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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- // Description : Interface for implementation of IUndo objects.
- #pragma once
- #include <QString>
- //! IUndoObject is a interface of general Undo object.
- struct IUndoObject
- {
- // Virtual destructor.
- virtual ~IUndoObject() {};
- //! Called to delete undo object.
- virtual void Release() { delete this; };
- //! Return size of this Undo object.
- virtual int GetSize() = 0;
- //! Undo this object.
- //! @param bUndo If true this operation called in response to Undo operation.
- virtual void Undo(bool bUndo = true) = 0;
- //! Redo undone changes on object.
- virtual void Redo() = 0;
- // Returns the name of undo object
- virtual QString GetObjectName(){ return QString(); }
- };
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