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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/DeviceDrawItem.h>
- #include <Atom/RHI/ScopeProducer.h>
- #include <Atom/RHI/ImagePool.h>
- #include <Atom/RPI.Public/Pass/ComputePass.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
- #include <AzFramework/Windowing/WindowBus.h>
- namespace AZ
- {
- namespace Render
- {
- /**
- * The bake ACES output transofrm LUT pass.
- * This pass the RRT and ODT components of the ACES pipeline into a LUT.
- */
- class BakeAcesOutputTransformLutPass final
- : public RPI::ComputePass
- {
- AZ_RPI_PASS(BakeAcesOutputTransformLutPass);
- public:
- AZ_RTTI(BakeAcesOutputTransformLutPass, "{383C28CD-D744-4B48-A30D-086EF66E7BFB}", RPI::ComputePass);
- AZ_CLASS_ALLOCATOR(BakeAcesOutputTransformLutPass, SystemAllocator);
- virtual ~BakeAcesOutputTransformLutPass();
- /// Creates a DisplayMapperPass
- static RPI::Ptr<BakeAcesOutputTransformLutPass> Create(const RPI::PassDescriptor& descriptor);
- void SetDisplayBufferFormat(RHI::Format format);
- const ShaperParams& GetShaperParams() const;
- private:
- explicit BakeAcesOutputTransformLutPass(const RPI::PassDescriptor& descriptor);
- // Pass behavior overrides...
- void InitializeInternal() override;
- // RHI::ScopeProducer overrides...
- void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
- void AcquireLutImage();
- void ReleaseLutImage();
- bool m_resourcesInitialized = false;
- RHI::ShaderInputConstantIndex m_shaderInputColorMatIndex;
- RHI::ShaderInputConstantIndex m_shaderInputCinemaLimitsIndex;
- RHI::ShaderInputConstantIndex m_shaderInputAcesSplineParamsIndex;
- RHI::ShaderInputConstantIndex m_shaderInputFlagsIndex;
- RHI::ShaderInputConstantIndex m_shaderInputOutputModeIndex;
- RHI::ShaderInputConstantIndex m_shaderInputSurroundGammaIndex;
- RHI::ShaderInputConstantIndex m_shaderInputGammaIndex;
- RHI::ShaderInputConstantIndex m_shaderInputShaperBiasIndex;
- RHI::ShaderInputConstantIndex m_shaderInputShaperScaleIndex;
- RHI::ShaderInputImageIndex m_shaderInputLutImageIndex;
- AZ::Render::DisplayMapperParameters m_displayMapperParameters = {};
- DisplayMapperLut m_displayMapperLut = {};
- bool m_needToUpdateLut = false;
- RHI::Format m_displayBufferFormat = RHI::Format::Unknown;
- OutputDeviceTransformType m_outputDeviceTransformType = OutputDeviceTransformType_48Nits;
- ShaperParams m_shaperParams;
- };
- } // namespace Render
- } // namespace AZ
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