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MeshFeatureProcessor.cpp
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e9a7877d74
Added Compute Shader support in *.MaterialPipeline (#18509)
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2 月之前 |
MeshFeatureProcessor.h
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e9a7877d74
Added Compute Shader support in *.MaterialPipeline (#18509)
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2 月之前 |
MeshInstanceGroupKey.cpp
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6184e818de
Create MeshInstanceManager for managing draw packets (#14963)
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1 年之前 |
MeshInstanceGroupKey.h
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02f1d59375
Removing the prefix from all MultiDevice classes.
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9 月之前 |
MeshInstanceGroupList.cpp
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e9a7877d74
Added Compute Shader support in *.MaterialPipeline (#18509)
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2 月之前 |
MeshInstanceGroupList.h
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4762a80f6b
Add per mesh shader option support when mesh instancing is enabled. (#183)
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10 月之前 |
MeshInstanceManager.cpp
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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4 月之前 |
MeshInstanceManager.h
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aa22c7e2b2
MeshMotionVector pass optimization (#15409)
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1 年之前 |
ModelReloader.cpp
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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4 月之前 |
ModelReloader.h
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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4 月之前 |
ModelReloaderSystem.cpp
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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4 月之前 |
ModelReloaderSystem.h
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8af8a90497
Make ModelReloaderSystem support multiple MeshReload requests at once (#15432)
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1 年之前 |
StreamBufferViewsBuilder.cpp
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e9a7877d74
Added Compute Shader support in *.MaterialPipeline (#18509)
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2 月之前 |
StreamBufferViewsBuilder.h
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e9a7877d74
Added Compute Shader support in *.MaterialPipeline (#18509)
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2 月之前 |