ModelReloaderSystem.h 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Atom/Feature/Mesh/ModelReloaderSystemInterface.h>
  10. #include <AzCore/Asset/AssetCommon.h>
  11. #include <AzCore/RTTI/RTTI.h>
  12. #include <AzCore/std/containers/unordered_map.h>
  13. namespace AZ
  14. {
  15. namespace Render
  16. {
  17. class ModelReloader;
  18. using RemoveModelFromReloaderSystemEvent = Event<const Data::AssetId&>;
  19. class ModelReloaderSystem
  20. : public ModelReloaderSystemInterface
  21. {
  22. public:
  23. AZ_RTTI(Render::ModelReloaderSystem, "{8C85ECCD-B6C8-4949-B26C-9C4F1020F2B8}", Render::ModelReloaderSystemInterface);
  24. void ReloadModel(Data::Asset<RPI::ModelAsset> modelAsset, ModelReloadedEvent::Handler& onReloadedEventHandler) override;
  25. void RemoveReloader(const Data::AssetId& assetId) override;
  26. private:
  27. // Keep track of all the pending reloads so there are no duplicates
  28. AZStd::unordered_map<Data::AssetId, ModelReloader*> m_pendingReloads;
  29. AZStd::mutex m_pendingReloadMutex;
  30. friend class ModelReloader;
  31. };
  32. } // namespace Render
  33. } // namespace AZ