ModelReloaderSystem.cpp 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Mesh/ModelReloaderSystem.h>
  9. #include <Mesh/ModelReloader.h>
  10. #include <AzCore/std/parallel/scoped_lock.h>
  11. namespace AZ
  12. {
  13. namespace Render
  14. {
  15. void ModelReloaderSystem::ReloadModel(Data::Asset<RPI::ModelAsset> modelAsset, ModelReloadedEvent::Handler& onReloadedEventHandler)
  16. {
  17. AZStd::scoped_lock lock(m_pendingReloadMutex);
  18. if (m_pendingReloads.find(modelAsset.GetId()) == m_pendingReloads.end())
  19. {
  20. ModelReloader* reloader = new ModelReloader(modelAsset);
  21. m_pendingReloads[modelAsset.GetId()] = reloader;
  22. }
  23. m_pendingReloads[modelAsset.GetId()]->ConnectOnReloadedEventHandler(onReloadedEventHandler);
  24. }
  25. void ModelReloaderSystem::RemoveReloader(const Data::AssetId& assetId)
  26. {
  27. AZStd::scoped_lock lock(m_pendingReloadMutex);
  28. // We don't delete the ModelReloader here, because its in the middle of signaling this RemoveReloader event.
  29. // We only remove it from the pending reloads here.
  30. // The ModelReloader will delete itself after it finishes firing this event.
  31. m_pendingReloads.erase(assetId);
  32. }
  33. } // namespace Render
  34. } // namespace AZ