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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <CommonSystemComponent.h>
- #include <Material/UseTextureFunctor.h>
- #include <Material/SubsurfaceTransmissionParameterFunctor.h>
- #include <Material/Transform2DFunctor.h>
- #include <Material/ConvertEmissiveUnitFunctor.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/EditContextConstants.inl>
- #include <LookupTable/LookupTableAsset.h>
- #include <ReflectionProbe/ReflectionProbeFeatureProcessor.h>
- #include <SpecularReflections/SpecularReflectionsFeatureProcessor.h>
- #include <TransformService/TransformServiceFeatureProcessor.h>
- #include <CubeMapCapture/CubeMapCaptureFeatureProcessor.h>
- #include <ImageBasedLights/ImageBasedLightFeatureProcessor.h>
- #include <DisplayMapper/AcesOutputTransformLutPass.h>
- #include <DisplayMapper/AcesOutputTransformPass.h>
- #include <DisplayMapper/ApplyShaperLookupTablePass.h>
- #include <DisplayMapper/BakeAcesOutputTransformLutPass.h>
- #include <DisplayMapper/DisplayMapperPass.h>
- #include <DisplayMapper/DisplayMapperFullScreenPass.h>
- #include <DisplayMapper/OutputTransformPass.h>
- #include <Atom/Feature/DisplayMapper/DisplayMapperConfigurationDescriptor.h>
- #include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
- #include <Atom/Feature/LightingChannel/LightingChannelConfiguration.h>
- #include <Atom/Feature/RayTracing/RayTracingPass.h>
- #include <Atom/Feature/RayTracing/RayTracingPassData.h>
- #include <Atom/Feature/SplashScreen/SplashScreenSettings.h>
- #include <Atom/Feature/Utils/LightingPreset.h>
- #include <Atom/Feature/Utils/ModelPreset.h>
- #include <Atom/Feature/SkyBox/SkyBoxFogSettings.h>
- #include <AuxGeom/AuxGeomFeatureProcessor.h>
- #include <ColorGrading/LutGenerationPass.h>
- #include <Debug/RayTracingDebugFeatureProcessor.h>
- #include <Debug/RenderDebugFeatureProcessor.h>
- #include <Mesh/MeshFeatureProcessor.h>
- #include <Silhouette/SilhouetteFeatureProcessor.h>
- #include <Silhouette/SilhouetteCompositePass.h>
- #include <PostProcess/PostProcessFeatureProcessor.h>
- #include <PostProcessing/BlendColorGradingLutsPass.h>
- #include <PostProcessing/BloomParentPass.h>
- #include <PostProcessing/HDRColorGradingPass.h>
- #include <PostProcessing/DepthUpsamplePass.h>
- #include <PostProcessing/DepthOfFieldCompositePass.h>
- #include <PostProcessing/DepthOfFieldBokehBlurPass.h>
- #include <PostProcessing/DepthOfFieldMaskPass.h>
- #include <PostProcessing/DepthOfFieldParentPass.h>
- #include <PostProcessing/DepthOfFieldReadBackFocusDepthPass.h>
- #include <PostProcessing/DepthOfFieldWriteFocusDepthFromGpuPass.h>
- #include <PostProcessing/NewDepthOfFieldPasses.h>
- #include <PostProcessing/EyeAdaptationPass.h>
- #include <PostProcessing/LuminanceHistogramGeneratorPass.h>
- #include <PostProcessing/FastDepthAwareBlurPasses.h>
- #include <PostProcessing/LookModificationCompositePass.h>
- #include <PostProcessing/LookModificationTransformPass.h>
- #include <PostProcessing/SMAAFeatureProcessor.h>
- #include <PostProcessing/SMAAEdgeDetectionPass.h>
- #include <PostProcessing/SMAABlendingWeightCalculationPass.h>
- #include <PostProcessing/SMAANeighborhoodBlendingPass.h>
- #include <PostProcessing/SsaoPasses.h>
- #include <PostProcessing/SubsurfaceScatteringPass.h>
- #include <PostProcessing/TaaPass.h>
- #include <PostProcessing/BloomDownsamplePass.h>
- #include <PostProcessing/BloomBlurPass.h>
- #include <PostProcessing/BloomCompositePass.h>
- #include <PostProcessing/ChromaticAberrationPass.h>
- #include <PostProcessing/PaniniProjectionPass.h>
- #include <PostProcessing/FilmGrainPass.h>
- #include <PostProcessing/WhiteBalancePass.h>
- #include <PostProcessing/VignettePass.h>
- #include <RayTracing/RayTracingFeatureProcessor.h>
- #include <ScreenSpace/DeferredFogPass.h>
- #include <Shadows/ProjectedShadowFeatureProcessor.h>
- #include <SkyAtmosphere/SkyAtmosphereFeatureProcessor.h>
