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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/Feature/Mesh/ModelReloaderSystemInterface.h>
- #include <AzCore/Asset/AssetCommon.h>
- #include <AzCore/RTTI/RTTI.h>
- #include <AzCore/std/containers/unordered_map.h>
- namespace AZ
- {
- namespace Render
- {
- class ModelReloader;
- using RemoveModelFromReloaderSystemEvent = Event<const Data::AssetId&>;
-
- class ModelReloaderSystem
- : public ModelReloaderSystemInterface
- {
- public:
- AZ_RTTI(Render::ModelReloaderSystem, "{8C85ECCD-B6C8-4949-B26C-9C4F1020F2B8}", Render::ModelReloaderSystemInterface);
-
- void ReloadModel(Data::Asset<RPI::ModelAsset> modelAsset, ModelReloadedEvent::Handler& onReloadedEventHandler) override;
- void RemoveReloader(const Data::AssetId& assetId) override;
- private:
- // Keep track of all the pending reloads so there are no duplicates
- AZStd::unordered_map<Data::AssetId, ModelReloader*> m_pendingReloads;
- AZStd::mutex m_pendingReloadMutex;
- friend class ModelReloader;
- };
- } // namespace Render
- } // namespace AZ
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