGeom/DynamicPrimitiveProcessor.h
- Source/AuxGeom/FixedShapeProcessor.cpp
- Source/AuxGeom/FixedShapeProcessor.h
- Source/ColorGrading/LutGenerationPass.cpp
- Source/ColorGrading/LutGenerationPass.h
- Source/CoreLights/CapsuleLightFeatureProcessor.h
- Source/CoreLights/CapsuleLightFeatureProcessor.cpp
- Source/CoreLights/CascadedShadowmapsPass.h
- Source/CoreLights/CascadedShadowmapsPass.cpp
- Source/CoreLights/CoreLightsSystemComponent.h
- Source/CoreLights/CoreLightsSystemComponent.cpp
- Source/CoreLights/DepthExponentiationPass.h
- Source/CoreLights/DepthExponentiationPass.cpp
- Source/CoreLights/DirectionalLightFeatureProcessor.h
- Source/CoreLights/DirectionalLightFeatureProcessor.cpp
- Source/CoreLights/DiskLightFeatureProcessor.h
- Source/CoreLights/DiskLightFeatureProcessor.cpp
- Source/CoreLights/EsmShadowmapsPass.h
- Source/CoreLights/EsmShadowmapsPass.cpp
- Source/CoreLights/LightCullingPass.cpp
- Source/CoreLights/LightCullingPass.h
- Source/CoreLights/LightCullingTilePreparePass.cpp
- Source/CoreLights/LightCullingTilePreparePass.h
- Source/CoreLights/LightCullingRemap.cpp
- Source/CoreLights/LightCullingRemap.h
- Source/CoreLights/LightCullingConstants.h
- Source/CoreLights/LtcCommon.h
- Source/CoreLights/LtcCommon.cpp
- Source/CoreLights/PointLightFeatureProcessor.h
- Source/CoreLights/PointLightFeatureProcessor.cpp
- Source/CoreLights/PolygonLightFeatureProcessor.h
- Source/CoreLights/PolygonLightFeatureProcessor.cpp
- Source/CoreLights/ProjectedShadowmapsPass.h
- Source/CoreLights/ProjectedShadowmapsPass.cpp
- Source/CoreLights/QuadLightFeatureProcessor.h
- Source/CoreLights/QuadLightFeatureProcessor.cpp
- Source/CoreLights/SimplePointLightFeatureProcessor.h
- Source/CoreLights/SimplePointLightFeatureProcessor.cpp
- Source/CoreLights/SimpleSpotLightFeatureProcessor.h
- Source/CoreLights/SimpleSpotLightFeatureProcessor.cpp
- Source/CoreLights/Shadow.h
- Source/CoreLights/Shadow.cpp
- Source/CoreLights/ShadowmapAtlas.h
- Source/CoreLights/ShadowmapAtlas.cpp
- Source/CoreLights/ShadowmapPass.h
- Source/CoreLights/ShadowmapPass.cpp
- Source/CoreLights/SpotLightUtils.h
- Source/Checkerboard/CheckerboardColorResolvePass.cpp
- Source/Checkerboard/CheckerboardColorResolvePass.h
- Source/Checkerboard/CheckerboardPass.cpp
- Source/Checkerboard/CheckerboardPass.h
- Source/CubeMapCapture/CubeMapCaptureFeatureProcessor.h
- Source/CubeMapCapture/CubeMapCaptureFeatureProcessor.cpp
- Source/CubeMapCapture/CubeMapCapture.h
- Source/CubeMapCapture/CubeMapCapture.cpp
- Source/CubeMapCapture/CubeMapRenderer.h
- Source/CubeMapCapture/CubeMapRenderer.cpp
- Source/Debug/RayTracingDebugFeatureProcessor.h
- Source/Debug/RayTracingDebugFeatureProcessor.cpp
- Source/Debug/RayTracingDebugSettings.h
- Source/Debug/RenderDebugFeatureProcessor.h
- Source/Debug/RenderDebugFeatureProcessor.cpp
- Source/Debug/RenderDebugSettings.h
- Source/Debug/RenderDebugSettings.cpp
- Source/Decals/DecalTextureArray.h
- Source/Decals/DecalTextureArray.cpp
- Source/Decals/AsyncLoadTracker.h
- Source/Decals/DecalTextureArrayFeatureProcessor.h
- Source/Decals/DecalTextureArrayFeatureProcessor.cpp
- Source/DisplayMapper/AcesOutputTransformPass.cpp
- Source/DisplayMapper/AcesOutputTransformLutPass.cpp
- Source/DisplayMapper/ApplyShaperLookupTablePass.cpp
- Source/DisplayMapper/DisplayMapperPass.cpp
- Source/DisplayMapper/DisplayMapperFullScreenPass.cpp
- Source/DisplayMapper/BakeAcesOutputTransformLutPass.cpp
- Source/DisplayMapper/OutputTransformPass.cpp
- Source/ImGui/ImGuiPass.cpp
- Source/ImGui/ImGuiPass.h
- Source/ImGui/ImGuiSystemComponent.cpp
