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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorDefs.h"
- #include "CryEditDoc.h"
- // Qt
- #include <QDateTime>
- #include <QDialogButtonBox>
- // AzCore
- #include <AzCore/Component/TransformBus.h>
- #include <AzCore/Asset/AssetManager.h>
- #include <AzCore/Interface/Interface.h>
- #include <AzCore/Time/ITime.h>
- #include <AzCore/Utils/Utils.h>
- #include <MathConversion.h>
- // AzFramework
- #include <AzFramework/Archive/IArchive.h>
- #include <AzFramework/API/ApplicationAPI.h>
- // AzToolsFramework
- #include <AzToolsFramework/ComponentMode/EditorComponentModeBus.h>
- #include <AzToolsFramework/UI/UICore/WidgetHelpers.h>
- #include <AzToolsFramework/API/EditorLevelNotificationBus.h>
- // Editor
- #include "Settings.h"
- #include "PluginManager.h"
- #include "Util/Variable.h"
- #include "ViewManager.h"
- #include "DisplaySettings.h"
- #include "GameEngine.h"
- #include "CryEdit.h"
- #include "Util/PakFile.h"
- #include "ErrorReportDialog.h"
- #include "Util/AutoLogTime.h"
- #include "CheckOutDialog.h"
- #include "MainWindow.h"
- #include "LevelFileDialog.h"
- #include "Undo/Undo.h"
- #include <Atom/RPI.Public/ViewportContext.h>
- #include <Atom/RPI.Public/ViewportContextBus.h>
- // LmbrCentral
- #include <LmbrCentral/Audio/AudioSystemComponentBus.h>
- static const char* kAutoBackupFolder = "_autobackup";
- static const char* kHoldFolder = "$tmp_hold"; // conform to the ignored file types $tmp[0-9]*_ regex
- static const char* kSaveBackupFolder = "_savebackup";
- static const char* kResizeTempFolder = "$tmp_resize"; // conform to the ignored file types $tmp[0-9]*_ regex
- static const char* kBackupOrTempFolders[] =
- {
- kAutoBackupFolder,
- kHoldFolder,
- kSaveBackupFolder,
- kResizeTempFolder,
- "_hold", // legacy name
- "_tmpresize", // legacy name
- };
- namespace Internal
- {
- bool SaveLevel()
- {
- if (!GetIEditor()->GetDocument()->DoSave(GetIEditor()->GetDocument()->GetActivePathName(), true))
- {
- return false;
- }
- return true;
- }
- }
- /////////////////////////////////////////////////////////////////////////////
- // CCryEditDoc construction/destruction
- CCryEditDoc::CCryEditDoc()
- : m_modifiedModuleFlags(eModifiedNothing)
- {
- ////////////////////////////////////////////////////////////////////////
- // Set member variables to initial values
- ////////////////////////////////////////////////////////////////////////
- m_fogTemplate = GetIEditor()->FindTemplate("Fog");
- m_environmentTemplate = GetIEditor()->FindTemplate("Environment");
- if (m_environmentTemplate)
- {
- m_fogTemplate = m_environmentTemplate->findChild("Fog");
- }
- else
- {
- m_environmentTemplate = XmlHelpers::CreateXmlNode("Environment");
- }
- GetIEditor()->SetDocument(this);
- CLogFile::WriteLine("Document created");
- m_prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
- AZ_Assert(m_prefabSystemComponentInterface, "PrefabSystemComponentInterface is not found.");
- m_prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
- AZ_Assert(m_prefabEditorEntityOwnershipInterface, "PrefabEditorEntityOwnershipInterface is not found.");
- m_prefabLoaderInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabLoaderInterface>::Get();
- AZ_Assert(m_prefabLoaderInterface, "PrefabLoaderInterface is not found.");
- m_prefabIntegrationInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabIntegrationInterface>::Get();
- AZ_Assert(m_prefabIntegrationInterface, "PrefabIntegrationInterface is not found.");
- }
- CCryEditDoc::~CCryEditDoc()
- {
- GetIEditor()->SetDocument(nullptr);
- CLogFile::WriteLine("Document destroyed");
- }
- bool CCryEditDoc::IsModified() const
- {
- return m_modified;
- }
- void CCryEditDoc::SetModifiedFlag(bool modified)
- {
- m_modified = modified;
- }
- QString CCryEditDoc::GetLevelPathName() const
- {
- return m_pathName;
- }
- void CCryEditDoc::SetPathName(const QString& pathName)
- {
- m_pathName = pathName;
- SetTitle(pathName.isEmpty() ? tr("Untitled") : PathUtil::GetFileName(pathName.toUtf8().data()).c_str());
- }
- QString CCryEditDoc::GetActivePathName() const
- {
- return GetLevelPathName();
- }
- QString CCryEditDoc::GetTitle() const
- {
- return m_title;
- }
- void CCryEditDoc::SetTitle(const QString& title)
- {
- m_title = title;
- }
- bool CCryEditDoc::IsBackupOrTempLevelSubdirectory(const QString& folderName)
- {
- for (const char* backupOrTempFolderName : kBackupOrTempFolders)
- {
- if (!folderName.compare(backupOrTempFolderName, Qt::CaseInsensitive))
- {
- return true;
- }
- }
- return false;
- }
- bool CCryEditDoc::DoSave(const QString& pathName, bool replace)
- {
- if (!OnSaveDocument(pathName.isEmpty() ? GetActivePathName() : pathName))
- {
- return false;
- }
- if (replace)
- {
- SetPathName(pathName);
- }
- return true;
- }
- bool CCryEditDoc::Save()
- {
- return OnSaveDocument(GetActivePathName());
- }
- void CCryEditDoc::DeleteContents()
- {
- m_hasErrors = false;
- SetDocumentReady(false);
- GetIEditor()->Notify(eNotify_OnCloseScene);
- CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorCloseScene);
- AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
- &AzToolsFramework::EditorEntityContextRequestBus::Events::ResetEditorContext);
- //////////////////////////////////////////////////////////////////////////
- // Clear all undo info.
- //////////////////////////////////////////////////////////////////////////
- GetIEditor()->FlushUndo();
- // Notify listeners.
- for (IDocListener* listener : m_listeners)
- {
- listener->OnCloseDocument();
- }
- GetIEditor()->ResetViews();
- // Load scripts data
- SetModifiedFlag(false);
- SetModifiedModules(eModifiedNothing);
- // Clear error reports if open.
- CErrorReportDialog::Clear();
- // Unload level specific audio binary data.
- LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::LevelUnloadAudio);
- GetIEditor()->Notify(eNotify_OnSceneClosed);
- CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorSceneClosed);
- }
- void CCryEditDoc::Load(CXmlArchive& xmlAr, const QString& szFilename)
- {
- TDocMultiArchive arrXmlAr;
- FillXmlArArray(arrXmlAr, &xmlAr);
- CCryEditDoc::Load(arrXmlAr, szFilename);
- }
- //////////////////////////////////////////////////////////////////////////
- void CCryEditDoc::Load(TDocMultiArchive& /* arrXmlAr */, const QString& szFilename)
- {
- m_hasErrors = false;
- // Register a unique load event
- QString fileName = Path::GetFileName(szFilename);
- QString levelHash = szFilename;
- SEventLog loadEvent("Level_" + Path::GetFileName(fileName), "", levelHash);
- // Register this level and its content hash as version
- GetIEditor()->GetSettingsManager()->AddToolVersion(fileName, levelHash);
- GetIEditor()->GetSettingsManager()->RegisterEvent(loadEvent);
- CAutoDocNotReady autoDocNotReady;
- HEAP_CHECK
- CLogFile::FormatLine("Loading from %s...", szFilename.toUtf8().data());
- QString szLevelPath = Path::GetPath(szFilename);
- {
- // Set game g_levelname variable to the name of current level.
- QString szGameLevelName = Path::GetFileName(szFilename);
- ICVar* sv_map = gEnv->pConsole->GetCVar("sv_map");
- if (sv_map)
- {
- sv_map->Set(szGameLevelName.toUtf8().data());
- }
- }
- // Starts recording the opening of files using the level category
- if (auto archive = AZ::Interface<AZ::IO::IArchive>::Get(); archive && archive->GetRecordFileOpenList() == AZ::IO::IArchive::RFOM_EngineStartup)
- {
- archive->RecordFileOpen(AZ::IO::IArchive::RFOM_Level);
- }
- GetIEditor()->Notify(eNotify_OnBeginSceneOpen);
- GetIEditor()->GetMovieSystem()->RemoveAllSequences();
- {
- // Start recording errors
- const ICVar* pShowErrorDialogOnLoad = gEnv->pConsole->GetCVar("ed_showErrorDialogOnLoad");
- CErrorsRecorder errorsRecorder(pShowErrorDialogOnLoad && (pShowErrorDialogOnLoad->GetIVal() != 0));
- int t0 = GetTickCount();
- // Load level-specific audio data.
- AZStd::string levelFileName{ fileName.toUtf8().constData() };
- AZStd::to_lower(levelFileName.begin(), levelFileName.end());
- LmbrCentral::AudioSystemComponentRequestBus::Broadcast(
- &LmbrCentral::AudioSystemComponentRequestBus::Events::LevelLoadAudio, AZStd::string_view{ levelFileName });
- {
- CAutoLogTime logtime("Game Engine level load");
- GetIEditor()->GetGameEngine()->LoadLevel(true, true);
- }
- {
- CAutoLogTime logtime("Post Load");
- // Notify listeners.
- for (IDocListener* listener : m_listeners)
- {
- listener->OnLoadDocument();
- }
- }
- LogLoadTime(GetTickCount() - t0);
- // Loaded with success, remove event from log file
- GetIEditor()->GetSettingsManager()->UnregisterEvent(loadEvent);
- }
- GetIEditor()->Notify(eNotify_OnEndSceneOpen);
- }
- void CCryEditDoc::AfterSave()
- {
- // When saving level also save editor settings
- // Save settings
- gSettings.Save();
- GetIEditor()->GetDisplaySettings()->SaveRegistry();
- MainWindow::instance()->SaveConfig();
- }
- void CCryEditDoc::SerializeViewSettings(CXmlArchive& xmlAr)
- {
- // Load or restore the viewer settings from an XML
- if (xmlAr.bLoading)
- {
- bool useOldViewFormat = false;
- // Loading
- CLogFile::WriteLine("Loading View settings...");
- int numberOfGameViewports = GetIEditor()->GetViewManager()->GetNumberOfGameViewports();
- for (int i = 0; i < numberOfGameViewports; i++)
- {
- XmlNodeRef view;
- Vec3 vp(0.0f, 0.0f, 256.0f);
- Ang3 va(ZERO);
- auto viewName = QString("View%1").arg(i);
- view = xmlAr.root->findChild(viewName.toUtf8().constData());
- if (!view)
- {
- view = xmlAr.root->findChild("View");
- if (view)
- {
- useOldViewFormat = true;
- }
- }
- if (view)
- {
- auto viewerPosName = QString("ViewerPos%1").arg(useOldViewFormat ? "" : QString::number(i));
- view->getAttr(viewerPosName.toUtf8().constData(), vp);
- auto viewerAnglesName = QString("ViewerAngles%1").arg(useOldViewFormat ? "" : QString::number(i));
- view->getAttr(viewerAnglesName.toUtf8().constData(), va);
- }
- Matrix34 tm = Matrix34::CreateRotationXYZ(va);
- tm.SetTranslation(vp);
- auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
- if (auto viewportContext = viewportContextManager->GetViewportContextById(i))
- {
- viewportContext->SetCameraTransform(LYTransformToAZTransform(tm));
- }
- }
- }
- else
- {
- // Storing
- CLogFile::WriteLine("Storing View settings...");
- int numberOfGameViewports = GetIEditor()->GetViewManager()->GetNumberOfGameViewports();
- for (int i = 0; i < numberOfGameViewports; i++)
- {
- auto viewName = QString("View%1").arg(i);
- XmlNodeRef view = xmlAr.root->newChild(viewName.toUtf8().constData());
- CViewport* pVP = GetIEditor()->GetViewManager()->GetView(i);
- if (pVP)
- {
- Vec3 pos = pVP->GetViewTM().GetTranslation();
- Ang3 angles = Ang3::GetAnglesXYZ(Matrix33(pVP->GetViewTM()));
- auto viewerPosName = QString("ViewerPos%1").arg(i);
- view->setAttr(viewerPosName.toUtf8().constData(), pos);
- auto viewerAnglesName = QString("ViewerAngles%1").arg(i);
- view->setAttr(viewerAnglesName.toUtf8().constData(), angles);
- }
- }
- }
- }
- void CCryEditDoc::SerializeFogSettings(CXmlArchive& xmlAr)
- {
- if (xmlAr.bLoading)
- {
- CLogFile::WriteLine("Loading Fog settings...");
- XmlNodeRef fog = xmlAr.root->findChild("Fog");
- if (!fog)
- {
- return;
- }
- if (m_fogTemplate)
- {
- CXmlTemplate::GetValues(m_fogTemplate, fog);
- }
- }
- else
- {
