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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/DeviceDrawItem.h>
- #include <Atom/RHI/ScopeProducer.h>
- #include <Atom/RHI.Reflect/ShaderResourceGroupLayoutDescriptor.h>
- #include <Atom/RPI.Public/Pass/ComputePass.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/Feature/CoreLights/ShadowConstants.h>
- namespace AZ
- {
- namespace Render
- {
- class FullscreenShadowPass final
- : public RPI::FullscreenTrianglePass
- {
- AZ_RPI_PASS(FullscreenShadowPass);
- using Base = RPI::FullscreenTrianglePass;
- public:
- AZ_RTTI(AZ::Render::FullscreenShadowPass, "{A7D3076A-DD01-4B79-AF34-4BB72DAD35E2}", RPI::FullscreenTrianglePass);
- AZ_CLASS_ALLOCATOR(FullscreenShadowPass, SystemAllocator);
- virtual ~FullscreenShadowPass() = default;
- static RPI::Ptr<FullscreenShadowPass> Create(const RPI::PassDescriptor& descriptor);
- void SetBlendBetweenCascadesEnable(bool enable)
- {
- m_blendBetweenCascadesEnable = enable;
- }
- void SetFilterMethod(AZ::Render::ShadowFilterMethod method)
- {
- m_filterMethod = method;
- }
- void SetFilteringSampleCountMode(AZ::Render::ShadowFilterSampleCount filteringSampleCount)
- {
- m_filteringSampleCountMode = filteringSampleCount;
- }
- void SetReceiverShadowPlaneBiasEnable(bool enable)
- {
- m_receiverShadowPlaneBiasEnable = enable;
- }
- // Set directional light's raw index which is used for accessing the directional light in the shader
- void SetLightRawIndex(int lightRawIndex)
- {
- m_lightIndex = lightRawIndex;
- }
- private:
- bool m_blendBetweenCascadesEnable = false;
- bool m_receiverShadowPlaneBiasEnable = false;
- ShadowFilterMethod m_filterMethod = ShadowFilterMethod::None;
- ShadowFilterSampleCount m_filteringSampleCountMode = ShadowFilterSampleCount::PcfTap16;
- FullscreenShadowPass(const RPI::PassDescriptor& descriptor);
- // Pass behavior overrides...
- void InitializeInternal() override;
- // Scope producer functions...
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- AZ::RHI::Size GetDepthBufferDimensions();
- uint16_t GetDepthBufferMSAACount();
- void SetConstantData();
- AZ::RHI::ShaderInputNameIndex m_constantDataIndex = "m_constantData";
- int m_lightIndex = 0;
- AZ::Name m_depthInputName;
- AZ::Name m_outputName;
- };
- } // namespace Render
- } // namespace AZ
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