ScriptProcessorRule.h 1.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Memory/Memory.h>
  10. #include <AzCore/std/string/string.h>
  11. #include <SceneAPI/SceneCore/DataTypes/Rules/IScriptProcessorRule.h>
  12. namespace AZ
  13. {
  14. class ReflectContext;
  15. namespace SceneAPI
  16. {
  17. namespace SceneData
  18. {
  19. class ScriptProcessorRule
  20. : public DataTypes::IScriptProcessorRule
  21. {
  22. public:
  23. AZ_RTTI(ScriptProcessorRule, "{E61EDCBC-867A-4A6A-B49D-C87E60D3EC33}", DataTypes::IScriptProcessorRule);
  24. AZ_CLASS_ALLOCATOR(ScriptProcessorRule, AZ::SystemAllocator)
  25. ~ScriptProcessorRule() override = default;
  26. inline const AZStd::string& GetScriptFilename() const override
  27. {
  28. return m_scriptFilename;
  29. }
  30. inline void SetScriptFilename(AZStd::string scriptFilename)
  31. {
  32. m_scriptFilename = AZStd::move(scriptFilename);
  33. }
  34. inline DataTypes::ScriptProcessorFallbackLogic GetScriptProcessorFallbackLogic() const override
  35. {
  36. return m_fallbackLogic;
  37. }
  38. static void Reflect(ReflectContext* context);
  39. protected:
  40. AZStd::string m_scriptFilename;
  41. DataTypes::ScriptProcessorFallbackLogic m_fallbackLogic = DataTypes::ScriptProcessorFallbackLogic::FailBuild;
  42. };
  43. } // SceneData
  44. } // SceneAPI
  45. } // AZ