- CLogFile::WriteLine("Storing Fog settings...");
- XmlNodeRef fog = xmlAr.root->newChild("Fog");
- if (m_fogTemplate)
- {
- CXmlTemplate::SetValues(m_fogTemplate, fog);
- }
- }
- }
- void CCryEditDoc::SetModifiedModules(EModifiedModule eModifiedModule, bool boSet)
- {
- if (!boSet)
- {
- m_modifiedModuleFlags &= ~eModifiedModule;
- }
- else
- {
- if (eModifiedModule == eModifiedNothing)
- {
- m_modifiedModuleFlags = eModifiedNothing;
- }
- else
- {
- m_modifiedModuleFlags |= eModifiedModule;
- }
- }
- }
- int CCryEditDoc::GetModifiedModule()
- {
- return m_modifiedModuleFlags;
- }
- bool CCryEditDoc::CanCloseFrame()
- {
- if (AzToolsFramework::ComponentModeFramework::InComponentMode())
- {
- AzToolsFramework::ComponentModeFramework::ComponentModeSystemRequestBus::Broadcast(
- &AzToolsFramework::ComponentModeFramework::ComponentModeSystemRequests::EndComponentMode);
- }
- // Ask the base class to ask for saving, which also includes the save
- // status of the plugins. Additionaly we query if all the plugins can exit
- // now. A reason for a failure might be that one of the plugins isn't
- // currently processing data or has other unsaved information which
- // are not serialized in the project file
- if (!SaveModified())
- {
- return false;
- }
- if (!GetIEditor()->GetPluginManager()->CanAllPluginsExitNow())
- {
- return false;
- }
- return true;
- }
- bool CCryEditDoc::SaveModified()
- {
- if (!IsModified())
- {
- return true;
- }
- AzToolsFramework::Prefab::TemplateId rootPrefabTemplateId = m_prefabEditorEntityOwnershipInterface->GetRootPrefabTemplateId();
- if (!m_prefabSystemComponentInterface->AreDirtyTemplatesPresent(rootPrefabTemplateId))
- {
- return true;
- }
- int prefabSaveSelection = m_prefabIntegrationInterface->HandleRootPrefabClosure(rootPrefabTemplateId);
- // In order to get the accept and reject codes of QDialog and QDialogButtonBox aligned, we do (1-prefabSaveSelection) here.
- // For example, QDialog::Rejected(0) is emitted when dialog is closed. But the int value corresponds to
- // QDialogButtonBox::AcceptRole(0).
- switch (1 - prefabSaveSelection)
- {
- case QDialogButtonBox::AcceptRole:
- return true;
- case QDialogButtonBox::RejectRole:
- return false;
- case QDialogButtonBox::InvalidRole:
- SetModifiedFlag(false);
- return true;
- }
- Q_UNREACHABLE();
- }
- void CCryEditDoc::OnFileSaveAs()
- {
- CLevelFileDialog levelFileDialog(false);
- levelFileDialog.show();
- levelFileDialog.adjustSize();
- if (levelFileDialog.exec() == QDialog::Accepted)
- {
- if (OnSaveDocument(levelFileDialog.GetFileName()))
- {
- CCryEditApp::instance()->AddToRecentFileList(levelFileDialog.GetFileName());
- AzToolsFramework::Prefab::TemplateId rootPrefabTemplateId =
- m_prefabEditorEntityOwnershipInterface->GetRootPrefabTemplateId();
- SetModifiedFlag(m_prefabSystemComponentInterface->AreDirtyTemplatesPresent(rootPrefabTemplateId));
- }
- }
- }
- bool CCryEditDoc::OnOpenDocument(const QString& lpszPathName)
- {
- TOpenDocContext context;
- if (!BeforeOpenDocument(lpszPathName, context))
- {
- return false;
- }
- return DoOpenDocument(context);
- }
- bool CCryEditDoc::BeforeOpenDocument(const QString& lpszPathName, TOpenDocContext& context)
- {
- const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
- const double timeSec = AZ::TimeMsToSecondsDouble(timeMs);
- const CTimeValue loading_start_time(timeSec);
- // restore directory to root.
- QDir::setCurrent(GetIEditor()->GetPrimaryCDFolder());
- QString absolutePath = lpszPathName;
- QFileInfo fileInfo(absolutePath);
- QString friendlyDisplayName = Path::GetRelativePath(absolutePath, true);
- CLogFile::FormatLine("Opening level %s", friendlyDisplayName.toUtf8().data());
- // normalize the file path.
- absolutePath = Path::ToUnixPath(QFileInfo(absolutePath).canonicalFilePath());
- context.loading_start_time = loading_start_time;
- context.absoluteLevelPath = absolutePath;
- return true;
- }
- bool CCryEditDoc::DoOpenDocument(TOpenDocContext& context)
- {
- const CTimeValue& loading_start_time = context.loading_start_time;
- // normalize the path so that its the same in all following calls:
- QString levelFilePath = QFileInfo(context.absoluteLevelPath).absoluteFilePath();
- context.absoluteLevelPath = levelFilePath;
- m_bLoadFailed = false;
- QString levelFolderAbsolutePath = QFileInfo(context.absoluteLevelPath).absolutePath();
- TDocMultiArchive arrXmlAr = {};
- if (!LoadLevel(arrXmlAr, context.absoluteLevelPath))
- {
- m_bLoadFailed = true;
- }
- ReleaseXmlArchiveArray(arrXmlAr);
- if (m_bLoadFailed)
- {
- return false;
- }
- // Load AZ entities for the editor.
- if (!LoadEntitiesFromLevel(context.absoluteLevelPath))
- {
- m_bLoadFailed = true;
- }
- if (m_bLoadFailed)
- {
- return false;
- }
- StartStreamingLoad();
- const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
- const double timeSec = AZ::TimeMsToSecondsDouble(timeMs);
- const CTimeValue loading_end_time(timeSec);
- CLogFile::FormatLine("-----------------------------------------------------------");
- CLogFile::FormatLine("Successfully opened document %s", context.absoluteLevelPath.toUtf8().data());
- CLogFile::FormatLine("Level loading time: %.2f seconds", (loading_end_time - loading_start_time).GetSeconds());
- CLogFile::FormatLine("-----------------------------------------------------------");
- // It assumes loaded levels have already been exported. Can be a big fat lie, though.
- // The right way would require us to save to the level folder the export status of the
- // level.
