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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/RTTI/RTTI.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/DeviceDrawItem.h>
- #include <Atom/RHI/ScopeProducer.h>
- #include <Atom/RPI.Reflect/Pass/PassName.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- namespace AZ
- {
- namespace Render
- {
- //! SMAABasePass
- //! This pass contains data structure and method commonly used by SMAA passes implementation.
- class SMAABasePass
- : public AZ::RPI::FullscreenTrianglePass
- {
- public:
- AZ_RTTI(SMAABasePass, "{D879B4E8-DEDC-422D-950A-8B5341A8FD48}", AZ::RPI::FullscreenTrianglePass);
- AZ_CLASS_ALLOCATOR(SMAABasePass, SystemAllocator);
- virtual ~SMAABasePass();
- protected:
- SMAABasePass(const RPI::PassDescriptor& descriptor);
- // Pass behavior overrides...
- void InitializeInternal() override;
- // An interface to update pass srg.
- virtual void UpdateSRG() = 0;
- // An interface to get current shader variation option.
- virtual void GetCurrentShaderOption(AZ::RPI::ShaderOptionGroup& shaderOption) const = 0;
- void InvalidateShaderVariant();
- void InvalidateSRG();
- AZ::Vector4 CalculateRenderTargetMetrics(const RPI::PassAttachment* attachment);
- AZ::Vector4 m_renderTargetMetrics = AZ::Vector4(0.0f, 0.0f, 0.0f, 0.0f);
- private:
- void UpdateCurrentShaderVariant();
- // Scope producer functions...
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- bool m_needToUpdateShaderVariant = false;
- bool m_needToUpdateSRG = true;
- };
- } // namespace Render
- } // namespace AZ
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