LodRuleBehavior.cpp 9.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include <AzCore/std/smart_ptr/make_shared.h>
  10. #include <AzCore/std/containers/fixed_vector.h>
  11. #include <AzToolsFramework/Debug/TraceContext.h>
  12. #include <SceneAPI/SceneCore/Containers/Scene.h>
  13. #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
  14. #include <SceneAPI/SceneCore/Containers/SceneManifest.h>
  15. #include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
  16. #include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
  17. #include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
  18. #include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
  19. #include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
  20. #include <SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h>
  21. #include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
  22. #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
  23. #include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
  24. #include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
  25. #include <SceneAPI/SceneData/Rules/LodRule.h>
  26. #include <SceneAPI/SceneData/Behaviors/LodRuleBehavior.h>
  27. #include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
  28. namespace AZ
  29. {
  30. namespace SceneAPI
  31. {
  32. namespace SceneData
  33. {
  34. static AZStd::fixed_vector < AZ::Crc32, LodRule::m_maxLods > s_lodVirtualTypeKeys =
  35. {
  36. AZ_CRC_CE("LODMesh1"),
  37. AZ_CRC_CE("LODMesh2"),
  38. AZ_CRC_CE("LODMesh3"),
  39. AZ_CRC_CE("LODMesh4"),
  40. AZ_CRC_CE("LODMesh5")
  41. };
  42. void LodRuleBehavior::Activate()
  43. {
  44. Events::ManifestMetaInfoBus::Handler::BusConnect();
  45. Events::AssetImportRequestBus::Handler::BusConnect();
  46. Events::GraphMetaInfoBus::Handler::BusConnect();
  47. }
  48. void LodRuleBehavior::Deactivate()
  49. {
  50. Events::GraphMetaInfoBus::Handler::BusDisconnect();
  51. Events::AssetImportRequestBus::Handler::BusDisconnect();
  52. Events::ManifestMetaInfoBus::Handler::BusDisconnect();
  53. }
  54. void LodRuleBehavior::Reflect(ReflectContext* context)
  55. {
  56. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  57. if (serializeContext)
  58. {
  59. serializeContext->Class<LodRuleBehavior, BehaviorComponent>()->Version(1);
  60. }
  61. }
  62. void LodRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
  63. {
  64. //Initialize Mesh Groups.
  65. if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()) || target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
  66. {
  67. AZStd::shared_ptr<LodRule> lodRule = nullptr;
  68. for (size_t lodLevel = 0; lodLevel < LodRule::m_maxLods; ++lodLevel)
  69. {
  70. SceneNodeSelectionList selection;
  71. size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
  72. if (lodCount > 0)
  73. {
  74. //Only create a lodRule if we have the first lod level.
  75. if (lodLevel == 0 && !lodRule)
  76. {
  77. lodRule = AZStd::make_shared<LodRule>();
  78. }
  79. lodRule->AddLod();
  80. selection.CopyTo(lodRule->GetNodeSelectionList(lodLevel));
  81. }
  82. else
  83. {
  84. //Stop processing if we hit an empty lod.