- #include <SkyAtmosphere/SkyAtmosphereParentPass.h>
- #include <SkyBox/SkyBoxFeatureProcessor.h>
- #include <SplashScreen/SplashScreenFeatureProcessor.h>
- #include <SplashScreen/SplashScreenPass.h>
- #include <Atom/RPI.Public/Pass/PassSystemInterface.h>
- #include <Checkerboard/CheckerboardPass.h>
- #include <Checkerboard/CheckerboardColorResolvePass.h>
- #include <CoreLights/LightCullingTilePreparePass.h>
- #include <CoreLights/LightCullingPass.h>
- #include <Shadows/FullscreenShadowPass.h>
- #include <CoreLights/LightCullingRemap.h>
- #include <Decals/DecalTextureArrayFeatureProcessor.h>
- #include <ImGui/ImGuiPass.h>
- #include <RayTracing/RayTracingAccelerationStructurePass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpacePass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpaceTracePass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpaceDownsampleDepthLinearPass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpaceDownsampleDepthLinearChildPass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpaceFilterPass.h>
- #include <ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.h>
- #include <ReflectionScreenSpace/ReflectionCopyFrameBufferPass.h>
- #include <OcclusionCullingPlane/OcclusionCullingPlaneFeatureProcessor.h>
- #include <Mesh/ModelReloaderSystem.h>
- namespace AZ
- {
- namespace Render
- {
- CommonSystemComponent::CommonSystemComponent() = default;
- CommonSystemComponent::~CommonSystemComponent() = default;
- void CommonSystemComponent::Reflect(ReflectContext* context)
- {
- AuxGeomFeatureProcessor::Reflect(context);
- TransformServiceFeatureProcessor::Reflect(context);
- ProjectedShadowFeatureProcessor::Reflect(context);
- SkyAtmosphereFeatureProcessor::Reflect(context);
- SkyBoxFeatureProcessor::Reflect(context);
- SkyBoxFogSettings::Reflect(context);
- UseTextureFunctor::Reflect(context);
- SubsurfaceTransmissionParameterFunctor::Reflect(context);
- Transform2DFunctor::Reflect(context);
- MeshFeatureProcessor::Reflect(context);
- ImageBasedLightFeatureProcessor::Reflect(context);
- AcesDisplayMapperFeatureProcessor::Reflect(context);
- DisplayMapperConfigurationDescriptor::Reflect(context);
- DisplayMapperPassData::Reflect(context);
- ConvertEmissiveUnitFunctor::Reflect(context);
- LookupTableAsset::Reflect(context);
- ReflectionProbeFeatureProcessor::Reflect(context);
- SpecularReflectionsFeatureProcessor::Reflect(context);
- CubeMapCaptureFeatureProcessor::Reflect(context);
- DecalTextureArrayFeatureProcessor::Reflect(context);
- SMAAFeatureProcessor::Reflect(context);
- SilhouetteFeatureProcessor::Reflect(context);
- PostProcessFeatureProcessor::Reflect(context);
- ImGuiPassData::Reflect(context);
- RayTracingPassData::Reflect(context);
- TaaPassData::Reflect(context);
- RayTracingDebugFeatureProcessor::Reflect(context);
- RenderDebugFeatureProcessor::Reflect(context);
- SplashScreenFeatureProcessor::Reflect(context);
- SplashScreenSettings::Reflect(context);
- LightingPreset::Reflect(context);
- ModelPreset::Reflect(context);
- RayTracingFeatureProcessor::Reflect(context);
- OcclusionCullingPlaneFeatureProcessor::Reflect(context);
- LightingChannelConfiguration::Reflect(context);
- if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
- {
- serialize->Class<CommonSystemComponent, Component>()
- ->Version(0);
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<CommonSystemComponent>("CommonSystemComponent", "System Component for common render features")
- ->ClassElement(Edit::ClassElements::EditorData, "")
- ->Attribute(Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- }
- void CommonSystemComponent::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("CommonService"));
- }
- void CommonSystemComponent::GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("CommonService"));
- }
- void CommonSystemComponent::GetRequiredServices(ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC_CE("RPISystem"));
- }
