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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RPI.Public/Image/ImageSystemInterface.h>
- #include <Atom/RPI.Public/Pass/PassUtils.h>
- #include <Atom/RPI.Public/Pass/PassFactory.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/View.h>
- #include <Atom/RPI.Public/Shader/ShaderVariant.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Reflect/Pass/PassTemplate.h>
- #include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/FrameScheduler.h>
- #include <Atom/RHI/DevicePipelineState.h>
- #include <AzCore/Asset/AssetCommon.h>
- #include <AzCore/Asset/AssetManagerBus.h>
- #include <PostProcessing/SMAACommon.h>
- #include <PostProcessing/SMAABlendingWeightCalculationPass.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<SMAABlendingWeightCalculationPass> SMAABlendingWeightCalculationPass::Create(const RPI::PassDescriptor& descriptor)
- {
- return aznew SMAABlendingWeightCalculationPass(descriptor);
- }
- SMAABlendingWeightCalculationPass::SMAABlendingWeightCalculationPass(const RPI::PassDescriptor& descriptor)
- : SMAABasePass(descriptor)
- , m_enableDiagonalDetectionFeatureOptionName(EnableDiagonalDetectionFeatureOptionName)
- , m_enableCornerDetectionFeatureOptionName(EnableCornerDetectionFeatureOptionName)
- {
- }
- void SMAABlendingWeightCalculationPass::SetMaxSearchSteps(int steps)
- {
- if (m_maxSearchSteps != steps)
- {
- m_maxSearchSteps = steps;
- InvalidateSRG();
- }
- }
- void SMAABlendingWeightCalculationPass::SetMaxSearchStepsDiagonal(int steps)
- {
- if (m_maxSearchStepsDiagonal != steps)
- {
- m_maxSearchStepsDiagonal = steps;
- InvalidateSRG();
- }
- }
- void SMAABlendingWeightCalculationPass::SetCornerRounding(int cornerRounding)
- {
- if (m_cornerRounding != cornerRounding)
- {
- m_cornerRounding = cornerRounding;
- InvalidateSRG();
- }
- }
- void SMAABlendingWeightCalculationPass::SetDiagonalDetectionEnable(bool enable)
- {
- if (m_enableDiagonalDetection != enable)
- {
- m_enableDiagonalDetection = enable;
- InvalidateShaderVariant();
- }
- }
- void SMAABlendingWeightCalculationPass::SetCornerDetectionEnable(bool enable)
- {
- if (m_enableCornerDetection != enable)
- {
- m_enableCornerDetection = enable;
- InvalidateShaderVariant();
- }
- }
- void SMAABlendingWeightCalculationPass::InitializeInternal()
- {
- SMAABasePass::InitializeInternal();
- AZ_Assert(m_shaderResourceGroup != nullptr, "SMAABlendingWeightCalculationPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
- m_areaTexture = AZ::RPI::LoadStreamingTexture(PathToSMAAAreaTexture);
- m_searchTexture = AZ::RPI::LoadStreamingTexture(PathToSMAASearchTexture);
- m_areaTextureShaderInputIndex.Reset();
- m_searchTextureShaderInputIndex.Reset();
- m_renderTargetMetricsShaderInputIndex.Reset();
- m_maxSearchStepsShaderInputIndex.Reset();
- m_maxSearchStepsDiagonalShaderInputIndex.Reset();
- m_cornerRoundingShaderInputIndex.Reset();
- }
- void SMAABlendingWeightCalculationPass::UpdateSRG()
- {
- m_shaderResourceGroup->SetConstant(m_renderTargetMetricsShaderInputIndex, m_renderTargetMetrics);
- m_shaderResourceGroup->SetImage(m_areaTextureShaderInputIndex, m_areaTexture);
- m_shaderResourceGroup->SetImage(m_searchTextureShaderInputIndex, m_searchTexture);
- m_shaderResourceGroup->SetConstant(m_maxSearchStepsShaderInputIndex, m_maxSearchSteps);
- m_shaderResourceGroup->SetConstant(m_maxSearchStepsDiagonalShaderInputIndex, m_maxSearchStepsDiagonal);
- m_shaderResourceGroup->SetConstant(m_cornerRoundingShaderInputIndex, m_cornerRounding);
- }
- void SMAABlendingWeightCalculationPass::GetCurrentShaderOption(AZ::RPI::ShaderOptionGroup& shaderOption) const
- {
- shaderOption.SetValue(m_enableDiagonalDetectionFeatureOptionName, m_enableDiagonalDetection ? AZ::Name("true") : AZ::Name("false"));
- shaderOption.SetValue(m_enableCornerDetectionFeatureOptionName, m_enableCornerDetection ? AZ::Name("true") : AZ::Name("false"));
- }
- } // namespace Render
- } // namespace AZ
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