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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Asset/AssetCommon.h>
- #include <AzCore/RTTI/TypeInfo.h>
- #include <Atom/Feature/Mesh/ModelReloaderSystemInterface.h>
- #include <Mesh/ModelReloaderSystem.h>
- namespace AZ
- {
- namespace RPI
- {
- class ModelAsset;
- }
- namespace Render
- {
- //! ModelReloader takes care of reloading Buffer, ModelLod, and Model assets in the correct order
- //! The ModelReloaderSystem should be used to reload a model, rather than using a ModelReloader directly
- class ModelReloader
- : private Data::AssetBus::MultiHandler
- {
- using DependencyList = AZStd::vector<Data::Asset<Data::AssetData>>;
- public:
- AZ_RTTI(AZ::Render::ModelReloader, "{99B75A6A-62B6-490A-9953-029BE7D69452}");
- ModelReloader() = default;
- //! Reload a model asset
- //! @param modelAsset - the asset to be reloaded
- ModelReloader(Data::Asset<RPI::ModelAsset> modelAsset);
- //! Connects a handler that will handle an event when the model is finished reloading
- void ConnectOnReloadedEventHandler(ModelReloadedEvent::Handler& onReloadedEventHandler);
- private:
- enum class State
- {
- WaitingForMeshDependencies,
- WaitingForModelDependencies,
- WaitingForModel
- };
- // Data::AssetBus::MultiHandler overrides...
- void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetReloadError(Data::Asset<Data::AssetData> asset) override;
- void InsertMeshDependencyIfUnique(Data::Asset<Data::AssetData> asset);
- void ReloadDependenciesAndWait();
- void AdvanceToNextLevelOfHierarchy();
- DependencyList& GetPendingDependencyList();
- ModelReloadedEvent m_onModelReloaded;
- // Keep track of all the asset references for each level of the hierarchy
- DependencyList m_modelAsset;
- DependencyList m_meshDependencies;
- DependencyList m_modelDependencies;
-
- AZStd::bitset<1024> m_pendingDependencyListStatus;
- State m_state;
- };
- } // namespace Render
- } // namespace AZ
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