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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #import <Cocoa/Cocoa.h>
- #include <QWidget>
- void setCocoaMouseCursor(QWidget* widget)
- {
- if (widget == nullptr)
- {
- // no widget, default cursor
- [[NSCursor arrowCursor] set];
- }
- else
- {
- // otherwhise activate the Cocoa mouse
- // cursor matching the one set via Qt
- switch (widget->cursor().shape())
- {
- case Qt::ArrowCursor:
- [[NSCursor arrowCursor] set];
- break;
- case Qt::SizeHorCursor:
- case Qt::SplitVCursor:
- [[NSCursor resizeUpDownCursor] set];
- break;
- case Qt::SizeVerCursor:
- case Qt::SplitHCursor:
- [[NSCursor resizeLeftRightCursor] set];
- break;
- default:
- // for all other cursors we do nothing
- // since this is only to fix the splitter handle cursors for now
- break;
- }
- }
- }
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