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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/UnitTest/TestTypes.h>
- #include <AzCore/Component/ComponentApplication.h>
- #include <Atom/Feature/Utils/MultiIndexedDataVector.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <gtest/gtest.h>
- namespace UnitTest
- {
- using namespace AZ;
- using namespace AZ::Render;
- class MultiIndexedDataVectorTests
- : public UnitTest::LeakDetectionFixture
- {
- };
- TEST_F(MultiIndexedDataVectorTests, TestInsert)
- {
- enum Types
- {
- IntType = 0,
- DoubleType = 1,
- };
- MultiIndexedDataVector<int, double> myVec;
- constexpr int NumToInsert = 5;
- AZStd::vector<uint16_t> indices;
- for (int i = 0; i < NumToInsert; ++i)
- {
- auto index = myVec.GetFreeSlotIndex();
- indices.push_back(index);
- myVec.GetData<IntType>(index) = i;
- myVec.GetData<DoubleType>(index) = (double)i;
- }
- for (size_t i = 0; i < NumToInsert; ++i)
- {
- auto index = indices[i];
- EXPECT_EQ(i, myVec.GetData<IntType>(index));
- EXPECT_EQ((double)i, myVec.GetData<DoubleType>(index));
- }
- }
- TEST_F(MultiIndexedDataVectorTests, TestSize)
- {
- enum Types
- {
- IntType = 0,
- };
- MultiIndexedDataVector<int> myVec;
- constexpr int NumToInsert = 5;
- for (int i = 0; i < NumToInsert; ++i)
- {
- auto index = myVec.GetFreeSlotIndex();
- myVec.GetData<IntType>(index) = i;
- }
- EXPECT_EQ(NumToInsert, myVec.GetDataCount());
- EXPECT_EQ(NumToInsert, myVec.GetDataVector<IntType>().size());
- myVec.Clear();
- EXPECT_EQ(0, myVec.GetDataCount());
- EXPECT_EQ(0, myVec.GetDataVector<IntType>().size());
- }
- TEST_F(MultiIndexedDataVectorTests, TestErase)
- {
- enum Types
- {
- IntType = 0,
- };
- MultiIndexedDataVector<int> myVec;
- constexpr int NumToInsert = 200;
- AZStd::unordered_map<int, uint16_t> valueToIndex;
- for (int i = 0; i < NumToInsert; ++i)
- {
- auto index = myVec.GetFreeSlotIndex();
- valueToIndex[i] = index;
- myVec.GetData<IntType>(index) = i;
- }
- // erase every even number
- for (int i = 0; i < NumToInsert; i += 2)
- {
- uint16_t index = valueToIndex[i];
- auto previousRawIndex = myVec.GetRawIndex(index);
- auto movedIndex = myVec.RemoveIndex(index);
- if (movedIndex != MultiIndexedDataVector<int>::NoFreeSlot)
- {
- auto newRawIndex = myVec.GetRawIndex(movedIndex);
- // RemoveIndex() returns the index of the item that moves into its spot if any, so check
- // to make sure the Raw index of the old matches the raw index of the new
- EXPECT_EQ(previousRawIndex, newRawIndex);
- }
- valueToIndex.erase(i);
- }
- for (const auto& iter : valueToIndex)
- {
- int val = iter.first;
- uint16_t index = iter.second;
- EXPECT_EQ(val, myVec.GetData<IntType>(index));
- }
- }
- TEST_F(MultiIndexedDataVectorTests, TestManyTypes)
- {
- enum Types
- {
- IntType = 0,
- StringType = 1,
- DoubleType = 2,
- FloatType = 3,
- CharType = 4,
- };
- MultiIndexedDataVector<int, AZStd::string, double, float, const char*> myVec;
- auto index = myVec.GetFreeSlotIndex();
- constexpr int TestIntVal = INT_MIN;
- constexpr double TestDoubleVal = -DBL_MIN;
- const AZStd::string TestStringVal = "This is an AZStd::string.";
- constexpr float TestFloatVal = FLT_MAX;
- const char* TestConstPointerVal = "This is a C array.";
- myVec.GetData<IntType>(index) = TestIntVal;
- myVec.GetData<StringType>(index) = TestStringVal;
- myVec.GetData<DoubleType>(index) = TestDoubleVal;
- myVec.GetData<FloatType>(index) = TestFloatVal;
- myVec.GetData<CharType>(index) = TestConstPointerVal;
- EXPECT_EQ(TestIntVal, static_cast<int>(myVec.GetData<IntType>(index)));
- EXPECT_EQ(TestStringVal, static_cast<AZStd::string>(myVec.GetData<StringType>(index)));
- EXPECT_EQ(TestDoubleVal, static_cast<double>(myVec.GetData<DoubleType>(index)));
- EXPECT_EQ(TestFloatVal, static_cast<float>(myVec.GetData<FloatType>(index)));
- EXPECT_STREQ(TestConstPointerVal, static_cast<const char*>(myVec.GetData<CharType>(index)));
