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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/std/smart_ptr/make_shared.h>
- #include <AzCore/std/containers/fixed_vector.h>
- #include <AzToolsFramework/Debug/TraceContext.h>
- #include <SceneAPI/SceneCore/Containers/Scene.h>
- #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
- #include <SceneAPI/SceneCore/Containers/SceneManifest.h>
- #include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
- #include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
- #include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
- #include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
- #include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
- #include <SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h>
- #include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
- #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
- #include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
- #include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
- #include <SceneAPI/SceneData/Rules/LodRule.h>
- #include <SceneAPI/SceneData/Behaviors/LodRuleBehavior.h>
- #include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace SceneData
- {
- static AZStd::fixed_vector < AZ::Crc32, LodRule::m_maxLods > s_lodVirtualTypeKeys =
- {
- AZ_CRC_CE("LODMesh1"),
- AZ_CRC_CE("LODMesh2"),
- AZ_CRC_CE("LODMesh3"),
- AZ_CRC_CE("LODMesh4"),
- AZ_CRC_CE("LODMesh5")
- };
- void LodRuleBehavior::Activate()
- {
- Events::ManifestMetaInfoBus::Handler::BusConnect();
- Events::AssetImportRequestBus::Handler::BusConnect();
- Events::GraphMetaInfoBus::Handler::BusConnect();
- }
- void LodRuleBehavior::Deactivate()
- {
- Events::GraphMetaInfoBus::Handler::BusDisconnect();
- Events::AssetImportRequestBus::Handler::BusDisconnect();
- Events::ManifestMetaInfoBus::Handler::BusDisconnect();
- }
- void LodRuleBehavior::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<LodRuleBehavior, BehaviorComponent>()->Version(1);
- }
- }
- void LodRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
- {
- //Initialize Mesh Groups.
- if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()) || target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
- {
- AZStd::shared_ptr<LodRule> lodRule = nullptr;
- for (size_t lodLevel = 0; lodLevel < LodRule::m_maxLods; ++lodLevel)
- {
- SceneNodeSelectionList selection;
- size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
- if (lodCount > 0)
- {
- //Only create a lodRule if we have the first lod level.
- if (lodLevel == 0 && !lodRule)
- {
- lodRule = AZStd::make_shared<LodRule>();
- }
- lodRule->AddLod();
- selection.CopyTo(lodRule->GetNodeSelectionList(lodLevel));
- }
- else
- {
- //Stop processing if we hit an empty lod.
- break;
- }
- }
-
- if(lodRule)
- {
- DataTypes::IGroup* group = azrtti_cast<DataTypes::IGroup*>(&target);
- group->GetRuleContainer().AddRule(AZStd::move(lodRule));
- }
- }
- else if (target.RTTI_IsTypeOf(LodRule::TYPEINFO_Uuid()))
- {
- LodRule* rule = azrtti_cast<LodRule*>(&target);
-
- for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
- {
- SelectLodMeshes(scene, rule->GetSceneNodeSelectionList(lodLevel), lodLevel);
- }
- }
- }
- size_t LodRuleBehavior::SelectLodMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection, size_t lodLevel) const
- {
- Utilities::SceneGraphSelector::SelectAll(scene.GetGraph(), selection);
- size_t lodMeshCount = 0;
- const Containers::SceneGraph& graph = scene.GetGraph();
- auto contentStorage = graph.GetContentStorage();
- auto nameStorage = graph.GetNameStorage();
-
- auto keyValueView = Containers::Views::MakePairView(nameStorage, contentStorage);
- auto filteredView = Containers::Views::MakeFilterView(keyValueView, Containers::DerivedTypeFilter<DataTypes::IMeshData>());
- for (auto it = filteredView.begin(); it != filteredView.end(); ++it)
- {
- Events::GraphMetaInfo::VirtualTypesSet types;
- auto keyValueIterator = it.GetBaseIterator();
- Containers::SceneGraph::NodeIndex index = graph.ConvertToNodeIndex(keyValueIterator.GetFirstIterator());
- EBUS_EVENT(Events::GraphMetaInfoBus, GetVirtualTypes, types, scene, index);
- if (types.find(Events::GraphMetaInfo::GetIgnoreVirtualType()) != types.end() ||
- types.find(s_lodVirtualTypeKeys[lodLevel]) == types.end())
- {
- selection.RemoveSelectedNode(it->first.GetPath());
- }
- else
- {
- lodMeshCount++;
- }
- }
- return lodMeshCount;
- }
- Events::ProcessingResult LodRuleBehavior::UpdateManifest(Containers::Scene& scene, ManifestAction action,
- RequestingApplication /*requester*/)
- {
- if (action == ManifestAction::Update)
- {
- UpdateLodRules(scene);
- return Events::ProcessingResult::Success;
- }
- else
- {
- return Events::ProcessingResult::Ignored;
- }
- }
-
- void LodRuleBehavior::UpdateLodRules(Containers::Scene& scene) const
- {
- Containers::SceneManifest& manifest = scene.GetManifest();
- //Process Mesh or Skin Groups.
- auto valueStorage = manifest.GetValueStorage();
- auto view = Containers::MakeDerivedFilterView<DataTypes::ISceneNodeGroup>(valueStorage);
- for (DataTypes::ISceneNodeGroup& group : view)
- {
- AZ_TraceContext("Mesh/Skin Group", group.GetName());
- const Containers::RuleContainer& rules = group.GetRuleContainer();
- const size_t ruleCount = rules.GetRuleCount();
- for (size_t index = 0; index < ruleCount; ++index)
- {
- LodRule* rule = azrtti_cast<LodRule*>(rules.GetRule(index).get());
- if (rule)
- {
- //update existing lods.
- for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
- {
- Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), rule->GetSceneNodeSelectionList(lodLevel));
- }
- //Check for new lods.
- for (size_t lodLevel = rule->GetLodCount(); lodLevel < LodRule::m_maxLods; ++lodLevel)
- {
- SceneNodeSelectionList selection;
- size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
- if (lodCount > 0)
- {
- rule->AddLod();
- selection.CopyTo(rule->GetNodeSelectionList(lodLevel));
- }
- else
- {
- //Stop processing if we hit an empty lod.
- break;
- }
- }
- }
- }
- }
- }
- void LodRuleBehavior::GetVirtualTypeName(AZStd::string& name, Crc32 type)
- {
- if (type == AZ_CRC_CE("LODMesh1")) { name = "LODMesh1"; }
- else if (type == AZ_CRC_CE("LODMesh2")) { name = "LODMesh2"; }
- else if (type == AZ_CRC_CE("LODMesh3")) { name = "LODMesh3"; }
- else if (type == AZ_CRC_CE("LODMesh4")) { name = "LODMesh4"; }
- else if (type == AZ_CRC_CE("LODMesh5")) { name = "LODMesh5"; }
- }
- void LodRuleBehavior::GetAllVirtualTypes(Events::GraphMetaInfo::VirtualTypesSet& types)
- {
- AZStd::copy(s_lodVirtualTypeKeys.begin(), s_lodVirtualTypeKeys.end(), AZStd::inserter(types, types.begin()));
- }
- } // namespace SceneData
- } // namespace SceneAPI
- } // namespace AZ
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