- SetLevelExported(true);
- return true;
- }
- bool CCryEditDoc::OnNewDocument()
- {
- DeleteContents();
- m_pathName.clear();
- SetModifiedFlag(false);
- return true;
- }
- bool CCryEditDoc::OnSaveDocument(const QString& lpszPathName)
- {
- bool saveSuccess = false;
- bool shouldSaveLevel = true;
- if (gEnv->IsEditorSimulationMode())
- {
- // Don't allow saving in AI/Physics mode.
- // Prompt the user to exit Simulation Mode (aka AI/Phyics mode) before saving.
- QWidget* mainWindow = nullptr;
- AzToolsFramework::EditorRequests::Bus::BroadcastResult(mainWindow, &AzToolsFramework::EditorRequests::Bus::Events::GetMainWindow);
- QMessageBox msgBox(mainWindow);
- msgBox.setText(tr("You must exit AI/Physics mode before saving."));
- msgBox.setInformativeText(tr("The level will not be saved."));
- msgBox.setIcon(QMessageBox::Warning);
- msgBox.exec();
- }
- else
- {
- if (m_hasErrors || m_bLoadFailed)
- {
- QWidget* mainWindow = nullptr;
- AzToolsFramework::EditorRequests::Bus::BroadcastResult(
- mainWindow,
- &AzToolsFramework::EditorRequests::Bus::Events::GetMainWindow);
- // Prompt the user that saving may result in data loss. Most of the time this is not desired
- // (which is why 'cancel' is the default interaction), but this does provide users a way to still
- // save their level if this is the only way they can solve the erroneous data.
- QMessageBox msgBox(mainWindow);
- msgBox.setText(tr("Your level loaded with errors, you may lose work if you save."));
- msgBox.setInformativeText(tr("Do you want to save your changes?"));
- msgBox.setIcon(QMessageBox::Warning);
- msgBox.setStandardButtons(QMessageBox::Save | QMessageBox::Cancel);
- msgBox.setDefaultButton(QMessageBox::Cancel);
- int result = msgBox.exec();
- switch (result)
- {
- case QMessageBox::Save:
- // The user wishes to save, so don't bail.
- break;
- case QMessageBox::Cancel:
- // The user is canceling the save operation, so stop any saving from occuring.
- shouldSaveLevel = false;
- break;
- }
- }
- TSaveDocContext context;
- if (shouldSaveLevel && BeforeSaveDocument(lpszPathName, context))
- {
- DoSaveDocument(lpszPathName, context);
- saveSuccess = AfterSaveDocument(lpszPathName, context);
- }
- }
- return saveSuccess;
- }
- bool CCryEditDoc::BeforeSaveDocument(const QString& lpszPathName, TSaveDocContext& context)
- {
- // Restore directory to root.
- QDir::setCurrent(GetIEditor()->GetPrimaryCDFolder());
- // If we do not have a level loaded, we will also have an empty path, and that will
- // cause problems later in the save process. Early out here if that's the case
- QString levelFriendlyName = QFileInfo(lpszPathName).fileName();
- if (levelFriendlyName.isEmpty())
- {
- return false;
- }
- CryLog("Saving to %s...", levelFriendlyName.toUtf8().data());
- GetIEditor()->Notify(eNotify_OnBeginSceneSave);
- bool bSaved(true);
- context.bSaved = bSaved;
- return true;
- }
- bool CCryEditDoc::DoSaveDocument(const QString& filename, TSaveDocContext& context)
- {
- bool& bSaved = context.bSaved;
- if (!bSaved)
- {
- return false;
- }
- // Paranoia - we shouldn't get this far into the save routine without a level loaded (empty levelPath)
- // If nothing is loaded, we don't need to save anything
- if (filename.isEmpty())
- {
- bSaved = false;
- return false;
- }
- QString normalizedPath = Path::ToUnixPath(filename);
- bSaved = SaveLevel(normalizedPath);
- // Changes filename for this document.
- SetPathName(normalizedPath);
- return bSaved;
- }
- bool CCryEditDoc::AfterSaveDocument([[maybe_unused]] const QString& lpszPathName, TSaveDocContext& context, bool bShowPrompt)
- {
- bool bSaved = context.bSaved;
- GetIEditor()->Notify(eNotify_OnEndSceneSave);
- if (!bSaved)
- {
- if (bShowPrompt)
- {
- QMessageBox::warning(QApplication::activeWindow(), QString(), QObject::tr("Save Failed"), QMessageBox::Ok);
- }
- CLogFile::WriteLine("$4Document saving has failed.");
- }
- else
- {
- CLogFile::WriteLine("$3Document successfully saved");
- SetModifiedFlag(false);
- SetModifiedModules(eModifiedNothing);
- }
- return bSaved;
- }
- static bool TryRenameFile(const QString& oldPath, const QString& newPath, int retryAttempts=10)
- {
- QFile(newPath).setPermissions(QFile::ReadOther | QFile::WriteOther);
- QFile::remove(newPath);
- // try a few times, something can lock the file (such as virus scanner, etc).
- for (int attempts = 0; attempts < retryAttempts; ++attempts)
- {
- if (QFile::rename(oldPath, newPath))
- {
- return true;
- }
- AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(100));
- }
- return false;
- }
- bool CCryEditDoc::SaveLevel(const QString& filename)
- {
- AZ_PROFILE_FUNCTION(Editor);
- QWaitCursor wait;
- CAutoCheckOutDialogEnableForAll enableForAll;
- QString fullPathName = Path::ToUnixPath(filename);
- QString originaLevelFilename = Path::GetFile(m_pathName);
- if (QFileInfo(filename).isRelative())
- {
- // Resolving the path through resolvepath would normalize and lowcase it, and in this case, we don't want that.
- fullPathName = Path::ToUnixPath(QDir(QString::fromUtf8(gEnv->pFileIO->GetAlias("@projectroot@"))).absoluteFilePath(fullPathName));
- }
- if (!CFileUtil::OverwriteFile(fullPathName))
- {
- return false;
- }
- {
- AZ_PROFILE_SCOPE(Editor, "CCryEditDoc::SaveLevel BackupBeforeSave");
- BackupBeforeSave();
- }
- // need to copy existing level data before saving to different folder
- const QString oldLevelFolder = Path::GetPath(GetLevelPathName()); // get just the folder name
- QString newLevelFolder = Path::GetPath(fullPathName);
- CFileUtil::CreateDirectory(newLevelFolder.toUtf8().data());
- GetIEditor()->GetGameEngine()->SetLevelPath(newLevelFolder);
- // QFileInfo operator== takes care of many side cases and will return true
- // if the folder is the same folder, even if other things (like slashes, etc) are wrong
- if (QFileInfo(oldLevelFolder) != QFileInfo(newLevelFolder))
- {
- // if we're saving to a new folder, we need to copy the old folder tree.
