LodRule.h 1.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Memory/Memory.h>
  10. #include <AzCore/std/containers/fixed_vector.h>
  11. #include <SceneAPI/SceneCore/DataTypes/Rules/ILodRule.h>
  12. #include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
  13. namespace AZ
  14. {
  15. class ReflectContext;
  16. namespace SceneAPI
  17. {
  18. namespace Containers
  19. {
  20. class Scene;
  21. }
  22. namespace SceneData
  23. {
  24. class SCENE_DATA_CLASS LodRule
  25. : public DataTypes::ILodRule
  26. {
  27. public:
  28. AZ_RTTI(LodRule, "{6E796AC8-1484-4909-860A-6D3F22A7346F}", DataTypes::ILodRule);
  29. AZ_CLASS_ALLOCATOR(LodRule, AZ::SystemAllocator)
  30. SCENE_DATA_API ~LodRule() override = default;
  31. SCENE_DATA_API SceneNodeSelectionList& GetNodeSelectionList(size_t index);
  32. SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) override;
  33. SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) const override;
  34. SCENE_DATA_API size_t GetLodCount() const override;
  35. SCENE_DATA_API void AddLod();
  36. static void Reflect(ReflectContext* context);
  37. //The engine supports 6 total lods. 1 for the base model then 5 more lods.
  38. //The rule only captures lods past level 0 so this is set to 5.
  39. static const size_t m_maxLods = 5;
  40. protected:
  41. AZStd::fixed_vector<SceneNodeSelectionList, m_maxLods> m_nodeSelectionLists;
  42. };
  43. } // SceneData
  44. } // SceneAPI
  45. } // AZ