ConvertEmissiveUnitFunctorSourceData.cpp 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "./ConvertEmissiveUnitFunctorSourceData.h"
  9. #include <Atom/RHI.Reflect/ShaderResourceGroupLayout.h>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. namespace AZ
  12. {
  13. namespace Render
  14. {
  15. void ConvertEmissiveUnitFunctorSourceData::Reflect(AZ::ReflectContext* context)
  16. {
  17. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  18. {
  19. serializeContext->Class<ConvertEmissiveUnitFunctorSourceData>()
  20. ->Version(5)
  21. ->Field("intensityProperty", &ConvertEmissiveUnitFunctorSourceData::m_intensityPropertyName)
  22. ->Field("lightUnitProperty", &ConvertEmissiveUnitFunctorSourceData::m_lightUnitPropertyName)
  23. ->Field("shaderInput", &ConvertEmissiveUnitFunctorSourceData::m_shaderInputName)
  24. ->Field("ev100Index", &ConvertEmissiveUnitFunctorSourceData::m_ev100Index)
  25. ->Field("nitIndex", &ConvertEmissiveUnitFunctorSourceData::m_nitIndex)
  26. ->Field("ev100MinMax", &ConvertEmissiveUnitFunctorSourceData::m_ev100MinMax)
  27. ->Field("nitMinMax", &ConvertEmissiveUnitFunctorSourceData::m_nitMinMax)
  28. ;
  29. }
  30. }
  31. RPI::MaterialFunctorSourceData::FunctorResult ConvertEmissiveUnitFunctorSourceData::CreateFunctor(const RuntimeContext& context) const
  32. {
  33. RPI::Ptr<ConvertEmissiveUnitFunctor> functor = aznew ConvertEmissiveUnitFunctor;
  34. functor->m_intensityPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_intensityPropertyName });
  35. if (functor->m_intensityPropertyIndex.IsNull())
  36. {
  37. return Failure();
  38. }
  39. AddMaterialPropertyDependency(functor, functor->m_intensityPropertyIndex);
  40. functor->m_lightUnitPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_lightUnitPropertyName });
  41. if (functor->m_lightUnitPropertyIndex.IsNull())
  42. {
  43. return Failure();
  44. }
  45. AddMaterialPropertyDependency(functor, functor->m_lightUnitPropertyIndex);
  46. functor->m_shaderInputIndex = context.FindShaderInputConstantIndex(AZ::Name{ m_shaderInputName });
  47. if (functor->m_shaderInputIndex.IsNull())
  48. {
  49. AZ_Error("ConvertEmissiveUnitFunctorSourceData", false, "Could not find shader input '%s'", m_shaderInputName.data());
  50. return Failure();
  51. }
  52. functor->m_ev100Index = m_ev100Index;
  53. functor->m_nitIndex = m_nitIndex;
  54. return Success(RPI::Ptr<RPI::MaterialFunctor>(functor));
  55. }
  56. RPI::MaterialFunctorSourceData::FunctorResult ConvertEmissiveUnitFunctorSourceData::CreateFunctor(const EditorContext& context) const
  57. {
  58. RPI::Ptr<ConvertEmissiveUnitFunctor> functor = aznew ConvertEmissiveUnitFunctor;
  59. functor->m_intensityPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_intensityPropertyName });
  60. if (functor->m_intensityPropertyIndex.IsNull())
  61. {
  62. return Failure();
  63. }
  64. AddMaterialPropertyDependency(functor, functor->m_intensityPropertyIndex);
  65. functor->m_lightUnitPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_lightUnitPropertyName });
  66. if (functor->m_lightUnitPropertyIndex.IsNull())
  67. {
  68. return Failure();
  69. }
  70. AddMaterialPropertyDependency(functor, functor->m_lightUnitPropertyIndex);
  71. functor->m_ev100Index = m_ev100Index;
  72. functor->m_nitIndex = m_nitIndex;
  73. functor->m_ev100Min = m_ev100MinMax.GetX();
  74. functor->m_ev100Max = m_ev100MinMax.GetY();
  75. functor->m_nitMin = m_nitMinMax.GetX();
  76. functor->m_nitMax = m_nitMinMax.GetY();
  77. return Success(RPI::Ptr<RPI::MaterialFunctor>(functor));
  78. }
  79. }
  80. }