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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Mesh/MeshInstanceGroupKey.h>
- namespace AZ
- {
- namespace Render
- {
- auto MeshInstanceGroupKey::MakeTie() const
- {
- return AZStd::tie(m_modelId, m_lodIndex, m_meshIndex, m_materialId, m_forceInstancingOff, m_sortKey);
- }
- bool MeshInstanceGroupKey::operator<(const MeshInstanceGroupKey& rhs) const
- {
- return MakeTie() < rhs.MakeTie();
- }
- bool MeshInstanceGroupKey::operator==(const MeshInstanceGroupKey& rhs) const
- {
- return MakeTie() == rhs.MakeTie();
- }
- bool MeshInstanceGroupKey::operator!=(const MeshInstanceGroupKey& rhs) const
- {
- return !operator==(rhs);
- }
- } // namespace Render
- } // namespace AZ
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