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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <PostProcessing/PostProcessingShaderOptionBase.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/View.h>
- namespace AZ
- {
- namespace Render
- {
- void PostProcessingShaderOptionBase::PreloadShaderVariant(
- const Data::Instance<AZ::RPI::Shader>& shader,
- const RPI::ShaderOptionGroup& shaderOption,
- const RHI::RenderAttachmentConfiguration& renderAttachmentConfiguration,
- const RHI::MultisampleState& multisampleState)
- {
- RHI::PipelineStateDescriptorForDraw pipelineStateDescriptor;
- AZ::u64 variationKey = shaderOption.GetShaderVariantId().m_key.to_ullong();
- auto shaderVariant = shader->GetVariant(shaderOption.GetShaderVariantId());
- shaderVariant.ConfigurePipelineState(pipelineStateDescriptor, shaderOption);
- pipelineStateDescriptor.m_renderAttachmentConfiguration = renderAttachmentConfiguration;
- pipelineStateDescriptor.m_renderStates.m_multisampleState = multisampleState;
- // No streams required
- RHI::InputStreamLayout inputStreamLayout;
- inputStreamLayout.SetTopology(RHI::PrimitiveTopology::TriangleList);
- inputStreamLayout.Finalize();
- pipelineStateDescriptor.m_inputStreamLayout = inputStreamLayout;
- m_shaderVariantTable[variationKey].m_pipelineState = shader->AcquirePipelineState(pipelineStateDescriptor);
- m_shaderVariantTable[variationKey].m_isFullyBaked = !shaderVariant.UseKeyFallback();
- }
- void PostProcessingShaderOptionBase::UpdateShaderVariant(const AZ::RPI::ShaderOptionGroup& shaderOption)
- {
- m_currentShaderVariantKeyValue = shaderOption.GetShaderVariantId().m_key.to_ullong();
- auto shaderVariant = GetShaderVariant(m_currentShaderVariantKeyValue);
- AZ_Assert(shaderVariant != nullptr, "Couldn't get a shader variation using the shader variant key[0x%llx].", m_currentShaderVariantKeyValue);
- if (!shaderVariant->m_isFullyBaked)
- {
- m_currentShaderVariantKeyFallbackValue = shaderOption.GetShaderVariantKeyFallbackValue();
- }
- }
- void PostProcessingShaderOptionBase::CompileShaderVariant(Data::Instance<AZ::RPI::ShaderResourceGroup>& shaderResourceGroup)
- {
- // Set the shader variant key falback value to the shader resource group if needed.
- auto shaderVariant = GetShaderVariant(m_currentShaderVariantKeyValue);
- if (shaderVariant != nullptr &&
- !shaderVariant->m_isFullyBaked &&
- shaderResourceGroup->HasShaderVariantKeyFallbackEntry())
- {
- shaderResourceGroup->SetShaderVariantKeyFallbackValue(m_currentShaderVariantKeyFallbackValue);
- }
- }
- const AZ::RHI::PipelineState* PostProcessingShaderOptionBase::GetPipelineStateFromShaderVariant()const
- {
- auto shaderVariant = GetShaderVariant(m_currentShaderVariantKeyValue);
- AZ_Assert(shaderVariant != nullptr, "Couldn't get a shader variation using the shader variant key[0x%llx].", m_currentShaderVariantKeyValue);
- return shaderVariant->m_pipelineState;
- }
- const PostProcessingShaderOptionBase::ShaderVariantInformation* PostProcessingShaderOptionBase::GetShaderVariant(AZ::u64 key) const
- {
- auto result = m_shaderVariantTable.find(key);
- return result != m_shaderVariantTable.end() ? &result->second : nullptr;
- }
- } // namespace Render
- } // namespace AZ
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