123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Utils/TypeHash.h>
- #include <Atom/RPI.Public/Pass/PassSystemInterface.h>
- #include <ACES/Aces.h>
- #include <PostProcess/LookModification/LookModificationSettings.h>
- #include <PostProcess/PostProcessFeatureProcessor.h>
- namespace AZ
- {
- namespace Render
- {
- HashValue64 LutBlendItem::GetHash(HashValue64 seed) const
- {
- seed = TypeHash64(m_intensity, seed);
- seed = TypeHash64(m_overrideStrength, seed);
- seed = TypeHash64(m_asset.GetId(), seed);
- seed = TypeHash64(m_shaperPreset, seed);
- seed = TypeHash64(m_customMinExposure, seed);
- seed = TypeHash64(m_customMaxExposure, seed);
- return seed;
- }
- LookModificationSettings::LookModificationSettings(PostProcessFeatureProcessor* featureProcessor)
- : PostProcessBase(featureProcessor)
- {
- }
- void LookModificationSettings::OnConfigChanged()
- {
- m_parentSettings->OnConfigChanged();
- }
- void LookModificationSettings::ApplySettingsTo(LookModificationSettings* target, float alpha) const
- {
- AZ_Assert(target != nullptr, "LookModificationSettings::ApplySettingsTo called with nullptr as argument.");
- auto lutAsset = GetColorGradingLut();
- if (GetEnabled() && lutAsset.GetId().IsValid())
- {
- Render::LutBlendItem lutBlend;
- lutBlend.m_intensity = GetColorGradingLutIntensity();
- lutBlend.m_overrideStrength = GetColorGradingLutOverride() * alpha;
- lutBlend.m_asset = lutAsset;
- lutBlend.m_shaperPreset = GetShaperPresetType();
- lutBlend.m_customMinExposure = GetCustomMinExposure();
- lutBlend.m_customMaxExposure = GetCustomMaxExposure();
- target->AddLutBlend(lutBlend);
- }
- }
- void LookModificationSettings::Simulate(float deltaTime)
- {
- AZ_UNUSED(deltaTime);
- }
- void LookModificationSettings::AddLutBlend(LutBlendItem lutBlendItem)
- {
- if (m_lutBlendStack.size() < MaxBlendLuts)
- {
- m_lutBlendStack.push_back(lutBlendItem);
- }
- else
- {
- AZ_Warning("LookModificationSettings", false, "Attempted to add more than the maxiumum number of LUTs of %u for blending.", MaxBlendLuts);
- }
- }
- void LookModificationSettings::PrepareLutBlending()
- {
- if (m_preparedForBlending == true)
- {
- return;
- }
- // If color grading LUT enabled for this setting, push the LUT entry onto the head of the blend stack
- if (GetEnabled())
- {
- auto lutAsset = GetColorGradingLut();
- if (lutAsset.GetId().IsValid())
- {
- LutBlendItem blendItem;
- blendItem.m_intensity = GetColorGradingLutIntensity();
- blendItem.m_overrideStrength = GetColorGradingLutOverride();
- blendItem.m_asset = GetColorGradingLut();
- blendItem.m_shaperPreset = GetShaperPresetType();
- blendItem.m_customMinExposure = GetCustomMinExposure();
- blendItem.m_customMaxExposure = GetCustomMaxExposure();
- m_lutBlendStack.insert(m_lutBlendStack.begin(), blendItem);
- }
- }
- // The override strength of the lowest priority LUT should not be considered, but setting to 1.0 here because it makes calculating the weights cleaner with less special casing
- if (m_lutBlendStack.size() > 0)
- {
- m_lutBlendStack[0].m_overrideStrength = 1.0;
- }
- m_preparedForBlending = true;
- }
- size_t LookModificationSettings::GetLutBlendStackSize()
- {
- return m_lutBlendStack.size();
- }
- LutBlendItem& LookModificationSettings::GetLutBlendItem(size_t lutIndex)
- {
- return m_lutBlendStack[lutIndex];
- }
- HashValue64 LookModificationSettings::GetHash() const
- {
- HashValue64 seed = TypeHash64(m_lutBlendStack.size());
- for (int index = 0; index < m_lutBlendStack.size(); index++)
- {
- seed = m_lutBlendStack[index].GetHash(seed);
- }
- return seed;
- }
- } // namespace Render
- } // namespace AZ
|