- void CommonSystemComponent::GetDependentServices(ComponentDescriptor::DependencyArrayType& dependent)
- {
- AZ_UNUSED(dependent);
- }
- void CommonSystemComponent::Init()
- {
- }
- void CommonSystemComponent::Activate()
- {
- AZ::ApplicationTypeQuery appType;
- ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::QueryApplicationType, appType);
- if (!appType.IsHeadless())
- {
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<SkyAtmosphereFeatureProcessor, SkyAtmosphereFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<SkyBoxFeatureProcessor, SkyBoxFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<ImageBasedLightFeatureProcessor, ImageBasedLightFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<DecalTextureArrayFeatureProcessor, DecalFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<PostProcessFeatureProcessor, PostProcessFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<AcesDisplayMapperFeatureProcessor, DisplayMapperFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<ProjectedShadowFeatureProcessor, ProjectedShadowFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<RayTracingDebugFeatureProcessor, RayTracingDebugFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<RenderDebugFeatureProcessor, RenderDebugFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<ReflectionProbeFeatureProcessor, ReflectionProbeFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<SpecularReflectionsFeatureProcessor, SpecularReflectionsFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<CubeMapCaptureFeatureProcessor, CubeMapCaptureFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessor<SMAAFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<RayTracingFeatureProcessor, RayTracingFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<OcclusionCullingPlaneFeatureProcessor, OcclusionCullingPlaneFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessor<SplashScreenFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessor<SilhouetteFeatureProcessor>();
- }
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<AuxGeomFeatureProcessor, RPI::AuxGeomFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<TransformServiceFeatureProcessor, TransformServiceFeatureProcessorInterface>();
- AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessorWithInterface<MeshFeatureProcessor, MeshFeatureProcessorInterface>();
- auto* passSystem = RPI::PassSystemInterface::Get();
- AZ_Assert(passSystem, "Cannot get the pass system.");
- // Add Sky Atmosphere Parent pass
- passSystem->AddPassCreator(Name("SkyAtmosphereParentPass"), &SkyAtmosphereParentPass::Create);
- // Add DisplayMapper pass
- passSystem->AddPassCreator(Name("AcesOutputTransformLutPass"), &AcesOutputTransformLutPass::Create);
- passSystem->AddPassCreator(Name("AcesOutputTransformPass"), &AcesOutputTransformPass::Create);
- passSystem->AddPassCreator(Name("ApplyShaperLookupTablePass"), &ApplyShaperLookupTablePass::Create);
- passSystem->AddPassCreator(Name("BakeAcesOutputTransformLutPass"), &BakeAcesOutputTransformLutPass::Create);
- passSystem->AddPassCreator(Name("DisplayMapperPass"), &DisplayMapperPass::Create);
- passSystem->AddPassCreator(Name("DisplayMapperFullScreenPass"), &DisplayMapperFullScreenPass::Create);
- passSystem->AddPassCreator(Name("OutputTransformPass"), &OutputTransformPass::Create);
- passSystem->AddPassCreator(Name("EyeAdaptationPass"), &EyeAdaptationPass::Create);
- passSystem->AddPassCreator(Name("ImGuiPass"), &ImGuiPass::Create);
- passSystem->AddPassCreator(Name("LightCullingPass"), &LightCullingPass::Create);
- passSystem->AddPassCreator(Name("LightCullingRemapPass"), &LightCullingRemap::Create);
- passSystem->AddPassCreator(Name("LightCullingTilePreparePass"), &LightCullingTilePreparePass::Create);
- passSystem->AddPassCreator(Name("BlendColorGradingLutsPass"), &BlendColorGradingLutsPass::Create);
- passSystem->AddPassCreator(Name("HDRColorGradingPass"), &HDRColorGradingPass::Create);