- }
- MultiIndexedDataVector<int32_t, float> CreateTestVector(AZStd::vector<uint16_t>& indices)
- {
- enum Types
- {
- IntType = 0,
- FloatType = 1,
- };
- MultiIndexedDataVector<int32_t, float> myVec;
- constexpr int32_t Count = 10;
- int32_t startInt = 10;
- float startFloat = 2.0f;
-
- // Create some initial values
- for (uint32_t i = 0; i < Count; ++i)
- {
- uint16_t index = myVec.GetFreeSlotIndex();
- indices.push_back(index);
- myVec.GetData<IntType>(index) = startInt;
- myVec.GetData<FloatType>(index) = startFloat;
- startInt += 1;
- startFloat += 1.0f;
- }
- return myVec;
- }
-
- void CheckIndexedData(MultiIndexedDataVector<int32_t, float>& data, AZStd::vector<uint16_t>& indices)
- {
- enum Types
- {
- IntType = 0,
- FloatType = 1,
- };
- // For each index, get its data and make sure GetIndexForData returns the same
- // index used to retrieve the data
- for (uint32_t i = 0; i < data.GetDataCount(); ++i)
- {
- int32_t& intData = data.GetData<IntType>(indices.at(i));
- uint16_t indexForData = data.GetIndexForData<IntType>(&intData);
- EXPECT_EQ(indices.at(i), indexForData);
-
- float& floatData = data.GetData<FloatType>(indices.at(i));
- indexForData = data.GetIndexForData<FloatType>(&floatData);
- EXPECT_EQ(indices.at(i), indexForData);
- }
- }
- TEST_F(MultiIndexedDataVectorTests, GetIndexForDataSimple)
- {
- AZStd::vector<uint16_t> indices;
- MultiIndexedDataVector<int32_t, float> myVec = CreateTestVector(indices);
- CheckIndexedData(myVec, indices);
- }
- TEST_F(MultiIndexedDataVectorTests, GetIndexForDataComplex)
- {
- enum Types
- {
- IntType = 0,
- FloatType = 1,
- };
- AZStd::vector<uint16_t> indices;
- MultiIndexedDataVector<int32_t, float> myVec = CreateTestVector(indices);
- // remove every other value to shuffle the data around
- for (uint32_t i = 0; i < myVec.GetDataCount(); i += 2)
- {
- myVec.RemoveIndex(indices.at(i));
- }
-
- int32_t startInt = 100;
- float startFloat = 20.0f;
- // Add some data back in
- const size_t count = myVec.GetDataCount();
- for (uint32_t i = 0; i < count; i += 2)
- {
- uint16_t index = myVec.GetFreeSlotIndex();
- indices.at(i) = index;
- myVec.GetData<IntType>(index) = startInt;
- myVec.GetData<FloatType>(index) = startFloat;
- startInt += 1;
- startFloat += 1.0f;
- }
- CheckIndexedData(myVec, indices);
- }
- TEST_F(MultiIndexedDataVectorTests, ForEach)
- {
- enum Types
- {
- IntType = 0,
- FloatType = 1,
- };
- MultiIndexedDataVector<int32_t, float> myVec;
- constexpr int32_t Count = 10;
- int32_t startInt = 10;
- float startFloat = 2.0f;
- AZStd::vector<uint16_t> indices;
- AZStd::set<int32_t> intValues;
- AZStd::set<float> floatValues;
- // Create some initial values
- for (uint32_t i = 0; i < Count; ++i)
- {
- uint16_t index = myVec.GetFreeSlotIndex();
- indices.push_back(index);
- myVec.GetData<IntType>(index) = startInt;
- myVec.GetData<FloatType>(index) = startFloat;
- intValues.insert(startInt);
- floatValues.insert(startFloat);
- startInt += 1;
- startFloat += 1.0f;
- }
- uint32_t visitCount = 0;
- myVec.ForEach<IntType>([&](int32_t value) -> bool
- {
- intValues.erase(value);
- ++visitCount;
- return true; // keep iterating
- });
- // All ints should have been visited and found in the set
- EXPECT_EQ(visitCount, Count);
- EXPECT_EQ(intValues.size(), 0);
- visitCount = 0;
- myVec.ForEach<FloatType>([&](float value) -> bool
- {
- floatValues.erase(value);
- ++visitCount;
- return true; // keep iterating
- });
-
- // All floats should have been visited and found in the set
- EXPECT_EQ(visitCount, Count);
- EXPECT_EQ(floatValues.size(), 0);
-
- visitCount = 0;
- myVec.ForEach<IntType>([&]([[maybe_unused]] int32_t value) -> bool
- {
- ++visitCount;
- return false; // stop iterating
- });
- // Since false is immediately returned, only one element should have been visited.
- EXPECT_EQ(visitCount, 1);
- }
- }
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