- auto pIPak = GetIEditor()->GetSystem()->GetIPak();
- const QString oldLevelPattern = QDir(oldLevelFolder).absoluteFilePath("*.*");
- const QString oldLevelName = Path::GetFile(GetLevelPathName());
- const QString oldLevelXml = Path::ReplaceExtension(oldLevelName, "xml");
- AZ::IO::ArchiveFileIterator findHandle = pIPak->FindFirst(oldLevelPattern.toUtf8().data(), AZ::IO::FileSearchLocation::Any);
- if (findHandle)
- {
- do
- {
- const QString sourceName{ QString::fromUtf8(findHandle.m_filename.data(), aznumeric_cast<int>(findHandle.m_filename.size())) };
- if ((findHandle.m_fileDesc.nAttrib & AZ::IO::FileDesc::Attribute::Subdirectory) == AZ::IO::FileDesc::Attribute::Subdirectory)
- {
- // we only end up here if sourceName is a folder name.
- bool skipDir = sourceName == "." || sourceName == "..";
- skipDir |= IsBackupOrTempLevelSubdirectory(sourceName);
- skipDir |= sourceName == "Layers"; // layers folder will be created and written out as part of saving
- if (!skipDir)
- {
- QString oldFolderName = QDir(oldLevelFolder).absoluteFilePath(sourceName);
- QString newFolderName = QDir(newLevelFolder).absoluteFilePath(sourceName);
- CFileUtil::CreateDirectory(newFolderName.toUtf8().data());
- CFileUtil::CopyTree(oldFolderName, newFolderName);
- }
- continue;
- }
- bool skipFile = sourceName.endsWith(".cry", Qt::CaseInsensitive) ||
- sourceName.endsWith(".ly", Qt::CaseInsensitive) ||
- sourceName == originaLevelFilename; // level file will be written out by saving, ignore the source one
- if (skipFile)
- {
- continue;
- }
- // close any paks in the source folder so that when the paks are re-opened there is
- // no stale cached metadata in the pak system
- if (sourceName.endsWith(".pak", Qt::CaseInsensitive))
- {
- QString oldPackName = QDir(oldLevelFolder).absoluteFilePath(sourceName);
- pIPak->ClosePack(oldPackName.toUtf8().constData());
- }
- QString destName = sourceName;
- // copy oldLevel.xml -> newLevel.xml
- if (sourceName.compare(oldLevelXml, Qt::CaseInsensitive) == 0)
- {
- destName = Path::ReplaceExtension(Path::GetFile(fullPathName), "xml");
- }
- QString oldFilePath = QDir(oldLevelFolder).absoluteFilePath(sourceName);
- QString newFilePath = QDir(newLevelFolder).absoluteFilePath(destName);
- CFileUtil::CopyFile(oldFilePath, newFilePath);
- } while ((findHandle = pIPak->FindNext(findHandle)));
- pIPak->FindClose(findHandle);
- }
- // ensure that copied files are not read-only
- CFileUtil::ForEach(newLevelFolder, [](const QString& filePath)
- {
- QFile(filePath).setPermissions(QFile::ReadOther | QFile::WriteOther);
- });
- }
- AfterSave();
- // temp files (to be ignored by AssetProcessor take the form $tmp[0-9]*_...). we will conform
- // to that to make this file invisible to AP until it has been written completely.
- QString tempSaveFile = QDir(newLevelFolder).absoluteFilePath("$tmp_levelSave.tmp");
- QFile(tempSaveFile).setPermissions(QFile::ReadOther | QFile::WriteOther);
- QFile::remove(tempSaveFile);
- // Save AZ entities to the editor level.
- bool contentsAllSaved = false; // abort level save if anything within it fails
- auto tempFilenameStrData = tempSaveFile.toStdString();
- auto filenameStrData = fullPathName.toStdString();
- if (m_prefabEditorEntityOwnershipInterface)
- {
- AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
- AZ_Assert(fileIO, "No File IO implementation available");
- AZ::IO::HandleType tempSaveFileHandle;
- AZ::IO::Result openResult = fileIO->Open(tempFilenameStrData.c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary, tempSaveFileHandle);
- contentsAllSaved = openResult;
- if (openResult)
- {
- AZ::IO::FileIOStream stream(tempSaveFileHandle, AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary, false);
- contentsAllSaved = m_prefabEditorEntityOwnershipInterface->SaveToStream(stream, AZStd::string_view(filenameStrData.data(), filenameStrData.size()));
- stream.Close();
- }
- }
- if (!contentsAllSaved)
- {
- AZ_Error("Editor", false, "Error when writing level '%s' into tmpfile '%s'", filenameStrData.c_str(), tempFilenameStrData.c_str());
- QFile::remove(tempSaveFile);
- return false;
- }
- if (!TryRenameFile(tempSaveFile, fullPathName))
- {
- gEnv->pLog->LogWarning("Unable to move file %s to %s when saving", tempSaveFile.toUtf8().data(), fullPathName.toUtf8().data());
- return false;
- }
- // Commit changes to the disk.
- _flushall();
- AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::OnSaveLevel);
- return true;
- }
- bool CCryEditDoc::LoadEntitiesFromLevel(const QString& levelPakFile)
- {
- bool loadedSuccessfully = false;
- AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
- AZ_Assert(fileIO, "No File IO implementation available");
- AZ::IO::HandleType fileHandle;
- AZ::IO::Result openResult = fileIO->Open(levelPakFile.toUtf8().data(), AZ::IO::OpenMode::ModeRead | AZ::IO::OpenMode::ModeBinary, fileHandle);
- if (openResult)
- {
- AZ::IO::FileIOStream stream(fileHandle, AZ::IO::OpenMode::ModeRead | AZ::IO::OpenMode::ModeBinary, false);
- AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult(
- loadedSuccessfully, &AzToolsFramework::EditorEntityContextRequests::LoadFromStreamWithLayers, stream, levelPakFile);
- stream.Close();
- }
- return loadedSuccessfully;
- }
- bool CCryEditDoc::LoadLevel(TDocMultiArchive& arrXmlAr, const QString& absoluteCryFilePath)
- {
- QString folderPath = QFileInfo(absoluteCryFilePath).absolutePath();
- OnStartLevelResourceList();
- GetIEditor()->Notify(eNotify_OnBeginLoad);
- CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorBeginLoad);
- //GetISystem()->GetISystemEventDispatcher()->OnSystemEvent( ESYSTEM_EVENT_LEVEL_LOAD_START,0,0 );
- DeleteContents();
- // Set level path directly *after* DeleteContents(), since that will unload the previous level and clear the level path.