- passSystem->AddPassCreator(Name("FullscreenShadowPass"), &FullscreenShadowPass::Create);
- passSystem->AddPassCreator(Name("LookModificationCompositePass"), &LookModificationCompositePass::Create);
- passSystem->AddPassCreator(Name("LookModificationTransformPass"), &LookModificationPass::Create);
- passSystem->AddPassCreator(Name("LutGenerationPass"), &LutGenerationPass::Create);
- passSystem->AddPassCreator(Name("SMAAEdgeDetectionPass"), &SMAAEdgeDetectionPass::Create);
- passSystem->AddPassCreator(Name("SMAABlendingWeightCalculationPass"), &SMAABlendingWeightCalculationPass::Create);
- passSystem->AddPassCreator(Name("SMAANeighborhoodBlendingPass"), &SMAANeighborhoodBlendingPass::Create);
- // Add Depth Downsample/Upsample passes
- passSystem->AddPassCreator(Name("DepthUpsamplePass"), &DepthUpsamplePass::Create);
-
- // Add Taa Pass
- passSystem->AddPassCreator(Name("TaaPass"), &TaaPass::Create);
- // Add DepthOfField pass
- passSystem->AddPassCreator(Name("DepthOfFieldCompositePass"), &DepthOfFieldCompositePass::Create);
- passSystem->AddPassCreator(Name("DepthOfFieldBokehBlurPass"), &DepthOfFieldBokehBlurPass::Create);
- passSystem->AddPassCreator(Name("DepthOfFieldMaskPass"), &DepthOfFieldMaskPass::Create);
- passSystem->AddPassCreator(Name("DepthOfFieldParentPass"), &DepthOfFieldParentPass::Create);
- passSystem->AddPassCreator(Name("DepthOfFieldReadBackFocusDepthPass"), &DepthOfFieldReadBackFocusDepthPass::Create);
- passSystem->AddPassCreator(Name("DepthOfFieldWriteFocusDepthFromGpuPass"), &DepthOfFieldWriteFocusDepthFromGpuPass::Create);
- passSystem->AddPassCreator(Name("NewDepthOfFieldParentPass"), &NewDepthOfFieldParentPass::Create);
- passSystem->AddPassCreator(Name("NewDepthOfFieldTileReducePass"), &NewDepthOfFieldTileReducePass::Create);
- passSystem->AddPassCreator(Name("NewDepthOfFieldFilterPass"), &NewDepthOfFieldFilterPass::Create);
- // Add FastDepthAwareBlur passes
- passSystem->AddPassCreator(Name("FastDepthAwareBlurHorPass"), &FastDepthAwareBlurHorPass::Create);
- passSystem->AddPassCreator(Name("FastDepthAwareBlurVerPass"), &FastDepthAwareBlurVerPass::Create);
- // Add SSAO passes
- passSystem->AddPassCreator(Name("SsaoParentPass"), &SsaoParentPass::Create);
- passSystem->AddPassCreator(Name("SsaoComputePass"), &SsaoComputePass::Create);
- // Add Subsurface Scattering pass
- passSystem->AddPassCreator(Name("SubsurfaceScatteringPass"), &RPI::SubsurfaceScatteringPass::Create);
- // Add checkerboard rendering passes
- passSystem->AddPassCreator(Name("CheckerboardPass"), &Render::CheckerboardPass::Create);
- passSystem->AddPassCreator(Name("CheckerboardColorResolvePass"), &Render::CheckerboardColorResolvePass::Create);
- // Add bloom passes
- passSystem->AddPassCreator(Name("BloomParentPass"), &BloomParentPass::Create);
- passSystem->AddPassCreator(Name("BloomDownsamplePass"), &BloomDownsamplePass::Create);
- passSystem->AddPassCreator(Name("BloomBlurPass"), &BloomBlurPass::Create);
- passSystem->AddPassCreator(Name("BloomCompositePass"), &BloomCompositePass::Create);
- // Add Chromatic Aberration
- passSystem->AddPassCreator(Name("ChromaticAberrationPass"), &ChromaticAberrationPass::Create);
- // Add Panini Projection
- passSystem->AddPassCreator(Name("PaniniProjectionPass"), &PaniniProjectionPass::Create);
- // Add Film Grain
- passSystem->AddPassCreator(Name("FilmGrainPass"), &FilmGrainPass::Create);
- // Add White Balance pass
- passSystem->AddPassCreator(Name("WhiteBalancePass"), &WhiteBalancePass::Create);
- // Add Vignette
- passSystem->AddPassCreator(Name("VignettePass"), &VignettePass::Create);
- // Add Luminance Histogram pass
- passSystem->AddPassCreator(Name("LuminanceHistogramGeneratorPass"), &LuminanceHistogramGeneratorPass::Create);
- // Deferred Fog
- passSystem->AddPassCreator(Name("DeferredFogPass"), &DeferredFogPass::Create);
- // Add SilhouetteComposite pass
