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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/Memory.h>
- #include <AzCore/std/string/string.h>
- #include <SceneAPI/SceneCore/DataTypes/Rules/IScriptProcessorRule.h>
- namespace AZ
- {
- class ReflectContext;
- namespace SceneAPI
- {
- namespace SceneData
- {
- class ScriptProcessorRule
- : public DataTypes::IScriptProcessorRule
- {
- public:
- AZ_RTTI(ScriptProcessorRule, "{E61EDCBC-867A-4A6A-B49D-C87E60D3EC33}", DataTypes::IScriptProcessorRule);
- AZ_CLASS_ALLOCATOR(ScriptProcessorRule, AZ::SystemAllocator)
- ~ScriptProcessorRule() override = default;
- inline const AZStd::string& GetScriptFilename() const override
- {
- return m_scriptFilename;
- }
- inline void SetScriptFilename(AZStd::string scriptFilename)
- {
- m_scriptFilename = AZStd::move(scriptFilename);
- }
- inline DataTypes::ScriptProcessorFallbackLogic GetScriptProcessorFallbackLogic() const override
- {
- return m_fallbackLogic;
- }
- static void Reflect(ReflectContext* context);
- protected:
- AZStd::string m_scriptFilename;
- DataTypes::ScriptProcessorFallbackLogic m_fallbackLogic = DataTypes::ScriptProcessorFallbackLogic::FailBuild;
- };
- } // SceneData
- } // SceneAPI
- } // AZ
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