- GetIEditor()->GetGameEngine()->SetLevelPath(folderPath);
- SetModifiedFlag(true); // dirty during de-serialize
- SetModifiedModules(eModifiedAll);
- Load(arrXmlAr, absoluteCryFilePath);
- GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_END, 0, 0);
- SetModifiedFlag(false); // start off with unmodified
- SetModifiedModules(eModifiedNothing);
- SetDocumentReady(true);
- GetIEditor()->Notify(eNotify_OnEndLoad);
- CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorEndLoad);
- GetIEditor()->SetStatusText("Ready");
- return true;
- }
- void CCryEditDoc::Hold(const QString& holdName)
- {
- Hold(holdName, holdName);
- }
- void CCryEditDoc::Hold(const QString& holdName, const QString& relativeHoldPath)
- {
- if (!IsDocumentReady())
- {
- return;
- }
- QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
- char resolvedLevelPath[AZ_MAX_PATH_LEN] = { 0 };
- AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(levelPath.toUtf8().data(), resolvedLevelPath, AZ_MAX_PATH_LEN);
- QString holdPath = QString::fromUtf8(resolvedLevelPath) + "/" + relativeHoldPath + "/";
- QString holdFilename = holdPath + holdName + GetIEditor()->GetGameEngine()->GetLevelExtension();
- // never auto-backup while we're trying to hold.
- bool oldBackup = gSettings.bBackupOnSave;
- gSettings.bBackupOnSave = false;
- SaveLevel(holdFilename);
- gSettings.bBackupOnSave = oldBackup;
- GetIEditor()->GetGameEngine()->SetLevelPath(levelPath);
- }
- void CCryEditDoc::Fetch(const QString& relativeHoldPath, bool bShowMessages, bool bDelHoldFolder)
- {
- Fetch(relativeHoldPath, relativeHoldPath, bShowMessages, bDelHoldFolder ? FetchPolicy::DELETE_FOLDER : FetchPolicy::PRESERVE);
- }
- void CCryEditDoc::Fetch(const QString& holdName, const QString& relativeHoldPath, bool bShowMessages, FetchPolicy policy)
- {
- if (!IsDocumentReady())
- {
- return;
- }
- QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
- char resolvedLevelPath[AZ_MAX_PATH_LEN] = { 0 };
- AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(levelPath.toUtf8().data(), resolvedLevelPath, AZ_MAX_PATH_LEN);
- QString holdPath = QString::fromUtf8(resolvedLevelPath) + "/" + relativeHoldPath + "/";
- QString holdFilename = holdPath + holdName + GetIEditor()->GetGameEngine()->GetLevelExtension();
- {
- QFile cFile(holdFilename);
- // Open the file for writing, create it if needed
- if (!cFile.open(QFile::ReadOnly))
- {
- if (bShowMessages)
- {
- QMessageBox::information(QApplication::activeWindow(), QString(), QObject::tr("You have to use 'Hold' before you can fetch!"));
- }
- return;
- }
- }
- // Does the document contain unsaved data ?
- if (bShowMessages && IsModified() &&
- QMessageBox::question(QApplication::activeWindow(), QString(), QObject::tr("The document contains unsaved data, it will be lost if fetched.\r\nReally fetch old state?")) != QMessageBox::Yes)
- {
- return;
- }
- GetIEditor()->FlushUndo();
- TDocMultiArchive arrXmlAr = {};
- if (!LoadXmlArchiveArray(arrXmlAr, holdFilename, holdPath))
- {
- QMessageBox::critical(QApplication::activeWindow(), "Error", "The temporary 'Hold' level failed to load successfully. Your level might be corrupted, you should restart the Editor.", QMessageBox::Ok);
- AZ_Error("EditDoc", false, "Fetch failed to load the Xml Archive");
- return;
- }
- // Load the state
- LoadLevel(arrXmlAr, holdFilename);
- // Load AZ entities for the editor.
- LoadEntitiesFromLevel(holdFilename);
- GetIEditor()->GetGameEngine()->SetLevelPath(levelPath);
- GetIEditor()->FlushUndo();
- switch (policy)
- {
- case FetchPolicy::DELETE_FOLDER:
- CFileUtil::Deltree(holdPath.toUtf8().data(), true);
- break;
- case FetchPolicy::DELETE_LY_FILE:
- CFileUtil::DeleteFile(holdFilename);
- break;
- default:
- break;
- }
- }
- //////////////////////////////////////////////////////////////////////////
- namespace {
- struct SFolderTime
- {
- QString folder;
- time_t creationTime;
- };
- bool SortByCreationTime(SFolderTime& a, SFolderTime& b)
- {
- return a.creationTime < b.creationTime;
- }
- // This function, given a source folder to scan, returns all folders within that folder
- // non-recursively. They will be sorted by time, with most recent first, and oldest last.
- void CollectAllFoldersByTime(const char* sourceFolder, std::vector<SFolderTime>& outputFolders)
- {
- QString folderMask(sourceFolder);
- AZ::IO::ArchiveFileIterator handle = gEnv->pCryPak->FindFirst((folderMask + "/*").toUtf8().data());
- if (handle)
- {
- do
- {
- if (handle.m_filename.front() == '.')
- {
- continue;
- }
- if ((handle.m_fileDesc.nAttrib & AZ::IO::FileDesc::Attribute::Subdirectory) == AZ::IO::FileDesc::Attribute::Subdirectory)
- {
- SFolderTime ft;
- ft.folder = QString::fromUtf8(handle.m_filename.data(), aznumeric_cast<int>(handle.m_filename.size()));
- ft.creationTime = handle.m_fileDesc.tCreate;
- outputFolders.push_back(ft);
- }
- } while (handle = gEnv->pCryPak->FindNext(handle));
- gEnv->pCryPak->FindClose(handle);
- }
- std::sort(outputFolders.begin(), outputFolders.end(), SortByCreationTime);
- }
- }
- bool CCryEditDoc::BackupBeforeSave(bool force)
- {
- // This function will copy the contents of an entire level folder to a backup folder
- // and delete older ones based on user preferences.
