123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- def DuplicatePrefab_ContainingNestedEntitiesAndNestedPrefabs():
- """
- Test description:
- - Creates linear nested entities.
- - Creates linear nested prefabs based of an entity with a physx collider.
- - Creates a prefab from the nested entities and the nested prefabs.
- - Duplicates the prefab.
- - Checks that the prefab is correctly duplicated.
- - Checks Undo/Redo operations.
- """
- from pathlib import Path
- import azlmbr.legacy.general as general
- from editor_python_test_tools.editor_entity_utils import EditorEntity
- from editor_python_test_tools.prefab_utils import Prefab
- from editor_python_test_tools.wait_utils import PrefabWaiter
- from consts.physics import PHYSX_PRIMITIVE_COLLIDER as PHYSX_PRIMITIVE_COLLIDER_NAME
- import Prefab.tests.PrefabTestUtils as prefab_test_utils
- NESTED_ENTITIES_PREFAB_FILE_NAME = Path(__file__).stem + '_' + 'nested_entities_prefab'
- NESTED_ENTITIES_NAME_PREFIX = 'Entity_'
- NESTED_PREFABS_FILE_NAME_PREFIX = Path(__file__).stem + '_' + 'nested_prefabs_'
- NESTED_PREFABS_NAME_PREFIX = 'NestedPrefabs_Prefab_'
- FILE_NAME_OF_PREFAB_WITH_NESTED_ENTITIES_AND_NESTED_PREFABS = Path(__file__).stem + '_' + 'new_prefab'
- NESTED_PREFABS_TEST_ENTITY_NAME = 'TestEntity'
- CREATION_POSITION = azlmbr.math.Vector3(100.0, 100.0, 100.0)
- NUM_NESTED_ENTITIES_LEVELS = 3
- NUM_NESTED_PREFABS_LEVELS = 3
- prefab_test_utils.open_base_tests_level()
- # Creates new nested entities at the root level
- # Asserts if creation didn't succeed
- nested_entities_root = prefab_test_utils.create_linear_nested_entities(
- NESTED_ENTITIES_NAME_PREFIX, NUM_NESTED_ENTITIES_LEVELS, CREATION_POSITION)
- prefab_test_utils.validate_linear_nested_entities(nested_entities_root, NUM_NESTED_ENTITIES_LEVELS,
- CREATION_POSITION)
- nested_entities_root_name = nested_entities_root.get_name()
- # Creates new nested prefabs at the root level
- # Asserts if creation didn't succeed
- entity_to_nest = EditorEntity.create_editor_entity_at(CREATION_POSITION, name=NESTED_PREFABS_TEST_ENTITY_NAME)
- assert entity_to_nest.id.IsValid(), "Couldn't create TestEntity"
- entity_to_nest.add_component(PHYSX_PRIMITIVE_COLLIDER_NAME)
- assert entity_to_nest.has_component(PHYSX_PRIMITIVE_COLLIDER_NAME), f"Failed to add a {PHYSX_PRIMITIVE_COLLIDER_NAME}"
- _, nested_prefab_instances = prefab_test_utils.create_linear_nested_prefabs(
- [entity_to_nest], NESTED_PREFABS_FILE_NAME_PREFIX, NESTED_PREFABS_NAME_PREFIX, NUM_NESTED_PREFABS_LEVELS)
- prefab_test_utils.validate_linear_nested_prefab_instances_hierarchy(nested_prefab_instances)
- # Creates a new prefab containing the nested entities and the nested prefab instances
- # Asserts if prefab creation doesn't succeed
- _, new_prefab = Prefab.create_prefab(
- [nested_entities_root, nested_prefab_instances[0].container_entity],
- FILE_NAME_OF_PREFAB_WITH_NESTED_ENTITIES_AND_NESTED_PREFABS)
- new_prefab_container_entity = new_prefab.container_entity
- nested_entities_root_on_instance = new_prefab.get_direct_child_entity_by_name(nested_entities_root_name)
- assert nested_entities_root_on_instance.get_name() == nested_entities_root_name \
- and nested_entities_root_on_instance.get_parent_id() == new_prefab_container_entity.id, \
- f"The name of the first child entity of the new prefab '{new_prefab_container_entity.get_name()}' " \
- f"should be '{nested_entities_root_name}', " \
- f"not '{nested_entities_root_on_instance.get_name()}'"
- prefab_test_utils.validate_linear_nested_entities(nested_entities_root_on_instance, NUM_NESTED_ENTITIES_LEVELS,
- CREATION_POSITION)
- # Gather information on prefab structure to validate against Undo/Redo
- common_parent = EditorEntity(new_prefab.container_entity.get_parent_id())
- common_parent_children_ids_before_duplicate = set([child_id.ToString() for child_id in
- common_parent.get_children_ids()])
- # Duplicates the prefab instance and asserts if duplication doesn't succeed
- duplicated_instance = Prefab.duplicate_prefabs([new_prefab])
- # Gather more information on prefab structure after duplication to validate against Undo/Redo
- common_parent_children_ids_after_duplicate = set([child_id.ToString() for child_id in
- common_parent.get_children_ids()])
- duplicate_container_entity_ids = [duplicated_instance[0].container_entity.id]
- # Test undo/redo on prefab duplication
- general.undo()
- PrefabWaiter.wait_for_propagation()
- common_parent_children_ids_after_duplicate_undo = set([child_id.ToString() for child_id in
- common_parent.get_children_ids()])
- assert common_parent_children_ids_before_duplicate == common_parent_children_ids_after_duplicate_undo, \
- "Undo Failed: Found unexpected children of common parent after Undo"
- general.redo()
- PrefabWaiter.wait_for_propagation()
- Prefab.validate_duplicated_prefab([new_prefab], common_parent_children_ids_before_duplicate,
- common_parent_children_ids_after_duplicate, duplicate_container_entity_ids,
- common_parent)
- if __name__ == "__main__":
- from editor_python_test_tools.utils import Report
- Report.start_test(DuplicatePrefab_ContainingNestedEntitiesAndNestedPrefabs)
|