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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RHI/CommandList.h>
- #include <PostProcessing/DepthOfFieldWriteFocusDepthFromGpuPass.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<DepthOfFieldWriteFocusDepthFromGpuPass> DepthOfFieldWriteFocusDepthFromGpuPass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<DepthOfFieldWriteFocusDepthFromGpuPass> pass = aznew DepthOfFieldWriteFocusDepthFromGpuPass(descriptor);
- return pass;
- }
- DepthOfFieldWriteFocusDepthFromGpuPass::DepthOfFieldWriteFocusDepthFromGpuPass(const RPI::PassDescriptor& descriptor)
- : RPI::ComputePass(descriptor)
- {
- }
- void DepthOfFieldWriteFocusDepthFromGpuPass::CompileResources(const RHI::FrameGraphCompileContext& context)
- {
- AZ_Assert(m_shaderResourceGroup != nullptr, "%s has a null shader resource group when calling Compile.", GetPathName().GetCStr());
- m_shaderResourceGroup->SetConstant(m_autoFocusScreenPositionIndex, m_autoFocusScreenPosition);
- m_shaderResourceGroup->SetBufferView(
- m_autoFocusDataBufferIndex, m_bufferRef->GetBufferView());
- BindPassSrg(context, m_shaderResourceGroup);
- m_shaderResourceGroup->Compile();
- }
- void DepthOfFieldWriteFocusDepthFromGpuPass::SetScreenPosition(const AZ::Vector2& screenPosition)
- {
- m_autoFocusScreenPosition = screenPosition;
- }
- void DepthOfFieldWriteFocusDepthFromGpuPass::SetBufferRef(RPI::Ptr<RPI::Buffer> bufferRef)
- {
- m_bufferRef = bufferRef;
- }
- void DepthOfFieldWriteFocusDepthFromGpuPass::BuildInternal()
- {
- AZ_Assert(m_bufferRef != nullptr, "%s has a null buffer when calling BuildInternal.", GetPathName().GetCStr());
- AttachBufferToSlot(Name("DofDepthInputOutput"), m_bufferRef);
- }
- } // namespace Render
- } // namespace AZ
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