- if (!force && !gSettings.bBackupOnSave)
- {
- return true; // not an error
- }
- QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
- if (levelPath.isEmpty())
- {
- return false;
- }
- char resolvedLevelPath[AZ_MAX_PATH_LEN] = { 0 };
- AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(levelPath.toUtf8().data(), resolvedLevelPath, AZ_MAX_PATH_LEN);
- QWaitCursor wait;
- QString saveBackupPath = QString::fromUtf8(resolvedLevelPath) + "/" + kSaveBackupFolder;
- std::vector<SFolderTime> folders;
- CollectAllFoldersByTime(saveBackupPath.toUtf8().data(), folders);
- for (int i = int(folders.size()) - gSettings.backupOnSaveMaxCount; i >= 0; --i)
- {
- CFileUtil::Deltree(QStringLiteral("%1/%2/").arg(saveBackupPath, folders[i].folder).toUtf8().data(), true);
- }
- QDateTime theTime = QDateTime::currentDateTime();
- QString subFolder = theTime.toString("yyyy-MM-dd [HH.mm.ss]");
- QString levelName = GetIEditor()->GetGameEngine()->GetLevelName();
- QString backupPath = saveBackupPath + "/" + subFolder;
- AZ::IO::FileIOBase::GetDirectInstance()->CreatePath(backupPath.toUtf8().data());
- QString sourcePath = QString::fromUtf8(resolvedLevelPath) + "/";
- QString ignoredFiles;
- for (const char* backupOrTempFolderName : kBackupOrTempFolders)
- {
- if (!ignoredFiles.isEmpty())
- {
- ignoredFiles += "|";
- }
- ignoredFiles += QString::fromUtf8(backupOrTempFolderName);
- }
- // copy that whole tree:
- AZ_TracePrintf("Editor", "Saving level backup to '%s'...\n", backupPath.toUtf8().data());
- if (IFileUtil::ETREECOPYOK != CFileUtil::CopyTree(sourcePath, backupPath, true, false, ignoredFiles.toUtf8().data()))
- {
- gEnv->pLog->LogWarning("Attempting to save backup to %s before saving, but could not write all files.", backupPath.toUtf8().data());
- return false;
- }
- return true;
- }
- void CCryEditDoc::SaveAutoBackup(bool bForce)
- {
- if (!bForce && (!gSettings.autoBackupEnabled || GetIEditor()->IsInGameMode()))
- {
- return;
- }
- QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
- if (levelPath.isEmpty())
- {
- return;
- }
- static bool isInProgress = false;
- if (isInProgress)
- {
- return;
- }
- isInProgress = true;
- QWaitCursor wait;
- QString autoBackupPath = levelPath + "/" + kAutoBackupFolder;
- // collect all subfolders
- std::vector<SFolderTime> folders;
- CollectAllFoldersByTime(autoBackupPath.toUtf8().data(), folders);
- for (int i = int(folders.size()) - gSettings.autoBackupMaxCount; i >= 0; --i)
- {
- CFileUtil::Deltree(QStringLiteral("%1/%2/").arg(autoBackupPath, folders[i].folder).toUtf8().data(), true);
- }
- // save new backup
- QDateTime theTime = QDateTime::currentDateTime();
- QString subFolder = theTime.toString(QStringLiteral("yyyy-MM-dd [HH.mm.ss]"));
- QString levelName = GetIEditor()->GetGameEngine()->GetLevelName();
- QString filename = autoBackupPath + "/" + subFolder + "/" + levelName + "/" + levelName + GetIEditor()->GetGameEngine()->GetLevelExtension();
- SaveLevel(filename);
- GetIEditor()->GetGameEngine()->SetLevelPath(levelPath);
- isInProgress = false;
- }
- bool CCryEditDoc::IsLevelExported() const
- {
- return m_boLevelExported;
- }
- void CCryEditDoc::SetLevelExported(bool boExported)
- {
- m_boLevelExported = boExported;
- }
- void CCryEditDoc::RegisterListener(IDocListener* listener)
- {
- if (listener == nullptr)
- {
- return;
- }
- if (std::find(m_listeners.begin(), m_listeners.end(), listener) == m_listeners.end())
- {
- m_listeners.push_back(listener);
- }
- }
- void CCryEditDoc::UnregisterListener(IDocListener* listener)
- {
- m_listeners.remove(listener);
- }
- void CCryEditDoc::LogLoadTime(int time) const
- {
- QString appFilePath = QDir::toNativeSeparators(QCoreApplication::applicationFilePath());
- QString exePath = Path::GetPath(appFilePath);
- QString filename = Path::Make(exePath, "LevelLoadTime.log");
- QString level = GetIEditor()->GetGameEngine()->GetLevelPath();
- CLogFile::FormatLine("[LevelLoadTime] Level %s loaded in %d seconds", level.toUtf8().data(), time / 1000);
- #if defined(AZ_PLATFORM_WINDOWS)
- SetFileAttributesW(filename.toStdWString().c_str(), FILE_ATTRIBUTE_ARCHIVE);
- #endif
- QFile file(filename);
- if (!file.open(QFile::Append | QFile::Text))
- {
- return;
- }
- char version[50];
- GetIEditor()->GetFileVersion().ToShortString(version, AZ_ARRAY_SIZE(version));
- time = time / 1000;
- QString text = QStringLiteral("\n[%1] Level %2 loaded in %3 seconds").arg(version, level).arg(time);
- file.write(text.toUtf8());
- }
- void CCryEditDoc::SetDocumentReady(bool bReady)
- {
- m_bDocumentReady = bReady;
- }
- void CCryEditDoc::OnStartLevelResourceList()
- {
- // after loading another level we clear the RFOM_Level list, the first time the list should be empty
- static bool bFirstTime = true;
- if (bFirstTime)
- {
- const char* pResFilename = gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level)->GetFirst();
- while (pResFilename)
- {
- // This should be fixed because ExecuteCommandLine is executed right after engine init as we assume the
- // engine already has all data loaded an is initialized to process commands. Loading data afterwards means
- // some init was done later which can cause problems when running in the engine batch mode (executing console commands).
