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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Public/Pass/ComputePass.h>
- #include <Atom/RPI.Public/Pass/ParentPass.h>
- namespace AZ
- {
- namespace Render
- {
- // Parent pass for SSAO that contains the SSAO compute pass
- class SsaoParentPass final
- : public RPI::ParentPass
- {
- AZ_RPI_PASS(SsaoParentPass);
- public:
- AZ_RTTI(AZ::Render::SsaoParentPass, "{A03B5913-B201-4146-AF0A-999E6BF31A1A}", AZ::RPI::ParentPass);
- AZ_CLASS_ALLOCATOR(SsaoParentPass, SystemAllocator);
- virtual ~SsaoParentPass() = default;
- //! Creates an SsaoParentPass
- static RPI::Ptr<SsaoParentPass> Create(const RPI::PassDescriptor& descriptor);
- bool IsEnabled() const override;
- protected:
- // Behavior functions override...
- void InitializeInternal() override;
- void FrameBeginInternal(FramePrepareParams params) override;
- private:
- SsaoParentPass(const RPI::PassDescriptor& descriptor);
- // Direct pointers to child passes for enable/disable
- ParentPass* m_blurParentPass = nullptr;
- FastDepthAwareBlurHorPass* m_blurHorizontalPass = nullptr;
- FastDepthAwareBlurVerPass* m_blurVerticalPass = nullptr;
- Pass* m_downsamplePass = nullptr;
- Pass* m_upsamplePass = nullptr;
- };
- // Computer shader pass that calculates SSAO from a linear depth buffer
- class SsaoComputePass final
- : public RPI::ComputePass
- {
- AZ_RPI_PASS(SsaoComputePass);
- public:
- AZ_RTTI(AZ::Render::SsaoComputePass, "{0BA5F6F7-15D2-490A-8254-7E61F25B62F9}", AZ::RPI::ComputePass);
- AZ_CLASS_ALLOCATOR(SsaoComputePass, SystemAllocator);
- virtual ~SsaoComputePass() = default;
- //! Creates an SsaoComputePass
- static RPI::Ptr<SsaoComputePass> Create(const RPI::PassDescriptor& descriptor);
- protected:
- // Behavior functions override...
- void FrameBeginInternal(FramePrepareParams params) override;
- private:
- SsaoComputePass(const RPI::PassDescriptor& descriptor);
- // SRG binding indices...
- AZ::RHI::ShaderInputNameIndex m_constantsIndex = "m_constants";
- };
- } // namespace Render
- } // namespace AZ
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