LodRuleBehavior.h 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/std/string/string.h>
  10. #include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
  11. #include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
  12. #include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
  13. #include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
  14. #include <SceneAPI/SceneData/SceneDataConfiguration.h>
  15. namespace AZ
  16. {
  17. namespace SceneAPI
  18. {
  19. namespace DataTypes
  20. {
  21. class IGroup;
  22. class ISceneNodeSelectionList;
  23. }
  24. namespace SceneData
  25. {
  26. class LodRule;
  27. class SCENE_DATA_CLASS LodRuleBehavior
  28. : public SceneCore::BehaviorComponent
  29. , public Events::ManifestMetaInfoBus::Handler
  30. , public Events::AssetImportRequestBus::Handler
  31. , public Events::GraphMetaInfoBus::Handler
  32. {
  33. public:
  34. AZ_COMPONENT(LodRuleBehavior, "{D2E19864-9A4B-41FD-8ACC-DA6756728CB3}", SceneCore::BehaviorComponent);
  35. SCENE_DATA_API ~LodRuleBehavior() override = default;
  36. SCENE_DATA_API void Activate() override;
  37. SCENE_DATA_API void Deactivate() override;
  38. static void Reflect(ReflectContext* context);
  39. SCENE_DATA_API void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
  40. SCENE_DATA_API Events::ProcessingResult UpdateManifest(
  41. Containers::Scene& scene, ManifestAction action,
  42. RequestingApplication requester) override;
  43. SCENE_DATA_API void GetVirtualTypeName(AZStd::string& name, Crc32 type) override;
  44. SCENE_DATA_API void GetAllVirtualTypes(Events::GraphMetaInfo::VirtualTypesSet& types) override;
  45. SCENE_DATA_API void GetPolicyName(AZStd::string& result) const override
  46. {
  47. result = "LodRuleBehavior";
  48. }
  49. private:
  50. size_t SelectLodMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection, size_t lodLevel) const;
  51. void UpdateLodRules(Containers::Scene& scene) const;
  52. };
  53. } // namespace SceneData
  54. } // namespace SceneAPI
  55. } // namespace AZ