- gEnv->pLog->LogError("'%s' was loaded after engine init but before level load/new (should be fixed)", pResFilename);
- pResFilename = gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level)->GetNext();
- }
- bFirstTime = false;
- }
- gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level)->Clear();
- }
- bool CCryEditDoc::DoFileSave()
- {
- // If the file to save is the temporary level it should 'save as' since temporary levels will get deleted
- const char* temporaryLevelName = GetTemporaryLevelName();
- if (QString::compare(GetIEditor()->GetLevelName(), temporaryLevelName) == 0)
- {
- QString filename;
- if (CCryEditApp::instance()->GetDocManager()->DoPromptFileName(filename, ID_FILE_SAVE_AS, 0, false, nullptr)
- && !filename.isEmpty() && !QFileInfo(filename).exists())
- {
- if (SaveLevel(filename))
- {
- DeleteTemporaryLevel();
- QString newLevelPath = filename.left(filename.lastIndexOf('/') + 1);
- GetIEditor()->GetDocument()->SetPathName(filename);
- GetIEditor()->GetGameEngine()->SetLevelPath(newLevelPath);
- return true;
- }
- }
- return false;
- }
- if (!IsDocumentReady())
- {
- return false;
- }
- return Internal::SaveLevel();
- }
- const char* CCryEditDoc::GetTemporaryLevelName() const
- {
- return gEnv->pConsole->GetCVar("g_TemporaryLevelName")->GetString();
- }
- void CCryEditDoc::DeleteTemporaryLevel()
- {
- QString tempLevelPath = (Path::GetEditingGameDataFolder() + "/Levels/" + GetTemporaryLevelName()).c_str();
- GetIEditor()->GetSystem()->GetIPak()->ClosePacks(tempLevelPath.toUtf8().data());
- CFileUtil::Deltree(tempLevelPath.toUtf8().data(), true);
- }
- void CCryEditDoc::InitEmptyLevel(int /*resolution*/, int /*unitSize*/, bool /*bUseTerrain*/)
- {
- GetIEditor()->SetStatusText("Initializing Level...");
- OnStartLevelResourceList();
- GetIEditor()->Notify(eNotify_OnBeginNewScene);
- CLogFile::WriteLine("Preparing new document...");
- //cleanup resources!
- GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_POST_UNLOAD, 0, 0);
- //////////////////////////////////////////////////////////////////////////
- // Initialize defaults.
- //////////////////////////////////////////////////////////////////////////
- if (!GetIEditor()->IsInPreviewMode())
- {
- GetIEditor()->ReloadTemplates();
- m_environmentTemplate = GetIEditor()->FindTemplate("Environment");
- GetIEditor()->GetGameEngine()->SetLevelCreated(true);
- GetIEditor()->GetGameEngine()->SetLevelCreated(false);
- }
- {
- // Notify listeners.
- std::list<IDocListener*> listeners = m_listeners;
- for (IDocListener* listener : listeners)
- {
- listener->OnNewDocument();
- }
- }
- // Tell the system that the level has been created/loaded.
- GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_END, 0, 0);
- GetIEditor()->Notify(eNotify_OnEndNewScene);
- SetModifiedFlag(false);
- SetLevelExported(false);
- SetModifiedModules(eModifiedNothing);
- GetIEditor()->SetStatusText("Ready");
- }
- void CCryEditDoc::CreateDefaultLevelAssets([[maybe_unused]] int resolution, [[maybe_unused]] int unitSize)
- {
- AzToolsFramework::EditorLevelNotificationBus::Broadcast(&AzToolsFramework::EditorLevelNotificationBus::Events::OnNewLevelCreated);
- }
- void CCryEditDoc::OnEnvironmentPropertyChanged(IVariable* pVar)
- {
- if (pVar == nullptr)
- {
- return;
- }
- XmlNodeRef node = GetEnvironmentTemplate();
- if (node == nullptr)
- {
- return;
- }
- // QVariant will not convert a void * to int, so do it manually.
- int nKey = static_cast<int>(reinterpret_cast<intptr_t>(pVar->GetUserData().value<void*>()));
- int nGroup = (nKey & 0xFFFF0000) >> 16;
- int nChild = (nKey & 0x0000FFFF);
- if (nGroup < 0 || nGroup >= node->getChildCount())
- {
- return;
- }
- XmlNodeRef groupNode = node->getChild(nGroup);
- if (groupNode == nullptr)
- {
- return;
- }
- if (nChild < 0 || nChild >= groupNode->getChildCount())
- {
- return;
- }
- XmlNodeRef childNode = groupNode->getChild(nChild);
- if (childNode == nullptr)
- {
- return;
- }
- QString childValue;
- if (pVar->GetDataType() == IVariable::DT_COLOR)
- {
- Vec3 value;
- pVar->Get(value);
- QColor gammaColor = ColorLinearToGamma(ColorF(value.x, value.y, value.z));
- childValue = QStringLiteral("%1,%2,%3").arg(gammaColor.red()).arg(gammaColor.green()).arg(gammaColor.blue());
- }
- else
- {
- pVar->Get(childValue);
- }
- childNode->setAttr("value", childValue.toUtf8().data());
- }
- QString CCryEditDoc::GetCryIndexPath(const char* levelFilePath) const
- {
- QString levelPath = Path::GetPath(levelFilePath);
- QString levelName = Path::GetFileName(levelFilePath);
- return Path::AddPathSlash(levelPath + levelName + "_editor");
- }
- bool CCryEditDoc::LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& absoluteLevelPath, const QString& levelPath)
- {
- auto pIPak = GetIEditor()->GetSystem()->GetIPak();
- //if (m_pSWDoc->IsNull())
- {
- CXmlArchive* pXmlAr = new CXmlArchive();
- if (!pXmlAr)
- {
- return false;
- }
- CXmlArchive& xmlAr = *pXmlAr;
- xmlAr.bLoading = true;
- // bound to the level folder, as if it were the assets folder.
- // this mounts (whateverlevelname.ly) as @products@/Levels/whateverlevelname/ and thus it works...
- bool openLevelPakFileSuccess = pIPak->OpenPack(levelPath.toUtf8().data(), absoluteLevelPath.toUtf8().data());
- if (!openLevelPakFileSuccess)
- {
- return false;
- }
- CPakFile pakFile;
- bool loadFromPakSuccess = xmlAr.LoadFromPak(levelPath, pakFile);
- pIPak->ClosePack(absoluteLevelPath.toUtf8().data());
- if (!loadFromPakSuccess)
- {
- return false;
- }
- FillXmlArArray(arrXmlAr, &xmlAr);
- }
- return true;
- }
- void CCryEditDoc::ReleaseXmlArchiveArray(TDocMultiArchive& arrXmlAr)
- {
- SAFE_DELETE(arrXmlAr[0]);
- }
- namespace AzToolsFramework
- {
- void CryEditDocFuncsHandler::Reflect(AZ::ReflectContext* context)
- {
- if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
- {
- // this will put these methods into the 'azlmbr.legacy.general' module
- auto addLegacyGeneral = [](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
- {
- methodBuilder->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
- ->Attribute(AZ::Script::Attributes::Category, "Legacy/Editor")
- ->Attribute(AZ::Script::Attributes::Module, "legacy.general");
- };
- addLegacyGeneral(behaviorContext->Method("save_level", ::Internal::SaveLevel, nullptr, "Saves the current level."));
- }
- }
- }
- #include <moc_CryEditDoc.cpp>
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