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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Public/Pass/ComputePass.h>
- namespace AZ
- {
- namespace RPI
- {
- class ShaderResourceGroup;
- //! A SubsurfaceScatteringPass is a leaf pass (pass with no children) inherited from ComputePass used for subsurface scattering,
- //! due to the requirement of ViewSrg which not available in the original ComputePass template
- class SubsurfaceScatteringPass
- : public ComputePass
- {
- AZ_RPI_PASS(SubsurfaceScatteringPass);
- public:
- AZ_RTTI(SubsurfaceScatteringPass, "{15036827-D18C-4752-B58F-6F17D59D6D9E}", RenderPass);
- AZ_CLASS_ALLOCATOR(SubsurfaceScatteringPass, SystemAllocator);
- virtual ~SubsurfaceScatteringPass() = default;
- //! Creates a SubsurfaceScatteringPass
- static Ptr<SubsurfaceScatteringPass> Create(const PassDescriptor& descriptor);
- protected:
- SubsurfaceScatteringPass(const PassDescriptor& descriptor);
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- // output texture vertical dimension required by compute shader
- AZ::RHI::ShaderInputNameIndex m_screenSizeInputIndex = "m_screenSize";
- };
- } // namespace RPI
- } // namespace AZ
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