galibzon e9a7877d74 Added Compute Shader support in *.MaterialPipeline (#18509) 2 月之前
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MeshFeatureProcessor.cpp e9a7877d74 Added Compute Shader support in *.MaterialPipeline (#18509) 2 月之前
MeshFeatureProcessor.h e9a7877d74 Added Compute Shader support in *.MaterialPipeline (#18509) 2 月之前
MeshInstanceGroupKey.cpp 6184e818de Create MeshInstanceManager for managing draw packets (#14963) 1 年之前
MeshInstanceGroupKey.h 02f1d59375 Removing the prefix from all MultiDevice classes. 9 月之前
MeshInstanceGroupList.cpp e9a7877d74 Added Compute Shader support in *.MaterialPipeline (#18509) 2 月之前
MeshInstanceGroupList.h 4762a80f6b Add per mesh shader option support when mesh instancing is enabled. (#183) 10 月之前
MeshInstanceManager.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 4 月之前
MeshInstanceManager.h aa22c7e2b2 MeshMotionVector pass optimization (#15409) 1 年之前
ModelReloader.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 4 月之前
ModelReloader.h 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 4 月之前
ModelReloaderSystem.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 4 月之前
ModelReloaderSystem.h 8af8a90497 Make ModelReloaderSystem support multiple MeshReload requests at once (#15432) 1 年之前
StreamBufferViewsBuilder.cpp e9a7877d74 Added Compute Shader support in *.MaterialPipeline (#18509) 2 月之前
StreamBufferViewsBuilder.h e9a7877d74 Added Compute Shader support in *.MaterialPipeline (#18509) 2 月之前