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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #if !defined(Q_MOC_RUN)
- #include <AzCore/Asset/AssetCommon.h>
- #include <AzCore/UserSettings/UserSettings.h>
- #include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
- #include <QWidget>
- #endif
- namespace Ui
- {
- class AssetEditorWindowClass;
- }
- /**
- * Window pane wrapper for the Asset Editor widget.
- */
- class AssetEditorWindow
- : public QWidget
- , AzToolsFramework::AssetEditor::AssetEditorWidgetRequestsBus::Handler
- {
- Q_OBJECT
- public:
- AZ_CLASS_ALLOCATOR(AssetEditorWindow, AZ::SystemAllocator);
- explicit AssetEditorWindow(QWidget* parent = nullptr);
- ~AssetEditorWindow() override;
- //////////////////////////////////////////////////////////////////////////
- // AssetEditorWindow
- //////////////////////////////////////////////////////////////////////////
- void CreateAsset(const AZ::Data::AssetType& assetType, const AZ::Uuid& interestedComponentId) override;
- void OpenAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
- void OpenAssetById(const AZ::Data::AssetId assetId) override;
- void SaveAssetAs(const AZStd::string_view assetPath) override;
- static void RegisterViewClass();
- static void RegisterViewClass(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
- protected Q_SLOTS:
- void OnAssetSaveFailed(const AZStd::string& error);
- void OnAssetOpened(const AZ::Data::Asset<AZ::Data::AssetData>& asset);
- protected:
- void closeEvent(QCloseEvent* event) override;
- private:
- QScopedPointer<Ui::AssetEditorWindowClass> m_ui;
- };
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