- Source/ImGui/ImGuiSystemComponent.h
- Source/ImageBasedLights/ImageBasedLightFeatureProcessor.cpp
- Source/LookupTable/LookupTableAsset.cpp
- Source/Material/ConvertEmissiveUnitFunctor.cpp
- Source/Material/ConvertEmissiveUnitFunctor.h
- Source/Material/SubsurfaceTransmissionParameterFunctor.cpp
- Source/Material/SubsurfaceTransmissionParameterFunctor.h
- Source/Material/Transform2DFunctor.cpp
- Source/Material/Transform2DFunctor.h
- Source/Material/UseTextureFunctor.cpp
- Source/Material/UseTextureFunctor.h
- Source/Math/GaussianMathFilter.h
- Source/Math/GaussianMathFilter.cpp
- Source/Math/MathFilter.h
- Source/Math/MathFilter.cpp
- Source/Math/MathFilterDescriptor.h
- Source/Mesh/MeshInstanceGroupKey.cpp
- Source/Mesh/MeshInstanceGroupKey.h
- Source/Mesh/MeshInstanceGroupList.cpp
- Source/Mesh/MeshInstanceGroupList.h
- Source/Mesh/MeshInstanceManager.cpp
- Source/Mesh/MeshInstanceManager.h
- Source/Mesh/MeshFeatureProcessor.cpp
- Source/Mesh/MeshFeatureProcessor.h
- Source/Mesh/ModelReloader.cpp
- Source/Mesh/ModelReloader.h
- Source/Mesh/ModelReloaderSystem.cpp
- Source/Mesh/ModelReloaderSystem.h
- Source/MorphTargets/MorphTargetComputePass.cpp
- Source/MorphTargets/MorphTargetComputePass.h
- Source/MorphTargets/MorphTargetDispatchItem.cpp
- Source/MorphTargets/MorphTargetDispatchItem.h
- Source/OcclusionCullingPlane/OcclusionCullingPlaneFeatureProcessor.h
- Source/OcclusionCullingPlane/OcclusionCullingPlaneFeatureProcessor.cpp
- Source/OcclusionCullingPlane/OcclusionCullingPlane.h
- Source/OcclusionCullingPlane/OcclusionCullingPlane.cpp
- Source/Silhouette/SilhouetteFeatureProcessor.cpp
- Source/Silhouette/SilhouetteFeatureProcessor.h
- Source/Silhouette/SilhouetteCompositePass.cpp
- Source/Silhouette/SilhouetteCompositePass.h
- Source/PostProcess/PostProcessBase.cpp
- Source/PostProcess/PostProcessBase.h
- Source/PostProcess/PostProcessFeatureProcessor.cpp
- Source/PostProcess/PostProcessFeatureProcessor.h
- Source/PostProcess/PostProcessSettings.cpp
- Source/PostProcess/PostProcessSettings.h
- Source/PostProcess/ColorGrading/HDRColorGradingSettings.h
- Source/PostProcess/ColorGrading/HDRColorGradingSettings.cpp
- Source/PostProcess/Bloom/BloomSettings.cpp
- Source/PostProcess/Bloom/BloomSettings.h
- Source/PostProcess/ChromaticAberration/ChromaticAberrationSettings.cpp
- Source/PostProcess/ChromaticAberration/ChromaticAberrationSettings.h
- Source/PostProcess/DepthOfField/DepthOfFieldSettings.cpp
- Source/PostProcess/DepthOfField/DepthOfFieldSettings.h
- Source/PostProcess/ExposureControl/ExposureControlSettings.cpp
- Source/PostProcess/ExposureControl/ExposureControlSettings.h
- Source/PostProcess/FilmGrain/FilmGrainSettings.cpp
- Source/PostProcess/FilmGrain/FilmGrainSettings.h
- Source/PostProcess/PaniniProjection/PaniniProjectionSettings.cpp
- Source/PostProcess/PaniniProjection/PaniniProjectionSettings.h
- Source/PostProcess/Ssao/SsaoSettings.cpp
- Source/PostProcess/Ssao/SsaoSettings.h
- Source/PostProcess/WhiteBalance/WhiteBalanceSettings.cpp
- Source/PostProcess/WhiteBalance/WhiteBalanceSettings.h
- Source/PostProcess/Vignette/VignetteSettings.cpp
- Source/PostProcess/Vignette/VignetteSettings.h
- Source/PostProcess/LookModification/LookModificationSettings.cpp
- Source/PostProcess/LookModification/LookModificationSettings.h
- Source/PostProcessing/BlendColorGradingLutsPass.h
- Source/PostProcessing/BlendColorGradingLutsPass.cpp
- Source/PostProcessing/DepthOfFieldPencilMap.h
- Source/PostProcessing/DepthOfFieldPencilMap.h
- Source/PostProcessing/BloomDownsamplePass.h