- passSystem->AddPassCreator(Name("SilhouetteCompositePass"), &SilhouetteCompositePass::Create);
- // Add Reflection passes
- passSystem->AddPassCreator(Name("ReflectionScreenSpacePass"), &Render::ReflectionScreenSpacePass::Create);
- passSystem->AddPassCreator(Name("ReflectionScreenSpaceTracePass"), &Render::ReflectionScreenSpaceTracePass::Create);
- passSystem->AddPassCreator(Name("ReflectionScreenSpaceDownsampleDepthLinearPass"), &Render::ReflectionScreenSpaceDownsampleDepthLinearPass::Create);
- passSystem->AddPassCreator(Name("ReflectionScreenSpaceDownsampleDepthLinearChildPass"), &Render::ReflectionScreenSpaceDownsampleDepthLinearChildPass::Create);
- passSystem->AddPassCreator(Name("ReflectionScreenSpaceBlurPass"), &Render::ReflectionScreenSpaceBlurPass::Create);
- passSystem->AddPassCreator(Name("ReflectionScreenSpaceBlurChildPass"), &Render::ReflectionScreenSpaceBlurChildPass::Create);
- passSystem->AddPassCreator(Name("ReflectionScreenSpaceFilterPass"), &Render::ReflectionScreenSpaceFilterPass::Create);
- passSystem->AddPassCreator(Name("ReflectionScreenSpaceCompositePass"), &Render::ReflectionScreenSpaceCompositePass::Create);
- passSystem->AddPassCreator(Name("ReflectionCopyFrameBufferPass"), &Render::ReflectionCopyFrameBufferPass::Create);
- // Add RayTracing passes
- passSystem->AddPassCreator(Name("RayTracingAccelerationStructurePass"), &Render::RayTracingAccelerationStructurePass::Create);
- passSystem->AddPassCreator(Name("RayTracingPass"), &Render::RayTracingPass::Create);
- // Add splash screen pass
- passSystem->AddPassCreator(Name("SplashScreenPass"), &Render::SplashScreenPass::Create);
- // setup handler for load pass template mappings
- m_loadTemplatesHandler = RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler([this]() { this->LoadPassTemplateMappings(); });
- RPI::PassSystemInterface::Get()->ConnectEvent(m_loadTemplatesHandler);
-
- m_modelReloaderSystem = AZStd::make_unique<ModelReloaderSystem>();
- }
- void CommonSystemComponent::Deactivate()
- {
- m_modelReloaderSystem.reset();
- m_loadTemplatesHandler.Disconnect();
- AZ::ApplicationTypeQuery appType;
- ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::QueryApplicationType, appType);
- if (!appType.IsHeadless())
- {
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<RayTracingFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<SMAAFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<ReflectionProbeFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<SpecularReflectionsFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<CubeMapCaptureFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<ProjectedShadowFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<AcesDisplayMapperFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<PostProcessFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<DecalTextureArrayFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<ImageBasedLightFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<SkyBoxFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<SkyAtmosphereFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<OcclusionCullingPlaneFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<RayTracingDebugFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<RenderDebugFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<SplashScreenFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<SilhouetteFeatureProcessor>();
- }
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<MeshFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<TransformServiceFeatureProcessor>();
- AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<AuxGeomFeatureProcessor>();
- }
- void CommonSystemComponent::LoadPassTemplateMappings()
- {
- const char* passTemplatesFile = "Passes/PassTemplates.azasset";
- RPI::PassSystemInterface::Get()->LoadPassTemplateMappings(passTemplatesFile);
- }
- } // namespace Render
- } // namespace AZ
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