  85. break;
  86. }
  87. }
  88. if(lodRule)
  89. {
  90. DataTypes::IGroup* group = azrtti_cast<DataTypes::IGroup*>(&target);
  91. group->GetRuleContainer().AddRule(AZStd::move(lodRule));
  92. }
  93. }
  94. else if (target.RTTI_IsTypeOf(LodRule::TYPEINFO_Uuid()))
  95. {
  96. LodRule* rule = azrtti_cast<LodRule*>(&target);
  97. for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
  98. {
  99. SelectLodMeshes(scene, rule->GetSceneNodeSelectionList(lodLevel), lodLevel);
  100. }
  101. }
  102. }
  103. size_t LodRuleBehavior::SelectLodMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection, size_t lodLevel) const
  104. {
  105. Utilities::SceneGraphSelector::SelectAll(scene.GetGraph(), selection);
  106. size_t lodMeshCount = 0;
  107. const Containers::SceneGraph& graph = scene.GetGraph();
  108. auto contentStorage = graph.GetContentStorage();
  109. auto nameStorage = graph.GetNameStorage();
  110. auto keyValueView = Containers::Views::MakePairView(nameStorage, contentStorage);
  111. auto filteredView = Containers::Views::MakeFilterView(keyValueView, Containers::DerivedTypeFilter<DataTypes::IMeshData>());
  112. for (auto it = filteredView.begin(); it != filteredView.end(); ++it)
  113. {
  114. Events::GraphMetaInfo::VirtualTypesSet types;
  115. auto keyValueIterator = it.GetBaseIterator();
  116. Containers::SceneGraph::NodeIndex index = graph.ConvertToNodeIndex(keyValueIterator.GetFirstIterator());
  117. EBUS_EVENT(Events::GraphMetaInfoBus, GetVirtualTypes, types, scene, index);
  118. if (types.find(Events::GraphMetaInfo::GetIgnoreVirtualType()) != types.end() ||
  119. types.find(s_lodVirtualTypeKeys[lodLevel]) == types.end())
  120. {
  121. selection.RemoveSelectedNode(it->first.GetPath());
  122. }
  123. else
  124. {
  125. lodMeshCount++;
  126. }
  127. }
  128. return lodMeshCount;
  129. }
  130. Events::ProcessingResult LodRuleBehavior::UpdateManifest(Containers::Scene& scene, ManifestAction action,
  131. RequestingApplication /*requester*/)
  132. {
  133. if (action == ManifestAction::Update)
  134. {
  135. UpdateLodRules(scene);
  136. return Events::ProcessingResult::Success;
  137. }
  138. else
  139. {
  140. return Events::ProcessingResult::Ignored;
  141. }
  142. }
  143. void LodRuleBehavior::UpdateLodRules(Containers::Scene& scene) const
  144. {
  145. Containers::SceneManifest& manifest = scene.GetManifest();
  146. //Process Mesh or Skin Groups.
  147. auto valueStorage = manifest.GetValueStorage();
  148. auto view = Containers::MakeDerivedFilterView<DataTypes::ISceneNodeGroup>(valueStorage);
  149. for (DataTypes::ISceneNodeGroup& group : view)
  150. {
  151. AZ_TraceContext("Mesh/Skin Group", group.GetName());
  152. const Containers::RuleContainer& rules = group.GetRuleContainer();
  153. const size_t ruleCount = rules.GetRuleCount();
  154. for (size_t index = 0; index < ruleCount; ++index)
  155. {
  156. LodRule* rule = azrtti_cast<LodRule*>(rules.GetRule(index).get());
  157. if (rule)
  158. {
  159. //update existing lods.
  160. for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
  161. {
  162. Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), rule->GetSceneNodeSelectionList(lodLevel));
  163. }
  164. //Check for new lods.
  165. for (size_t lodLevel = rule->GetLodCount(); lodLevel < LodRule::m_maxLods; ++lodLevel)
  166. {
  167. SceneNodeSelectionList selection;
  168. size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
  169. if (lodCount > 0)
  170. {
  171. rule->AddLod();
  172. selection.CopyTo(rule->GetNodeSelectionList(lodLevel));
  173. }
  174. else
  175. {
  176. //Stop processing if we hit an empty lod.
  177. break;
  178. }
  179. }
  180. }
  181. }
  182. }
  183. }
  184. void LodRuleBehavior::GetVirtualTypeName(AZStd::string& name, Crc32 type)
  185. {
  186. if (type == AZ_CRC_CE("LODMesh1")) { name = "LODMesh1"; }
  187. else if (type == AZ_CRC_CE("LODMesh2")) { name = "LODMesh2"; }
  188. else if (type == AZ_CRC_CE("LODMesh3")) { name = "LODMesh3"; }
  189. else if (type == AZ_CRC_CE("LODMesh4")) { name = "LODMesh4"; }
  190. else if (type == AZ_CRC_CE("LODMesh5")) { name = "LODMesh5"; }
  191. }
  192. void LodRuleBehavior::GetAllVirtualTypes(Events::GraphMetaInfo::VirtualTypesSet& types)
  193. {
  194. AZStd::copy(s_lodVirtualTypeKeys.begin(), s_lodVirtualTypeKeys.end(), AZStd::inserter(types, types.begin()));
  195. }
  196. } // namespace SceneData
  197. } // namespace SceneAPI
  198. } // namespace AZ