- Source/PostProcessing/BloomDownsamplePass.cpp
- Source/PostProcessing/BloomBlurPass.h
- Source/PostProcessing/BloomBlurPass.cpp
- Source/PostProcessing/BloomCompositePass.h
- Source/PostProcessing/BloomCompositePass.cpp
- Source/PostProcessing/BloomParentPass.h
- Source/PostProcessing/BloomParentPass.cpp
- Source/PostProcessing/ChromaticAberrationPass.h
- Source/PostProcessing/ChromaticAberrationPass.cpp
- Source/PostProcessing/FilmGrainPass.h
- Source/PostProcessing/FilmGrainPass.cpp
- Source/PostProcessing/PaniniProjectionPass.h
- Source/PostProcessing/PaniniProjectionPass.cpp
- Source/PostProcessing/VignettePass.h
- Source/PostProcessing/VignettePass.cpp
- Source/PostProcessing/DepthOfFieldCompositePass.h
- Source/PostProcessing/DepthOfFieldCompositePass.cpp
- Source/PostProcessing/DepthOfFieldBokehBlurPass.h
- Source/PostProcessing/DepthOfFieldBokehBlurPass.cpp
- Source/PostProcessing/DepthOfFieldMaskPass.h
- Source/PostProcessing/DepthOfFieldMaskPass.cpp
- Source/PostProcessing/DepthOfFieldParentPass.h
- Source/PostProcessing/DepthOfFieldParentPass.cpp
- Source/PostProcessing/DepthOfFieldReadBackFocusDepthPass.h
- Source/PostProcessing/DepthOfFieldReadBackFocusDepthPass.cpp
- Source/PostProcessing/DepthOfFieldWriteFocusDepthFromGpuPass.h
- Source/PostProcessing/DepthOfFieldWriteFocusDepthFromGpuPass.cpp
- Source/PostProcessing/DepthOfFieldCopyFocusDepthToCpuPass.h
- Source/PostProcessing/DepthOfFieldCopyFocusDepthToCpuPass.cpp
- Source/PostProcessing/DepthUpsamplePass.cpp
- Source/PostProcessing/DepthUpsamplePass.h
- Source/PostProcessing/EyeAdaptationPass.cpp
- Source/PostProcessing/EyeAdaptationPass.h
- Source/PostProcessing/FastDepthAwareBlurPasses.cpp
- Source/PostProcessing/FastDepthAwareBlurPasses.h
- Source/PostProcessing/HDRColorGradingPass.cpp
- Source/PostProcessing/HDRColorGradingPass.h
- Source/PostProcessing/LookModificationCompositePass.cpp
- Source/PostProcessing/LookModificationCompositePass.h
- Source/PostProcessing/LookModificationTransformPass.cpp
- Source/PostProcessing/LookModificationTransformPass.h
- Source/PostProcessing/LuminanceHistogramGeneratorPass.h
- Source/PostProcessing/LuminanceHistogramGeneratorPass.cpp
- Source/PostProcessing/NewDepthOfFieldPasses.cpp
- Source/PostProcessing/NewDepthOfFieldPasses.h
- Source/PostProcessing/PostProcessingShaderOptionBase.cpp
- Source/PostProcessing/PostProcessingShaderOptionBase.h
- Source/PostProcessing/SMAABasePass.cpp
- Source/PostProcessing/SMAABasePass.h
- Source/PostProcessing/SMAABlendingWeightCalculationPass.cpp
- Source/PostProcessing/SMAABlendingWeightCalculationPass.h
- Source/PostProcessing/SMAACommon.h
- Source/PostProcessing/SMAAConfigurationDescriptor.cpp
- Source/PostProcessing/SMAAConfigurationDescriptor.h
- Source/PostProcessing/SMAAEdgeDetectionPass.cpp
- Source/PostProcessing/SMAAEdgeDetectionPass.h
- Source/PostProcessing/SMAAFeatureProcessor.cpp
- Source/PostProcessing/SMAAFeatureProcessor.h
- Source/PostProcessing/SMAANeighborhoodBlendingPass.cpp
- Source/PostProcessing/SMAANeighborhoodBlendingPass.h
- Source/PostProcessing/SsaoPasses.cpp
- Source/PostProcessing/SsaoPasses.h
- Source/PostProcessing/SubsurfaceScatteringPass.cpp
- Source/PostProcessing/SubsurfaceScatteringPass.h
- Source/PostProcessing/TaaPass.h
- Source/PostProcessing/TaaPass.cpp
- Source/PostProcessing/WhiteBalancePass.h
- Source/PostProcessing/WhiteBalancePass.cpp
- Source/RayTracing/RayTracingFeatureProcessor.h
- Source/RayTracing/RayTracingFeatureProcessor.cpp
- Source/RayTracing/RayTracingResourceList.h
