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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "./ConvertEmissiveUnitFunctorSourceData.h"
- #include <Atom/RHI.Reflect/ShaderResourceGroupLayout.h>
- #include <AzCore/Serialization/SerializeContext.h>
- namespace AZ
- {
- namespace Render
- {
- void ConvertEmissiveUnitFunctorSourceData::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ConvertEmissiveUnitFunctorSourceData>()
- ->Version(5)
- ->Field("intensityProperty", &ConvertEmissiveUnitFunctorSourceData::m_intensityPropertyName)
- ->Field("lightUnitProperty", &ConvertEmissiveUnitFunctorSourceData::m_lightUnitPropertyName)
- ->Field("shaderInput", &ConvertEmissiveUnitFunctorSourceData::m_shaderInputName)
- ->Field("ev100Index", &ConvertEmissiveUnitFunctorSourceData::m_ev100Index)
- ->Field("nitIndex", &ConvertEmissiveUnitFunctorSourceData::m_nitIndex)
- ->Field("ev100MinMax", &ConvertEmissiveUnitFunctorSourceData::m_ev100MinMax)
- ->Field("nitMinMax", &ConvertEmissiveUnitFunctorSourceData::m_nitMinMax)
- ;
- }
- }
- RPI::MaterialFunctorSourceData::FunctorResult ConvertEmissiveUnitFunctorSourceData::CreateFunctor(const RuntimeContext& context) const
- {
- RPI::Ptr<ConvertEmissiveUnitFunctor> functor = aznew ConvertEmissiveUnitFunctor;
- functor->m_intensityPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_intensityPropertyName });
- if (functor->m_intensityPropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_intensityPropertyIndex);
- functor->m_lightUnitPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_lightUnitPropertyName });
- if (functor->m_lightUnitPropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_lightUnitPropertyIndex);
- functor->m_shaderInputIndex = context.FindShaderInputConstantIndex(AZ::Name{ m_shaderInputName });
- if (functor->m_shaderInputIndex.IsNull())
- {
- AZ_Error("ConvertEmissiveUnitFunctorSourceData", false, "Could not find shader input '%s'", m_shaderInputName.data());
- return Failure();
- }
- functor->m_ev100Index = m_ev100Index;
- functor->m_nitIndex = m_nitIndex;
- return Success(RPI::Ptr<RPI::MaterialFunctor>(functor));
- }
- RPI::MaterialFunctorSourceData::FunctorResult ConvertEmissiveUnitFunctorSourceData::CreateFunctor(const EditorContext& context) const
- {
- RPI::Ptr<ConvertEmissiveUnitFunctor> functor = aznew ConvertEmissiveUnitFunctor;
- functor->m_intensityPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_intensityPropertyName });
- if (functor->m_intensityPropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_intensityPropertyIndex);
- functor->m_lightUnitPropertyIndex = context.FindMaterialPropertyIndex(AZ::Name{ m_lightUnitPropertyName });
- if (functor->m_lightUnitPropertyIndex.IsNull())
- {
- return Failure();
- }
- AddMaterialPropertyDependency(functor, functor->m_lightUnitPropertyIndex);
- functor->m_ev100Index = m_ev100Index;
- functor->m_nitIndex = m_nitIndex;
- functor->m_ev100Min = m_ev100MinMax.GetX();
- functor->m_ev100Max = m_ev100MinMax.GetY();
- functor->m_nitMin = m_nitMinMax.GetX();
- functor->m_nitMax = m_nitMinMax.GetY();
- return Success(RPI::Ptr<RPI::MaterialFunctor>(functor));
- }
- }
- }
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