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- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- def Lua_Spawnables_DespawnOnEntityDeactivate():
- """
- This test validates an edge case that could result in an Editor crash: https://github.com/o3de/o3de/pull/9535
- """
- import azlmbr.entity as entity
- import azlmbr.bus as bus
- import azlmbr.legacy.general as general
- from editor_python_test_tools.utils import TestHelper as helper
- from editor_python_test_tools.editor_entity_utils import EditorEntity
- def validate_entities_in_edit_mode(condition):
- search_filter = entity.SearchFilter()
- search_filter.names = ["Lua_Spawner"]
- spawner_entity = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)[0]
- search_filter.names = ["PinkFlower"]
- flower_entity = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
- assert spawner_entity is not None, f"Failed to find Spawner entity {condition}"
- assert len(flower_entity) == 0, f"Unexpectedly found PinkFlower entity {condition}"
- helper.init_idle()
- helper.open_level("Prefab", "Lua_Spawnables_DespawnOnEntityDeactivate")
- # Search for expected entities in edit mode
- validate_entities_in_edit_mode("before entering Game Mode")
- # Enter Game Mode and search for entities at runtime
- general.enter_game_mode()
- helper.wait_for_condition(lambda: EditorEntity(general.find_game_entity("Lua_Spawner")) is not None, 3.0)
- spawner_entity = EditorEntity(general.find_game_entity("Lua_Spawner"))
- helper.wait_for_condition(lambda: EditorEntity(general.find_game_entity("PinkFlower")) is not None, 3.0)
- flower_entity = EditorEntity(general.find_game_entity("PinkFlower"))
- assert spawner_entity, "Failed to find Spawner entity at runtime"
- assert flower_entity, "Failed to find PinkFlower entity at runtime"
- # Exit Game Mode and verify despawn of all SpawnablesTestEntity instance
- general.exit_game_mode()
- game_mode_exited = helper.wait_for_condition(lambda: not general.is_in_game_mode(), 5.0)
- assert game_mode_exited, "Lua script failed to exit Game Mode"
- validate_entities_in_edit_mode("after exiting Game Mode")
- if __name__ == "__main__":
- from editor_python_test_tools.utils import Report
- Report.start_test(Lua_Spawnables_DespawnOnEntityDeactivate)
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