- Source/RayTracing/RayTracingAccelerationStructurePass.cpp
- Source/RayTracing/RayTracingAccelerationStructurePass.h
- Source/ReflectionProbe/ReflectionProbeFeatureProcessor.h
- Source/ReflectionProbe/ReflectionProbeFeatureProcessor.cpp
- Source/ReflectionProbe/ReflectionProbe.h
- Source/ReflectionProbe/ReflectionProbe.cpp
- Source/SpecularReflections/SpecularReflectionsFeatureProcessor.h
- Source/SpecularReflections/SpecularReflectionsFeatureProcessor.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpacePass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpacePass.h
- Source/ReflectionScreenSpace/ReflectionScreenSpaceTracePass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpaceTracePass.h
- Source/ReflectionScreenSpace/ReflectionScreenSpaceDownsampleDepthLinearPass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpaceDownsampleDepthLinearPass.h
- Source/ReflectionScreenSpace/ReflectionScreenSpaceDownsampleDepthLinearChildPass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpaceDownsampleDepthLinearChildPass.h
- Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.h
- Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.h
- Source/ReflectionScreenSpace/ReflectionScreenSpaceFilterPass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpaceFilterPass.h
- Source/ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.cpp
- Source/ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.h
- Source/ReflectionScreenSpace/ReflectionCopyFrameBufferPass.cpp
- Source/ReflectionScreenSpace/ReflectionCopyFrameBufferPass.h
- Source/ScreenSpace/DeferredFogSettings.cpp
- Source/ScreenSpace/DeferredFogSettings.h
- Source/ScreenSpace/DeferredFogPass.cpp
- Source/ScreenSpace/DeferredFogPass.h
- Source/Shadows/FullscreenShadowPass.h
- Source/Shadows/FullscreenShadowPass.cpp
- Source/Shadows/ProjectedShadowFeatureProcessor.h
- Source/Shadows/ProjectedShadowFeatureProcessor.cpp
- Source/SkinnedMesh/SkinnedMeshComputePass.cpp
- Source/SkinnedMesh/SkinnedMeshComputePass.h
- Source/SkinnedMesh/SkinnedMeshDispatchItem.cpp
- Source/SkinnedMesh/SkinnedMeshDispatchItem.h
- Source/SkinnedMesh/SkinnedMeshFeatureProcessor.cpp
- Source/SkinnedMesh/SkinnedMeshFeatureProcessor.h
- Source/SkinnedMesh/SkinnedMeshOutputStreamManager.cpp
- Source/SkinnedMesh/SkinnedMeshOutputStreamManager.h
- Source/SkinnedMesh/SkinnedMeshRenderProxy.cpp
- Source/SkinnedMesh/SkinnedMeshRenderProxy.h
- Source/SkinnedMesh/SkinnedMeshShaderOptionsCache.cpp
- Source/SkinnedMesh/SkinnedMeshShaderOptionsCache.h
- Source/SkinnedMesh/SkinnedMeshStatsCollector.cpp
- Source/SkinnedMesh/SkinnedMeshStatsCollector.h
- Source/SkinnedMesh/SkinnedMeshSystemComponent.cpp
- Source/SkinnedMesh/SkinnedMeshSystemComponent.h
- Source/SkinnedMesh/SkinnedMeshVertexStreamProperties.cpp
- Source/SkinnedMesh/SkinnedMeshVertexStreamProperties.h
- Source/SkyBox/SkyBoxFeatureProcessor.cpp
- Source/SkyBox/SkyBoxFeatureProcessor.h
- Source/SkyAtmosphere/SkyAtmosphereFeatureProcessor.cpp
- Source/SkyAtmosphere/SkyAtmosphereFeatureProcessor.h
- Source/SkyAtmosphere/SkyAtmosphereParentPass.cpp
- Source/SkyAtmosphere/SkyAtmosphereParentPass.h
- Source/SkyAtmosphere/SkyAtmospherePass.cpp
- Source/SkyAtmosphere/SkyAtmospherePass.h
- Source/SplashScreen/SplashScreenFeatureProcessor.cpp
- Source/SplashScreen/SplashScreenFeatureProcessor.h
- Source/SplashScreen/SplashScreenPass.cpp
- Source/SplashScreen/SplashScreenPass.h
- Source/TransformService/TransformServiceFeatureProcessor.cpp
- Source/TransformService/TransformServiceFeatureProcessor.h
- )
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