TerrainClipmapDebugPass.pass 1.0 KB

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  1. {
  2. "Type": "JsonSerialization",
  3. "Version": 1,
  4. "ClassName": "PassAsset",
  5. "ClassData": {
  6. "PassTemplate": {
  7. "Name": "TerrainClipmapDebugPassTemplate",
  8. "PassClass": "TerrainClipmapDebugPass",
  9. "PassData": {
  10. "$type": "FullscreenTrianglePassData",
  11. "ShaderAsset": {
  12. "FilePath": "Shaders/Terrain/TerrainClipmapDebugPass.shader"
  13. },
  14. "BindViewSrg": true
  15. },
  16. "Slots": [
  17. {
  18. "Name": "InputOutput",
  19. "SlotType": "InputOutput",
  20. "ScopeAttachmentUsage": "RenderTarget"
  21. }
  22. ],
  23. "Connections": [
  24. {
  25. "LocalSlot": "InputOutput",
  26. "AttachmentRef": {
  27. "Pass": "DebugOverlayPass",
  28. "Attachment": "InputOutput"
  29. }
  30. }
  31. ]
  32. }
  33. }
  34. }