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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- ////////////////////////////////////////////////////////////////////////////
- // Description: CWaitProgress class adds information about lengthy process
- // Usage:
- //
- // CWaitProgress wait;
- // wait.SetText("Long");
- // wait.SetProgress(35); // 35 percent.
- //
- ////////////////////////////////////////////////////////////////////////////
- #ifndef CRYINCLUDE_EDITOR_WAITPROGRESS_H
- #define CRYINCLUDE_EDITOR_WAITPROGRESS_H
- class QProgressBar;
- #include <QString>
- class CWaitProgress
- {
- public:
- CWaitProgress(const QString& lpszText, bool bStart = true);
- ~CWaitProgress();
- void Start();
- void Stop();
- //! @return true to continue, false to abort lengthy operation.
- bool Step(int nPercentage = -1);
- void SetText(const QString& lpszText);
- protected:
- void CreateProgressControl();
- QString m_strText;
- bool m_bStarted;
- bool m_bIgnore;
- int m_percent;
- QProgressBar* m_progressBar;
- static bool m_bInProgressNow;
- };
- #endif // CRYINCLUDE_EDITOR_WAITPROGRESS_H
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